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Searched refs:healthRegenInterval (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp3386 int healthRegenInterval = getHealthRegenInterval(*myStats); in handleEffects() local
3387 if ( healthRegenInterval == -1 && behavior == &actPlayer && myStats->type == SKELETON ) in handleEffects()
3389 healthRegenInterval = HEAL_TIME * 4; in handleEffects()
3392 if ( healthRegenInterval >= 0 ) in handleEffects()
3399 if ( this->char_heal >= healthRegenInterval ) in handleEffects()