Searched refs:hcosine (Results 1 – 1 of 1) sorted by relevance
1025 int32 hcosine, dhcosine; in _pretexture_horizontal_polygon_lines() local1033 hcosine= cosine_table[view->yaw]; in _pretexture_horizontal_polygon_lines()1037 hcosine*= polygon->origin.z; in _pretexture_horizontal_polygon_lines()1041 dhcosine= view->world_to_screen_y*hcosine; in _pretexture_horizontal_polygon_lines()1066 source_y= (screen_x*hcosine + dhsine)/screen_y + (polygon->origin.y<<TRIG_SHIFT); in _pretexture_horizontal_polygon_lines()1067 source_dy= hcosine/screen_y; in _pretexture_horizontal_polygon_lines()1073 …source_y= ((screen_x*hcosine + dhsine)/screen_y)*polygon->origin.z + (polygon->origin.y<<TRIG_SHIF… in _pretexture_horizontal_polygon_lines()1074 source_dy= (hcosine*polygon->origin.z)/screen_y; in _pretexture_horizontal_polygon_lines()