/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_hero_action.cpp | 230 hero.FadeOut(); in AIBattleLose() 708 hero.GetPath().Reset(); in AIToPickupResource() 952 hero.FadeOut(); in AIToTeleports() 956 hero.GetPath().Reset(); in AIToTeleports() 959 hero.FadeIn(); in AIToTeleports() 976 hero.FadeOut(); in AIToWhirlpools() 985 hero.FadeIn(); in AIToWhirlpools() 1325 …hero.IncreaseExperience( Heroes::GetExperienceFromLevel( hero.GetLevel() ) - hero.GetExperience() … in AIToTreeKnowledge() 1648 if ( hero.isFreeman() || !hero.isMoveEnabled() ) { in HeroesMove() 1722 if ( MP2::isActionObject( hero.GetMapsObject(), hero.isShipMaster() ) ) in HeroesMove() [all …]
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/dports/games/gnujump/gnujump-1.0.8/src/ |
H A D | game-logic.c | 82 hero->vy = -hero->jump / 2 - 12; in updateHero() 100 hero->vy = -hero->jump / 2 - 12; in updateHero() 144 if (hero->id != hero->previd) in updateHero() 146 hero->previd = hero->id; in updateHero() 147 hero->sprite[hero->id].elpTime = hero->sprite[hero->id].frame = 0; in updateHero() 154 hero->prevFloor = hero->floor; in updateHero() 174 hero->x += hero->vx / 2 * fact; in updateHeroPosition() 180 hero->vx = -hero->vx / 2; in updateHeroPosition() 185 hero->vx = -hero->vx / 2; in updateHeroPosition() 256 hero->angspeed = abs (hero->vx) * bool2sign (hero->dir) in rotateHero() [all …]
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H A D | game-input.c | 75 initHeroKeys (hero_t * hero, int num) in initHeroKeys() argument 78 hero->left.pressed = FALSE; in initHeroKeys() 80 hero->right.pressed = FALSE; in initHeroKeys() 81 hero->up.def = gblOps.keys[num][JUMPK]; in initHeroKeys() 82 hero->up.pressed = FALSE; in initHeroKeys() 90 hero->left.pressed = 1; in markHeroKeys() 94 hero->right.pressed = 1; in markHeroKeys() 98 hero->up.pressed = 1; in markHeroKeys() 107 hero->left.pressed = 0; in unmarkHeroKeys() 111 hero->right.pressed = 0; in unmarkHeroKeys() [all …]
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ |
H A D | desert01.lua | 52 local hero = {} 63 hero.x = 1740 64 hero.y = 40 65 hero.dead = false 109 hero.name = GetHogName(hero.gear) 110 AnimSetGearPosition(hero.gear, hero.x, hero.y) 337 and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100 338 and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 and StoppedGear(hero.gear) 347 and GetX(hero.gear) > 1610 and GetX(hero.gear) < 1680 348 and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000 [all …]
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H A D | ice01.lua | 34 local hero = {} 47 hero.x = 340 48 hero.y = 1840 49 hero.dead = false 116 hero.name = GetHogName(hero.gear) 117 AnimSetGearPosition(hero.gear, hero.x, hero.y) 198 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 200 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) 204 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) 351 hero.dead = true [all …]
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H A D | final.lua | 25 local hero = { 55 hero.gear = AddMissionHog(1) 56 hero.name = GetHogName(hero.gear) 57 AnimSetGearPosition(hero.gear, hero.x, hero.y) 65 AnimWait(hero.gear, 3000) 66 FollowGear(hero.gear) 93 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 94 AddEvent(onBoom, {hero.gear}, heroBoomReaction, {hero.gear}, 0) 118 if onBoom(hero.gear) then 119 heroWin(hero.gear) [all …]
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H A D | cosmos.lua | 53 local hero = {} 68 hero.x = 1450 69 hero.y = 1550 129 hero.name = GetHogName(hero.gear) 130 AnimSetGearPosition(hero.gear, hero.x, hero.y) 193 FollowGear(hero.gear) 230 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 231 AddEvent(onNoFuelAtLand, {hero.gear}, noFuelAtLand, {hero.gear}, 0) 234 AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0) 497 FollowGear(hero.gear) [all …]
