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/dports/games/scorched3d/scorched/src/common/actions/
H A DNapalm.cpp419 fixed *heightUD = 0; in simulateAddEdge() local
423 heightUD = &heightU; in simulateAddEdge()
430 heightUD = &heightU; in simulateAddEdge()
435 heightUD = &heightD; in simulateAddEdge()
441 heightUD = &heightD; in simulateAddEdge()
451 if (*heightLR < *heightUD) in simulateAddEdge()
455 else if (*heightLR == *heightUD) in simulateAddEdge()
471 if (*heightUD < height) in simulateAddEdge()