Searched refs:height_minor_a (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_standard.c | 546 s32 height_minor_a = bottom->y - middle->y; \ 548 s32 height_major = height_minor_a + height_minor_b; \ 551 compute_edge_delta(minor, bottom, middle, height_minor_a); \ 554 render_spans_up(height_minor_a); \ 573 s32 height_minor_a = middle->y - top->y; \ 575 s32 height_major = height_minor_a + height_minor_b; \ 577 compute_edge_delta(minor, top, middle, height_minor_a); \ 649 s32 height_minor_a = middle->y - top->y; in render_spans_up_down() local 651 s32 height_major = height_minor_a + height_minor_b; in render_spans_up_down() 655 compute_edge_delta(left, middle, top, height_minor_a); in render_spans_up_down() [all …]
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H A D | psx_gpu.c | 1336 s32 height_minor_a = y_a - y_b; in setup_spans_up_down() local 1350 compute_edge_delta_x3(x_a, height_minor_a, height_major); in setup_spans_up_down() 1369 height_minor_a -= psx_gpu->viewport_start_y - y_b; in setup_spans_up_down() 1374 height_minor_a -= clip; in setup_spans_up_down() 1381 if(height_minor_a > 0) in setup_spans_up_down() 1391 psx_gpu->num_spans = height_minor_a; in setup_spans_up_down() 1392 while(height_minor_a > 0) in setup_spans_up_down() 1395 height_minor_a -= 4; in setup_spans_up_down() 1398 span_edge_data += height_minor_a; in setup_spans_up_down() 1399 span_uvrg_offset += height_minor_a; in setup_spans_up_down() [all …]
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H A D | psx_gpu_arm_neon.S | 468 #define height_minor_a r7 macro 1088 sub height_minor_a, y_a, y_b 1095 compute_edge_delta_x3(x_a, height_minor_a, height_major) 1117 subgt height_minor_a, height_minor_a, temp 1123 sub height_minor_a, height_minor_a, clip 1128 cmp height_minor_a, #0 1139 strh height_minor_a, [psx_gpu, #psx_gpu_num_spans_offset] 1150 subs height_minor_a, height_minor_a, #4 1153 add span_edge_data, span_edge_data, height_minor_a, lsl #3 1154 add span_uvrg_offset, span_uvrg_offset, height_minor_a, lsl #4 [all …]
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_standard.c | 546 s32 height_minor_a = bottom->y - middle->y; \ 548 s32 height_major = height_minor_a + height_minor_b; \ 551 compute_edge_delta(minor, bottom, middle, height_minor_a); \ 554 render_spans_up(height_minor_a); \ 573 s32 height_minor_a = middle->y - top->y; \ 575 s32 height_major = height_minor_a + height_minor_b; \ 577 compute_edge_delta(minor, top, middle, height_minor_a); \ 649 s32 height_minor_a = middle->y - top->y; in render_spans_up_down() local 651 s32 height_major = height_minor_a + height_minor_b; in render_spans_up_down() 655 compute_edge_delta(left, middle, top, height_minor_a); in render_spans_up_down() [all …]
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H A D | psx_gpu.c | 1336 s32 height_minor_a = y_a - y_b; in setup_spans_up_down() local 1350 compute_edge_delta_x3(x_a, height_minor_a, height_major); in setup_spans_up_down() 1369 height_minor_a -= psx_gpu->viewport_start_y - y_b; in setup_spans_up_down() 1374 height_minor_a -= clip; in setup_spans_up_down() 1381 if(height_minor_a > 0) in setup_spans_up_down() 1391 psx_gpu->num_spans = height_minor_a; in setup_spans_up_down() 1392 while(height_minor_a > 0) in setup_spans_up_down() 1395 height_minor_a -= 4; in setup_spans_up_down() 1398 span_edge_data += height_minor_a; in setup_spans_up_down() 1399 span_uvrg_offset += height_minor_a; in setup_spans_up_down() [all …]
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H A D | psx_gpu_arm_neon.S | 468 #define height_minor_a r7 macro 1088 sub height_minor_a, y_a, y_b 1095 compute_edge_delta_x3(x_a, height_minor_a, height_major) 1117 subgt height_minor_a, height_minor_a, temp 1123 sub height_minor_a, height_minor_a, clip 1128 cmp height_minor_a, #0 1139 strh height_minor_a, [psx_gpu, #psx_gpu_num_spans_offset] 1150 subs height_minor_a, height_minor_a, #4 1153 add span_edge_data, span_edge_data, height_minor_a, lsl #3 1154 add span_uvrg_offset, span_uvrg_offset, height_minor_a, lsl #4 [all …]
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