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Searched refs:hdcTemp (Results 1 – 9 of 9) sorted by relevance

/dports/astro/celestia/celestia-1.6.1/src/celestia/
H A DODMenu.cpp332 HDC hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave; in DrawTransparentBitmap() local
338 hdcTemp = CreateCompatibleDC(hDC); in DrawTransparentBitmap()
339 SelectObject(hdcTemp, hBitmap); // Select the bitmap in DrawTransparentBitmap()
372 SetMapMode(hdcTemp, GetMapMode(hDC)); in DrawTransparentBitmap()
382 cColor = SetBkColor(hdcTemp, cTransparentColor); in DrawTransparentBitmap()
389 SetBkColor(hdcTemp, cColor); in DrawTransparentBitmap()
425 SelectObject(hdcTemp, hOldBrush); in DrawTransparentBitmap()
437 col = GetPixel(hdcTemp, x, y); in DrawTransparentBitmap()
439 SetPixel(hdcTemp, x, y, col); in DrawTransparentBitmap()
466 col = GetPixel(hdcTemp, x, y); in DrawTransparentBitmap()
[all …]
/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/
H A DODMenu.cpp332 HDC hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave; in DrawTransparentBitmap() local
338 hdcTemp = CreateCompatibleDC(hDC); in DrawTransparentBitmap()
339 SelectObject(hdcTemp, hBitmap); // Select the bitmap in DrawTransparentBitmap()
372 SetMapMode(hdcTemp, GetMapMode(hDC)); in DrawTransparentBitmap()
382 cColor = SetBkColor(hdcTemp, cTransparentColor); in DrawTransparentBitmap()
389 SetBkColor(hdcTemp, cColor); in DrawTransparentBitmap()
425 SelectObject(hdcTemp, hOldBrush); in DrawTransparentBitmap()
437 col = GetPixel(hdcTemp, x, y); in DrawTransparentBitmap()
439 SetPixel(hdcTemp, x, y, col); in DrawTransparentBitmap()
466 col = GetPixel(hdcTemp, x, y); in DrawTransparentBitmap()
[all …]
/dports/graphics/libprojectm/projectm-3.1.12/src/museum/projectM-iTunes-VizKit/source/
H A DVisualGraphics.cpp849 HDC hdcTemp; in makeTextureOfStringWin() local
913 SelectObject(hdcTemp, trackTitleFont); in makeTextureOfStringWin()
944 SelectObject(hdcTemp, trackTitleFont); in makeTextureOfStringWin()
975 SelectObject(hdcTemp, trackTitleFont); in makeTextureOfStringWin()
1006 SelectObject(hdcTemp, trackTitleFont); in makeTextureOfStringWin()
1053 DeleteDC(hdcTemp); in makeTextureOfStringWin()
1072 SelectObject(hdcTemp, hbmpTemp); in makeTextureOfStringWin()
1073 SetBkMode(hdcTemp, TRANSPARENT); in makeTextureOfStringWin()
1075 SelectObject(hdcTemp, trackTitleFont); in makeTextureOfStringWin()
1076 SetBkMode(hdcTemp, TRANSPARENT); in makeTextureOfStringWin()
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/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_crash.cpp1765 HDC hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave; in DrawTransparentBitmap() local
1768 hdcTemp = CreateCompatibleDC(hdc); in DrawTransparentBitmap()
1769 SelectObject(hdcTemp, hBitmap); // Select the bitmap in DrawTransparentBitmap()
1774 DPtoLP(hdcTemp, &ptSize, 1); // Convert from device in DrawTransparentBitmap()
1803 SetMapMode(hdcTemp, GetMapMode(hdc)); in DrawTransparentBitmap()
1806 BitBlt(hdcSave, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY); in DrawTransparentBitmap()
1810 cColor = SetBkColor(hdcTemp, cTransparentColor); in DrawTransparentBitmap()
1814 BitBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, in DrawTransparentBitmap()
1819 SetBkColor(hdcTemp, cColor); in DrawTransparentBitmap()
1833 BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcBack, 0, 0, SRCAND); in DrawTransparentBitmap()
