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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp230 hero.FadeOut(); in AIBattleLose()
708 hero.GetPath().Reset(); in AIToPickupResource()
952 hero.FadeOut(); in AIToTeleports()
956 hero.GetPath().Reset(); in AIToTeleports()
959 hero.FadeIn(); in AIToTeleports()
976 hero.FadeOut(); in AIToWhirlpools()
985 hero.FadeIn(); in AIToWhirlpools()
1325hero.IncreaseExperience( Heroes::GetExperienceFromLevel( hero.GetLevel() ) - hero.GetExperience() … in AIToTreeKnowledge()
1648 if ( hero.isFreeman() || !hero.isMoveEnabled() ) { in HeroesMove()
1722 if ( MP2::isActionObject( hero.GetMapsObject(), hero.isShipMaster() ) ) in HeroesMove()
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/dports/games/gnujump/gnujump-1.0.8/src/
H A Dgame-logic.c82 hero->vy = -hero->jump / 2 - 12; in updateHero()
100 hero->vy = -hero->jump / 2 - 12; in updateHero()
144 if (hero->id != hero->previd) in updateHero()
146 hero->previd = hero->id; in updateHero()
147 hero->sprite[hero->id].elpTime = hero->sprite[hero->id].frame = 0; in updateHero()
154 hero->prevFloor = hero->floor; in updateHero()
174 hero->x += hero->vx / 2 * fact; in updateHeroPosition()
180 hero->vx = -hero->vx / 2; in updateHeroPosition()
185 hero->vx = -hero->vx / 2; in updateHeroPosition()
256 hero->angspeed = abs (hero->vx) * bool2sign (hero->dir) in rotateHero()
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H A Dgame-input.c75 initHeroKeys (hero_t * hero, int num) in initHeroKeys() argument
78 hero->left.pressed = FALSE; in initHeroKeys()
80 hero->right.pressed = FALSE; in initHeroKeys()
81 hero->up.def = gblOps.keys[num][JUMPK]; in initHeroKeys()
82 hero->up.pressed = FALSE; in initHeroKeys()
90 hero->left.pressed = 1; in markHeroKeys()
94 hero->right.pressed = 1; in markHeroKeys()
98 hero->up.pressed = 1; in markHeroKeys()
107 hero->left.pressed = 0; in unmarkHeroKeys()
111 hero->right.pressed = 0; in unmarkHeroKeys()
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/
H A Ddesert01.lua52 local hero = {}
63 hero.x = 1740
64 hero.y = 40
65 hero.dead = false
109 hero.name = GetHogName(hero.gear)
110 AnimSetGearPosition(hero.gear, hero.x, hero.y)
337 and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100
338 and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 and StoppedGear(hero.gear)
347 and GetX(hero.gear) > 1610 and GetX(hero.gear) < 1680
348 and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000
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H A Dice01.lua34 local hero = {}
47 hero.x = 340
48 hero.y = 1840
49 hero.dead = false
116 hero.name = GetHogName(hero.gear)
117 AnimSetGearPosition(hero.gear, hero.x, hero.y)
198 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
200 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1)
204 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0)
351 hero.dead = true
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H A Dfinal.lua25 local hero = {
55 hero.gear = AddMissionHog(1)
56 hero.name = GetHogName(hero.gear)
57 AnimSetGearPosition(hero.gear, hero.x, hero.y)
65 AnimWait(hero.gear, 3000)
66 FollowGear(hero.gear)
93 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
94 AddEvent(onBoom, {hero.gear}, heroBoomReaction, {hero.gear}, 0)
118 if onBoom(hero.gear) then
119 heroWin(hero.gear)
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H A Dcosmos.lua53 local hero = {}
68 hero.x = 1450
69 hero.y = 1550
129 hero.name = GetHogName(hero.gear)
130 AnimSetGearPosition(hero.gear, hero.x, hero.y)
193 FollowGear(hero.gear)
230 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
