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Searched refs:height_minor_a (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_standard.c546 s32 height_minor_a = bottom->y - middle->y; \
548 s32 height_major = height_minor_a + height_minor_b; \
551 compute_edge_delta(minor, bottom, middle, height_minor_a); \
554 render_spans_up(height_minor_a); \
573 s32 height_minor_a = middle->y - top->y; \
575 s32 height_major = height_minor_a + height_minor_b; \
577 compute_edge_delta(minor, top, middle, height_minor_a); \
649 s32 height_minor_a = middle->y - top->y; in render_spans_up_down() local
651 s32 height_major = height_minor_a + height_minor_b; in render_spans_up_down()
655 compute_edge_delta(left, middle, top, height_minor_a); in render_spans_up_down()
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H A Dpsx_gpu.c1336 s32 height_minor_a = y_a - y_b; in setup_spans_up_down() local
1350 compute_edge_delta_x3(x_a, height_minor_a, height_major); in setup_spans_up_down()
1369 height_minor_a -= psx_gpu->viewport_start_y - y_b; in setup_spans_up_down()
1374 height_minor_a -= clip; in setup_spans_up_down()
1381 if(height_minor_a > 0) in setup_spans_up_down()
1391 psx_gpu->num_spans = height_minor_a; in setup_spans_up_down()
1392 while(height_minor_a > 0) in setup_spans_up_down()
1395 height_minor_a -= 4; in setup_spans_up_down()
1398 span_edge_data += height_minor_a; in setup_spans_up_down()
1399 span_uvrg_offset += height_minor_a; in setup_spans_up_down()
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H A Dpsx_gpu_arm_neon.S468 #define height_minor_a r7 macro
1088 sub height_minor_a, y_a, y_b
1095 compute_edge_delta_x3(x_a, height_minor_a, height_major)
1117 subgt height_minor_a, height_minor_a, temp
1123 sub height_minor_a, height_minor_a, clip
1128 cmp height_minor_a, #0
1139 strh height_minor_a, [psx_gpu, #psx_gpu_num_spans_offset]
1150 subs height_minor_a, height_minor_a, #4
1153 add span_edge_data, span_edge_data, height_minor_a, lsl #3
1154 add span_uvrg_offset, span_uvrg_offset, height_minor_a, lsl #4
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_standard.c546 s32 height_minor_a = bottom->y - middle->y; \
548 s32 height_major = height_minor_a + height_minor_b; \
551 compute_edge_delta(minor, bottom, middle, height_minor_a); \
554 render_spans_up(height_minor_a); \
573 s32 height_minor_a = middle->y - top->y; \
575 s32 height_major = height_minor_a + height_minor_b; \
577 compute_edge_delta(minor, top, middle, height_minor_a); \
649 s32 height_minor_a = middle->y - top->y; in render_spans_up_down() local
651 s32 height_major = height_minor_a + height_minor_b; in render_spans_up_down()
655 compute_edge_delta(left, middle, top, height_minor_a); in render_spans_up_down()
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H A Dpsx_gpu.c1336 s32 height_minor_a = y_a - y_b; in setup_spans_up_down() local
1350 compute_edge_delta_x3(x_a, height_minor_a, height_major); in setup_spans_up_down()
1369 height_minor_a -= psx_gpu->viewport_start_y - y_b; in setup_spans_up_down()
1374 height_minor_a -= clip; in setup_spans_up_down()
1381 if(height_minor_a > 0) in setup_spans_up_down()
1391 psx_gpu->num_spans = height_minor_a; in setup_spans_up_down()
1392 while(height_minor_a > 0) in setup_spans_up_down()
1395 height_minor_a -= 4; in setup_spans_up_down()
1398 span_edge_data += height_minor_a; in setup_spans_up_down()
1399 span_uvrg_offset += height_minor_a; in setup_spans_up_down()
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H A Dpsx_gpu_arm_neon.S468 #define height_minor_a r7 macro
1088 sub height_minor_a, y_a, y_b
1095 compute_edge_delta_x3(x_a, height_minor_a, height_major)
1117 subgt height_minor_a, height_minor_a, temp
1123 sub height_minor_a, height_minor_a, clip
1128 cmp height_minor_a, #0
1139 strh height_minor_a, [psx_gpu, #psx_gpu_num_spans_offset]
1150 subs height_minor_a, height_minor_a, #4
1153 add span_edge_data, span_edge_data, height_minor_a, lsl #3
1154 add span_uvrg_offset, span_uvrg_offset, height_minor_a, lsl #4
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