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Searched refs:healthbar_x_len_loss (Results 1 – 1 of 1) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.c432 double healthbar_x_len_loss=0; in draw_actor_banner() local
700 healthbar_x_len_loss=bar_x_len*(float)((float)actor_id->damage/(float)actor_id->max_health); in draw_actor_banner()
704 healthbar_x_len_loss=bar_x_len*(float)((float)(-actor_id->damage)/(float)actor_id->max_health); in draw_actor_banner()
730 if(healthbar_x_len_loss){ in draw_actor_banner()
738 glVertex3d(hx + healthbar_x_len_converted + healthbar_x_len_loss, top_y, hz); in draw_actor_banner()
742 glVertex3d(hx + healthbar_x_len_converted + healthbar_x_len_loss, bot_y, hz); in draw_actor_banner()