231 AddEvent(onNoFuelAtLand, {hero.gear}, noFuelAtLand, {hero.gear}, 0)
234 AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0)
497 FollowGear(hero.gear)
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H A Ddesert02.lua32 local hero = {}
37 hero.x = 1600
38 hero.y = 1950
39 hero.dead = false
59 [15] = {x=hero.x, y=hero.y}
83 hero.name = GetHogName(hero.gear)
84 AnimSetGearPosition(hero.gear, hero.x, hero.y)
109 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
110 AddEvent(onHeroSafe, {hero.gear}, heroSafe, {hero.gear}, 0)
148 hero.dead = true
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H A Dmoon01.lua44 local hero = {}
61 hero.x = 1380
62 hero.y = 1750
63 hero.dead = false
121 hero.name = GetHogName(hero.gear)
122 AnimSetGearPosition(hero.gear, hero.x, hero.y)
192 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
221 AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0)
275 hero.dead = true
284 …if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachut…
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H A Ddeath02.lua26 local hero = {
76 hero.name = GetHogName(hero.gear)
77 SetGearPosition(hero.gear, hero.x, hero.y)
96 FollowGear(hero.gear)
99 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
100 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0)
266 AddAmmo(hero.gear, amMortar, hero.mortarAmmo + extraAmmo)
267 AddAmmo(hero.gear, amFirePunch, hero.firepunchAmmo + extraAmmo)
268 AddAmmo(hero.gear, amDEagle, hero.deagleAmmo + extraAmmo)
269 AddAmmo(hero.gear, amBazooka, hero.bazookaAmmo + extraAmmo)
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/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/
H A Ddesert01.lua52 local hero = {}
63 hero.x = 1740
64 hero.y = 40
65 hero.dead = false
109 hero.name = GetHogName(hero.gear)
110 AnimSetGearPosition(hero.gear, hero.x, hero.y)
337 and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100
338 and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 and StoppedGear(hero.gear)
347 and GetX(hero.gear) > 1610 and GetX(hero.gear) < 1680
348 and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000
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H A Dice01.lua34 local hero = {}
47 hero.x = 340
48 hero.y = 1840
49 hero.dead = false
116 hero.name = GetHogName(hero.gear)
117 AnimSetGearPosition(hero.gear, hero.x, hero.y)
198 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
200 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1)
204 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0)
351 hero.dead = true
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H A Dfinal.lua25 local hero = {
55 hero.gear = AddMissionHog(1)
56 hero.name = GetHogName(hero.gear)
57 AnimSetGearPosition(hero.gear, hero.x, hero.y)
65 AnimWait(hero.gear, 3000)
66 FollowGear(hero.gear)
93 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
94 AddEvent(onBoom, {hero.gear}, heroBoomReaction, {hero.gear}, 0)
118 if onBoom(hero.gear) then
119 heroWin(hero.gear)
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H A Dcosmos.lua53 local hero = {}
68 hero.x = 1450
69 hero.y = 1550
129 hero.name = GetHogName(hero.gear)
130 AnimSetGearPosition(hero.gear, hero.x, hero.y)
193 FollowGear(hero.gear)
230 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
231 AddEvent(onNoFuelAtLand, {hero.gear}, noFuelAtLand, {hero.gear}, 0)
234 AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0)
497 FollowGear(hero.gear)
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H A Ddesert02.lua32 local hero = {}
37 hero.x = 1600
38 hero.y = 1950
39 hero.dead = false
