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/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactor_scripts.c4041 actor_types *held_act = NULL; in parse_actor_attachment() local
4052 held_act = &actors_defs[actor_type]; in parse_actor_attachment()
4054 held_act = act; in parse_actor_attachment()
4101 … att->actor_type[actor_type].cal_frames[cal_attached_walk_frame] = cal_load_anim(held_act, str in parse_actor_attachment()
4110 att->actor_type[actor_type].cal_frames[cal_attached_run_frame] = cal_load_anim(held_act, str in parse_actor_attachment()
4119 … att->actor_type[actor_type].cal_frames[cal_attached_idle_frame] = cal_load_anim(held_act, str in parse_actor_attachment()
4128 … att->actor_type[actor_type].cal_frames[cal_attached_pain_frame] = cal_load_anim(held_act, str in parse_actor_attachment()
4137 …att->actor_type[actor_type].cal_frames[cal_attached_pain_armed_frame] = cal_load_anim(held_act, str in parse_actor_attachment()