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Searched refs:have_allocated (Results 1 – 7 of 7) sorted by relevance

/dports/lang/rexx-regina/regina-rexx-3.9.3/
H A Ddbgfuncs.c72 ptr = int_to_streng( TSD,have_allocated(TSD, MEM_ALLOC)) ; in dbg_allocated()
76 ptr = int_to_streng( TSD,have_allocated(TSD, MEM_LEAKED)) ; in dbg_allocated()
80 ptr = int_to_streng( TSD,have_allocated(TSD, MEM_CURRENT)) ; in dbg_allocated()
86 have_allocated(TSD, MEM_ALLOC), in dbg_allocated()
87 have_allocated(TSD, MEM_CURRENT), in dbg_allocated()
88 have_allocated(TSD, MEM_LEAKED)) ; in dbg_allocated()
H A Dmemory.c1260 int have_allocated( tsd_t *TSD, int flag ) in have_allocated() function
H A Dwrappers.h290 #define have_allocated __regina_have_allocated macro
H A Dextern.h136 int have_allocated( tsd_t *TSD, int flag ) ;
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Douter-menu.h83 ASSERT(!have_allocated); in set_initial_focus()
106 bool have_allocated {false};
H A Douter-menu.cc254 if (!have_allocated) in _allocate_region()
256 have_allocated = true; in _allocate_region()
H A Dhiscores.cc400 bool have_allocated {false}; member in UIHiscoresMenu
520 if (!have_allocated) in _allocate_region()
522 have_allocated = true; in _allocate_region()