59 [15] = {x=hero.x, y=hero.y}
83 hero.name = GetHogName(hero.gear)
84 AnimSetGearPosition(hero.gear, hero.x, hero.y)
109 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
110 AddEvent(onHeroSafe, {hero.gear}, heroSafe, {hero.gear}, 0)
148 hero.dead = true
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H A Dmoon01.lua44 local hero = {}
61 hero.x = 1380
62 hero.y = 1750
63 hero.dead = false
121 hero.name = GetHogName(hero.gear)
122 AnimSetGearPosition(hero.gear, hero.x, hero.y)
192 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
221 AddEvent(onBattleZone, {hero.gear}, battleZone, {hero.gear}, 0)
275 hero.dead = true
284 …if not hero.dead and (GetAmmoCount(hero.gear, amBazooka) > 0 or GetAmmoCount(hero.gear, amParachut…
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_hero.cpp72 …return !hero.isObjectTypeVisited( objectType ) && hero.GetMorale() < Morale::BLOOD && !hero.GetArm… in HeroesValidObject()
83 return hero.isShipMaster() && !hero.isVisited( tile ); in HeroesValidObject()
85 …return hero.isShipMaster() && !hero.isVisited( tile ) && tile.GetRegion() != hero.lastGroundRegion… in HeroesValidObject()
181 if ( !spell.isValid() || !hero.HaveSpellBook() || hero.HaveSpell( spell ) in HeroesValidObject()
246 …return !hero.isObjectTypeVisited( objectType ) && hero.GetMorale() < Morale::BLOOD && !hero.GetArm… in HeroesValidObject()
249 …return !hero.isObjectTypeVisited( MP2::OBJ_MAGICWELL ) && hero.HaveSpellBook() && hero.GetSpellPoi… in HeroesValidObject()
252 …return !hero.isVisited( tile, Visit::GLOBAL ) && hero.HaveSpellBook() && hero.GetSpellPoints() < 2… in HeroesValidObject()
455 heroInfo.hero = hero; in addHeroToMove()
469 : _hero( hero ) in ObjectValidator()
698 if ( hero.GetSpellPoints() * 2 >= hero.GetMaxSpellPoints() ) { in getHunterObjectValue()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_action.cpp296 hero.FadeOut(); in BattleLose()
944 hero.setLastGroundRegion( world.GetTiles( hero.GetIndex() ).GetRegion() ); in ActionToBoat()
954 hero.GetPath().Hide(); in ActionToBoat()
1434 (void)hero; in ActionToSign()
2010 hero.FadeOut(); in ActionToTeleports()
2021 hero.FadeIn(); in ActionToTeleports()
2042 hero.FadeOut(); in ActionToWhirlpools()
2053 hero.FadeIn(); in ActionToWhirlpools()
2770hero.IncreaseExperience( Heroes::GetExperienceFromLevel( hero.GetLevel() ) - hero.GetExperience() … in ActionToTreeKnowledge()
2786 (void)hero; in ActionToOracle()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DSwordSwingingState.cpp62 Hero& hero = get_entity(); in stop() local
65 hero.clear_movement(); in stop()
77 Hero& hero = get_entity(); in update() local
86 hero.set_state(std::make_shared<SwordLoadingState>(hero, 1000)); in update()
89 hero.set_state(std::make_shared<FreeState>(hero)); in update()
99 if (hero.get_movement() != nullptr && hero.get_movement()->is_finished()) { in update()
100 hero.clear_movement(); in update()
102 hero.set_state(std::make_shared<FreeState>(hero)); in update()
155 Hero& hero = get_entity(); in is_cutting_with_sword() local
206 hero.clear_movement(); in notify_obstacle_reached()
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H A DPushingState.cpp33 HeroState(hero, "pushing"), in PushingState()
73 Hero& hero = get_entity(); in update() local
78 hero.set_state(std::make_shared<FreeState>(hero)); in update()
85 hero.can_grab() in update()
90 hero.set_state(std::make_shared<FreeState>(hero)); in update()
220 hero.set_top_left_x(pushed_entity->get_top_left_x() - hero.get_width()); in stop_moving_pushed_entity()
235 hero.set_top_left_y(pushed_entity->get_top_left_y() - hero.get_height()); in stop_moving_pushed_entity()