[all …]
/dports/games/ecwolf/ecwolf-1.3.3-src/src/win32/
H A Di_crash.cpp1773 HDC hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave; in DrawTransparentBitmap() local
1776 hdcTemp = CreateCompatibleDC(hdc); in DrawTransparentBitmap()
1777 SelectObject(hdcTemp, hBitmap); // Select the bitmap in DrawTransparentBitmap()
1782 DPtoLP(hdcTemp, &ptSize, 1); // Convert from device in DrawTransparentBitmap()
1811 SetMapMode(hdcTemp, GetMapMode(hdc)); in DrawTransparentBitmap()
1814 BitBlt(hdcSave, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY); in DrawTransparentBitmap()
1818 cColor = SetBkColor(hdcTemp, cTransparentColor); in DrawTransparentBitmap()
1822 BitBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, in DrawTransparentBitmap()
1827 SetBkColor(hdcTemp, cColor); in DrawTransparentBitmap()
1841 BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcBack, 0, 0, SRCAND); in DrawTransparentBitmap()
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/dports/net/boinc-client/boinc-client_release-7.8-7.8.6/clientscr/
H A Dscreensaver_win.cpp1937 HDC hdcTemp = CreateCompatibleDC(hdc); in DoPaint() local
1938 SelectObject(hdcTemp, hbmp); in DoPaint()
1946 DPtoLP(hdcTemp, &pt, 1); in DoPaint()
1949 hdc, left, top, pt.x, pt.y, hdcTemp, 0, 0, pt.x, pt.y, RGB(255, 0, 255) in DoPaint()
1951 DeleteDC(hdcTemp); in DoPaint()
/dports/games/xboard-devel/xboard-f49e7e1/winboard/
H A Dwoptions.c365 HDC hdcScreen, hdcMem, hdcTemp; in PaintSampleSquare() local
382 hdcTemp = CreateCompatibleDC(hdcScreen); in PaintSampleSquare()
407 oldBitmapTemp = SelectObject(hdcTemp, pieces[OUTLINE]); in PaintSampleSquare()
410 SelectObject(hdcTemp, oldBitmapTemp); in PaintSampleSquare()
413 oldBitmapTemp = SelectObject(hdcTemp, pieces[WHITE]); in PaintSampleSquare()
416 hdcTemp, 0, 0, 0x00B8074A); in PaintSampleSquare()
418 SelectObject(hdcTemp, pieces[OUTLINE]); in PaintSampleSquare()
420 hdcTemp, 0, 0, SRCAND); in PaintSampleSquare()
426 hdcTemp, 0, 0, 0x00B8074A); in PaintSampleSquare()
429 SelectObject(hdcTemp, oldBitmapTemp); in PaintSampleSquare()
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/dports/games/xboard/xboard-4.9.1/winboard/
H A Dwoptions.c366 HDC hdcScreen, hdcMem, hdcTemp; in PaintSampleSquare() local
383 hdcTemp = CreateCompatibleDC(hdcScreen); in PaintSampleSquare()
408 oldBitmapTemp = SelectObject(hdcTemp, pieces[OUTLINE]); in PaintSampleSquare()
411 SelectObject(hdcTemp, oldBitmapTemp); in PaintSampleSquare()
414 oldBitmapTemp = SelectObject(hdcTemp, pieces[WHITE]); in PaintSampleSquare()
417 hdcTemp, 0, 0, 0x00B8074A); in PaintSampleSquare()
419 SelectObject(hdcTemp, pieces[OUTLINE]); in PaintSampleSquare()
421 hdcTemp, 0, 0, SRCAND); in PaintSampleSquare()
427 hdcTemp, 0, 0, 0x00B8074A); in PaintSampleSquare()
430 SelectObject(hdcTemp, oldBitmapTemp); in PaintSampleSquare()
[all …]
/dports/lang/nbc/png/
H A Dpngimage.pas1018 hdcMem, hdcBack, hdcObject, hdcTemp: HDC;
1022 hdcTemp := CreateCompatibleDC(dc);
1026 OldBitmap := SelectObject(hdcTemp, DrawBitmap);
1055 cColor := SetBkColor(hdcTemp, cTransparentColor);
1059 StretchBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0,
1064 SetBkColor(hdcTemp, cColor);
1079 StretchBlt(hdcTemp, 0, 0, OrgSize.x, OrgSize.y, hdcBack, 0, 0,
1083 StretchBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0,
1094 DeleteObject(SelectObject(hdcTemp, OldBitmap));
1100 DeleteDC(hdcTemp);