Home
last modified time | relevance | path

Searched refs:hcosine (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Dscottish_textures.cpp1025 int32 hcosine, dhcosine; in _pretexture_horizontal_polygon_lines() local
1033 hcosine= cosine_table[view->yaw]; in _pretexture_horizontal_polygon_lines()
1037 hcosine*= polygon->origin.z; in _pretexture_horizontal_polygon_lines()
1041 dhcosine= view->world_to_screen_y*hcosine; in _pretexture_horizontal_polygon_lines()
1066 source_y= (screen_x*hcosine + dhsine)/screen_y + (polygon->origin.y<<TRIG_SHIFT); in _pretexture_horizontal_polygon_lines()
1067 source_dy= hcosine/screen_y; in _pretexture_horizontal_polygon_lines()
1073 …source_y= ((screen_x*hcosine + dhsine)/screen_y)*polygon->origin.z + (polygon->origin.y<<TRIG_SHIF… in _pretexture_horizontal_polygon_lines()
1074 source_dy= (hcosine*polygon->origin.z)/screen_y; in _pretexture_horizontal_polygon_lines()