239 hero.clear_movement(); in stop_moving_pushed_entity()
253 hero.can_grab() in stop_moving_pushed_entity()
256 hero.start_grabbing(); in stop_moving_pushed_entity()
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H A DSwordTappingState.cpp64 Hero& hero = get_entity(); in stop() local
67 hero.clear_movement(); in stop()
82 Hero& hero = get_entity(); in update() local
90 || !get_map().test_collision_with_obstacles(hero.get_layer(), facing_point, hero)) { in update()
95 hero.set_state(std::make_shared<SwordLoadingState>(hero, 1000)); in update()
119 hero.set_state(std::make_shared<FreeState>(hero)); in update()
165 Hero& hero = get_entity(); in is_cutting_with_sword() local
190 Hero& hero = get_entity(); in notify_obstacle_reached() local
191 hero.clear_movement(); in notify_obstacle_reached()
192 hero.set_state(std::make_shared<FreeState>(hero)); in notify_obstacle_reached()
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/dports/games/oldrunner/oldrunner/
H A Dhero.c35 struct hero { struct
40 static struct hero hero; argument
45 hero.state = STATE_ALIVE; in hero_init()
60 if (hero.pos.y < 0) in hero_set_pos()
73 coord_set_yx (pos, hero.pos.y, hero.pos.x); in hero_get_pos()
79 coord_set_yx (pos, hero.initpos.y, hero.initpos.x); in hero_get_initpos()
85 if (coord_equal (&hero.pos, pos)) in hero_at_pos()
118 if (hero.state & STATE_DIGGING) in hero_move()
136 hero.state |= STATE_FALLING; in hero_move()
139 check_collisions (&hero.pos); in hero_move()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/
H A Dspell_info.cpp38 if ( hero == nullptr ) { in getSpellDamage()
75 if ( hero == nullptr ) { in getSummonMonsterCount()
89 (void)hero; in getHPRestorePoints()
101 if ( hero == nullptr ) { in getResurrectPoints()
105 uint32_t artifactCount = hero ? hero->artifactCount( Artifact::ANKH ) : 0; in getResurrectPoints()
115 (void)hero; in getGuardianMonsterCount()
124 (void)hero; in getHypnorizeMonsterHPPoints()
162 if ( hero == nullptr ) { in getSpellDescription()
171 … StringReplace( description, "%{damage}", getSpellDamage( spell, hero->GetPower(), hero ) ); in getSpellDescription()
184 const uint32_t summonCount = getSummonMonsterCount( spell, hero->GetPower(), hero ); in getSpellDescription()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/
H A D1076_treasure_dialog_optional.lua14 assert(hero:get_state() == "free")
22 assert(hero:get_state() == "treasure")
28 assert(hero:get_state() == "treasure")
47 assert(hero:get_state() == "free")
53 assert(hero:get_state() == "treasure")
59 assert(hero:get_state() == "treasure")
77 assert(hero:get_state() == "free")
82 assert(hero:get_state() == "treasure")
93 assert(hero:get_state() == "free")
102 assert(hero:get_state() == "free")
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dinterface_events.cpp47 if ( ( hero == nullptr ) || hero->Modes( Heroes::GUARDIAN ) ) in CalculateHeroPath()
73 if ( !hero || hero->Modes( Heroes::GUARDIAN ) ) in ShowPathOrStartMoveHero()
155 if ( hero && hero->GetPath().isValid() && hero->MayStillMove( false, true ) ) { in EventContinueMovement()
172 if ( hero ) { in EventCastSpell()
340 if ( hero ) { in EventSwitchHeroSleeping()
341hero->Modes( Heroes::SLEEPER ) ? hero->ResetModes( Heroes::SLEEPER ) : hero->SetModes( Heroes::SLE… in EventSwitchHeroSleeping()
352 if ( hero ) { in EventDigArtifact()
355 else if ( hero->GetMaxMovePoints() <= hero->GetMovePoints() ) { in EventDigArtifact()
393 if ( hero ) { in EventDefaultAction()
396 hero->Action( hero->GetIndex(), true ); in EventDefaultAction()
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