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Searched refs:head_tex (Results 1 – 5 of 5) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dtextures.c1341 el_file_ptr head_tex; in load_enhanced_actor_threaded() local
1372 head_tex = 0; in load_enhanced_actor_threaded()
1444 if (files->head_tex[0]) in load_enhanced_actor_threaded()
1446 open_for_coordinates_mask2(files->head_tex, in load_enhanced_actor_threaded()
1447 files->head_base, files->head_mask, &head_tex, in load_enhanced_actor_threaded()
1574 if (head_tex != 0) in load_enhanced_actor_threaded()
1576 alpha += load_to_coordinates_mask2(head_tex, head_base, in load_enhanced_actor_threaded()
1656 copy_enhanced_actor_file_name(files.head_tex, actor->head_tex); in load_enhanced_actor()
2065 copy_enhanced_actor_file_name(files.head_tex, actor->head_tex); in change_enhanced_actor()
H A Dtextures.h175 char head_tex[MAX_FILE_PATH]; member
H A Dnew_actors.c884 …safe_strncpy(this_actor->head_tex,actors_defs[actor_type].skin[skin].head_name,sizeof(this_actor-> in add_enhanced_actor_from_server()
888 …safe_strncpy(this_actor->head_tex,actors_defs[actor_type].head[head].skin_name,sizeof(this_actor-> in add_enhanced_actor_from_server()
933 custom_path(this_actor->head_tex, playerpath, guildpath); in add_enhanced_actor_from_server()
1277 …safe_strncpy(this_actor->head_tex,actors_defs[actor_type].skin[skin].head_name,sizeof(this_actor-> in add_actor_interface()
H A Dactors.h133 char head_tex[MAX_FILE_PATH]; member
H A Dnew_character.c221 …odel->body_parts->head_tex,actors_defs[our_actor.race].skin[our_actor.skin].head_name,sizeof(our_a… in change_actor()
1308 safe_strncpy(our_actor.our_model->body_parts->head_tex, in update_skin()
1310 sizeof(our_actor.our_model->body_parts->head_tex)); in update_skin()