Searched refs:heartattacktime (Results 1 – 2 of 2) sorted by relevance
251 uint32_t heartattacktime; ///< Time cardiac arrest started member270 heartattacktime = 0; in resetAll()
430 NetPlay.players[playerIndex].heartattacktime = 0; in initPlayerNetworkProps()519 NETuint32_t(&NetPlay.players[index[n]].heartattacktime); in NETSendNPlayerInfoTo()1792 NETuint32_t(&NetPlay.players[index].heartattacktime); in NETprocessSystemMessage()1962 …if (NetPlay.players[i].heartbeat == 0 && NetPlay.players[i].heartattacktime == 0) // looks like th… in NETcheckPlayers()1964 NetPlay.players[i].heartattacktime = realTime; // mark when this occurred in NETcheckPlayers()1968 if (NetPlay.players[i].heartattacktime) in NETcheckPlayers()1970 if (NetPlay.players[i].heartattacktime + (15 * GAME_TICKS_PER_SEC) < realTime) // wait 15 secs in NETcheckPlayers()