Home
last modified time | relevance | path

Searched refs:heartattacktime (Results 1 – 2 of 2) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetplay.h251 uint32_t heartattacktime; ///< Time cardiac arrest started member
270 heartattacktime = 0; in resetAll()
H A Dnetplay.cpp430 NetPlay.players[playerIndex].heartattacktime = 0; in initPlayerNetworkProps()
519 NETuint32_t(&NetPlay.players[index[n]].heartattacktime); in NETSendNPlayerInfoTo()
1792 NETuint32_t(&NetPlay.players[index].heartattacktime); in NETprocessSystemMessage()
1962 …if (NetPlay.players[i].heartbeat == 0 && NetPlay.players[i].heartattacktime == 0) // looks like th… in NETcheckPlayers()
1964 NetPlay.players[i].heartattacktime = realTime; // mark when this occurred in NETcheckPlayers()
1968 if (NetPlay.players[i].heartattacktime) in NETcheckPlayers()
1970 if (NetPlay.players[i].heartattacktime + (15 * GAME_TICKS_PER_SEC) < realTime) // wait 15 secs in NETcheckPlayers()