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H A D | desert02.lua | 32 local hero = {} 37 hero.x = 1600 38 hero.y = 1950 39 hero.dead = false 59 [15] = {x=hero.x, y=hero.y} 83 hero.name = GetHogName(hero.gear) 84 AnimSetGearPosition(hero.gear, hero.x, hero.y) 109 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 110 AddEvent(onHeroSafe, {hero.gear}, heroSafe, {hero.gear}, 0) 148 hero.dead = true [all …]
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H A D | moon01.lua | 44 local hero = {} 61 hero.x = 1380 62 hero.y = 1750 63 hero.dead = false 121 hero.name = GetHogName(hero.gear) 122 AnimSetGearPosition(hero.gear, hero.x, hero.y) 192 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 221 AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0) 275 hero.dead = true 284 …if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachut… [all …]
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H A D | death02.lua | 26 local hero = { 76 hero.name = GetHogName(hero.gear) 77 SetGearPosition(hero.gear, hero.x, hero.y) 96 FollowGear(hero.gear) 99 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 100 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) 266 AddAmmo(hero.gear, amMortar, hero.mortarAmmo + extraAmmo) 267 AddAmmo(hero.gear, amFirePunch, hero.firepunchAmmo + extraAmmo) 268 AddAmmo(hero.gear, amDEagle, hero.deagleAmmo + extraAmmo) 269 AddAmmo(hero.gear, amBazooka, hero.bazookaAmmo + extraAmmo) [all …]
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/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ |
H A D | desert01.lua | 52 local hero = {} 63 hero.x = 1740 64 hero.y = 40 65 hero.dead = false 109 hero.name = GetHogName(hero.gear) 110 AnimSetGearPosition(hero.gear, hero.x, hero.y) 337 and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100 338 and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 and StoppedGear(hero.gear) 347 and GetX(hero.gear) > 1610 and GetX(hero.gear) < 1680 348 and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000 [all …]
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H A D | ice01.lua | 34 local hero = {} 47 hero.x = 340 48 hero.y = 1840 49 hero.dead = false 116 hero.name = GetHogName(hero.gear) 117 AnimSetGearPosition(hero.gear, hero.x, hero.y) 198 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 200 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) 204 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) 351 hero.dead = true [all …]
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H A D | final.lua | 25 local hero = { 55 hero.gear = AddMissionHog(1) 56 hero.name = GetHogName(hero.gear) 57 AnimSetGearPosition(hero.gear, hero.x, hero.y) 65 AnimWait(hero.gear, 3000) 66 FollowGear(hero.gear) 93 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 94 AddEvent(onBoom, {hero.gear}, heroBoomReaction, {hero.gear}, 0) 118 if onBoom(hero.gear) then 119 heroWin(hero.gear) [all …]
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H A D | cosmos.lua | 53 local hero = {} 68 hero.x = 1450 69 hero.y = 1550 129 hero.name = GetHogName(hero.gear) 130 AnimSetGearPosition(hero.gear, hero.x, hero.y) 193 FollowGear(hero.gear) 230 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 231 AddEvent(onNoFuelAtLand, {hero.gear}, noFuelAtLand, {hero.gear}, 0) 234 AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0) 497 FollowGear(hero.gear) [all …]
