Searched refs:healthRegenInterval (Results 1 – 1 of 1) sorted by relevance
3386 int healthRegenInterval = getHealthRegenInterval(*myStats); in handleEffects() local3387 if ( healthRegenInterval == -1 && behavior == &actPlayer && myStats->type == SKELETON ) in handleEffects()3389 healthRegenInterval = HEAL_TIME * 4; in handleEffects()3392 if ( healthRegenInterval >= 0 ) in handleEffects()3399 if ( this->char_heal >= healthRegenInterval ) in handleEffects()