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H A D | desert02.lua | 32 local hero = {} 37 hero.x = 1600 38 hero.y = 1950 39 hero.dead = false 59 [15] = {x=hero.x, y=hero.y} 83 hero.name = GetHogName(hero.gear) 84 AnimSetGearPosition(hero.gear, hero.x, hero.y) 109 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 110 AddEvent(onHeroSafe, {hero.gear}, heroSafe, {hero.gear}, 0) 148 hero.dead = true [all …]
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H A D | moon01.lua | 44 local hero = {} 61 hero.x = 1380 62 hero.y = 1750 63 hero.dead = false 121 hero.name = GetHogName(hero.gear) 122 AnimSetGearPosition(hero.gear, hero.x, hero.y) 192 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) 221 AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0) 275 hero.dead = true 284 …if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachut… [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_hero.cpp | 72 …return !hero.isObjectTypeVisited( objectType ) && hero.GetMorale() < Morale::BLOOD && !hero.GetArm… in HeroesValidObject() 83 return hero.isShipMaster() && !hero.isVisited( tile ); in HeroesValidObject() 85 …return hero.isShipMaster() && !hero.isVisited( tile ) && tile.GetRegion() != hero.lastGroundRegion… in HeroesValidObject() 181 if ( !spell.isValid() || !hero.HaveSpellBook() || hero.HaveSpell( spell ) in HeroesValidObject() 246 …return !hero.isObjectTypeVisited( objectType ) && hero.GetMorale() < Morale::BLOOD && !hero.GetArm… in HeroesValidObject() 249 …return !hero.isObjectTypeVisited( MP2::OBJ_MAGICWELL ) && hero.HaveSpellBook() && hero.GetSpellPoi… in HeroesValidObject() 252 …return !hero.isVisited( tile, Visit::GLOBAL ) && hero.HaveSpellBook() && hero.GetSpellPoints() < 2… in HeroesValidObject() 455 heroInfo.hero = hero; in addHeroToMove() 469 : _hero( hero ) in ObjectValidator() 698 if ( hero.GetSpellPoints() * 2 >= hero.GetMaxSpellPoints() ) { in getHunterObjectValue() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/ |
H A D | heroes_action.cpp | 296 hero.FadeOut(); in BattleLose() 944 hero.setLastGroundRegion( world.GetTiles( hero.GetIndex() ).GetRegion() ); in ActionToBoat() 954 hero.GetPath().Hide(); in ActionToBoat() 1434 (void)hero; in ActionToSign() 2010 hero.FadeOut(); in ActionToTeleports() 2021 hero.FadeIn(); in ActionToTeleports() 2042 hero.FadeOut(); in ActionToWhirlpools() 2053 hero.FadeIn(); in ActionToWhirlpools() 2770 …hero.IncreaseExperience( Heroes::GetExperienceFromLevel( hero.GetLevel() ) - hero.GetExperience() … in ActionToTreeKnowledge() 2786 (void)hero; in ActionToOracle() [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | SwordSwingingState.cpp | 62 Hero& hero = get_entity(); in stop() local 65 hero.clear_movement(); in stop() 77 Hero& hero = get_entity(); in update() local 86 hero.set_state(std::make_shared<SwordLoadingState>(hero, 1000)); in update() 89 hero.set_state(std::make_shared<FreeState>(hero)); in update() 99 if (hero.get_movement() != nullptr && hero.get_movement()->is_finished()) { in update() 100 hero.clear_movement(); in update() 102 hero.set_state(std::make_shared<FreeState>(hero)); in update() 155 Hero& hero = get_entity(); in is_cutting_with_sword() local 206 hero.clear_movement(); in notify_obstacle_reached() [all …]
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H A D | PushingState.cpp | 33 HeroState(hero, "pushing"), in PushingState() 73 Hero& hero = get_entity(); in update() local 78 hero.set_state(std::make_shared<FreeState>(hero)); in update() 85 hero.can_grab() in update() 90 hero.set_state(std::make_shared<FreeState>(hero)); in update() 220 hero.set_top_left_x(pushed_entity->get_top_left_x() - hero.get_width()); in stop_moving_pushed_entity() 235 hero.set_top_left_y(pushed_entity->get_top_left_y() - hero.get_height()); in stop_moving_pushed_entity() 239 hero.clear_movement(); in stop_moving_pushed_entity() 253 hero.can_grab() in stop_moving_pushed_entity() 256 hero.start_grabbing(); in stop_moving_pushed_entity() [all …]
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H A D | SwordTappingState.cpp | 64 Hero& hero = get_entity(); in stop() local 67 hero.clear_movement(); in stop() 82 Hero& hero = get_entity(); in update() local 90 || !get_map().test_collision_with_obstacles(hero.get_layer(), facing_point, hero)) { in update() 95 hero.set_state(std::make_shared<SwordLoadingState>(hero, 1000)); in update() 119 hero.set_state(std::make_shared<FreeState>(hero)); in update() 165 Hero& hero = get_entity(); in is_cutting_with_sword() local 190 Hero& hero = get_entity(); in notify_obstacle_reached() local 191 hero.clear_movement(); in notify_obstacle_reached() 192 hero.set_state(std::make_shared<FreeState>(hero)); in notify_obstacle_reached() [all …]
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/dports/games/oldrunner/oldrunner/ |
H A D | hero.c | 35 struct hero { struct 40 static struct hero hero; argument 45 hero.state = STATE_ALIVE; in hero_init() 60 if (hero.pos.y < 0) in hero_set_pos() 73 coord_set_yx (pos, hero.pos.y, hero.pos.x); in hero_get_pos() 79 coord_set_yx (pos, hero.initpos.y, hero.initpos.x); in hero_get_initpos() 85 if (coord_equal (&hero.pos, pos)) in hero_at_pos() 118 if (hero.state & STATE_DIGGING) in hero_move() 136 hero.state |= STATE_FALLING; in hero_move() 139 check_collisions (&hero.pos); in hero_move() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/ |
H A D | spell_info.cpp | 38 if ( hero == nullptr ) { in getSpellDamage() 75 if ( hero == nullptr ) { in getSummonMonsterCount() 89 (void)hero; in getHPRestorePoints() 101 if ( hero == nullptr ) { in getResurrectPoints() 105 uint32_t artifactCount = hero ? hero->artifactCount( Artifact::ANKH ) : 0; in getResurrectPoints() 115 (void)hero; in getGuardianMonsterCount() 124 (void)hero; in getHypnorizeMonsterHPPoints() 162 if ( hero == nullptr ) { in getSpellDescription() 171 … StringReplace( description, "%{damage}", getSpellDamage( spell, hero->GetPower(), hero ) ); in getSpellDescription() 184 const uint32_t summonCount = getSummonMonsterCount( spell, hero->GetPower(), hero ); in getSpellDescription() [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/ |
H A D | 1076_treasure_dialog_optional.lua | 14 assert(hero:get_state() == "free") 22 assert(hero:get_state() == "treasure") 28 assert(hero:get_state() == "treasure") 47 assert(hero:get_state() == "free") 53 assert(hero:get_state() == "treasure") 59 assert(hero:get_state() == "treasure") 77 assert(hero:get_state() == "free") 82 assert(hero:get_state() == "treasure") 93 assert(hero:get_state() == "free") 102 assert(hero:get_state() == "free") [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | interface_events.cpp | 47 if ( ( hero == nullptr ) || hero->Modes( Heroes::GUARDIAN ) ) in CalculateHeroPath() 73 if ( !hero || hero->Modes( Heroes::GUARDIAN ) ) in ShowPathOrStartMoveHero() 155 if ( hero && hero->GetPath().isValid() && hero->MayStillMove( false, true ) ) { in EventContinueMovement() 172 if ( hero ) { in EventCastSpell() 340 if ( hero ) { in EventSwitchHeroSleeping() 341 …hero->Modes( Heroes::SLEEPER ) ? hero->ResetModes( Heroes::SLEEPER ) : hero->SetModes( Heroes::SLE… in EventSwitchHeroSleeping() 352 if ( hero ) { in EventDigArtifact() 355 else if ( hero->GetMaxMovePoints() <= hero->GetMovePoints() ) { in EventDigArtifact() 393 if ( hero ) { in EventDefaultAction() 396 hero->Action( hero->GetIndex(), true ); in EventDefaultAction() [all …]
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