/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | QCityOccupy.cpp | 140 void QuestCityOccupy::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument 143 (void) heroIsCulprit; in armyDied() 148 bool heroIsCulprit, int gold) in cityAction() argument 170 if (heroIsCulprit) //quest hero did in cityAction() 176 if (heroIsCulprit) // quest hero in cityAction() 184 if (heroIsCulprit) // quest hero did in cityAction() 192 if (heroIsCulprit) // quest hero did in cityAction()
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H A D | QCityRaze.cpp | 142 void QuestCityRaze::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument 145 (void) heroIsCulprit; in armyDied() 150 bool heroIsCulprit, int gold) in cityAction() argument 172 if (heroIsCulprit) //quest hero did in cityAction() 178 if (heroIsCulprit) // quest hero in cityAction() 186 if (heroIsCulprit) // quest hero did in cityAction() 192 if (heroIsCulprit) // quest hero did in cityAction()
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H A D | QCitySack.cpp | 141 void QuestCitySack::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument 144 (void) heroIsCulprit; in armyDied() 149 bool heroIsCulprit, int gold) in cityAction() argument 171 if (heroIsCulprit) //quest hero did in cityAction() 177 if (heroIsCulprit) // quest hero in cityAction() 185 if (heroIsCulprit) // quest hero did in cityAction() 193 if (heroIsCulprit) // quest hero did in cityAction()
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H A D | QPillageGold.cpp | 95 void QuestPillageGold::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument 98 (void) heroIsCulprit; in armyDied() 102 bool heroIsCulprit, int gold) in cityAction() argument 116 if (heroIsCulprit) in cityAction()
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H A D | QEnemyArmies.cpp | 151 void QuestEnemyArmies::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument 162 if (heroIsCulprit == true && a->getOwner() == d_victim_player) in armyDied() 174 bool heroIsCulprit, int gold) in cityAction() argument 178 (void) heroIsCulprit; in cityAction()
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H A D | QEnemyArmytype.cpp | 148 void QuestEnemyArmytype::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument 165 if (heroIsCulprit) in armyDied() 174 bool heroIsCulprit, int gold) in cityAction() argument 178 (void) heroIsCulprit; in cityAction()
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H A D | QKillHero.cpp | 162 void QuestKillHero::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument 178 if (heroIsCulprit == false) in armyDied() 197 bool heroIsCulprit, int gold) in cityAction() argument 201 (void) heroIsCulprit; in cityAction()
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H A D | QKillHero.h | 100 void armyDied(Army *a, bool heroIsCulprit); 107 bool heroIsCulprit, int gold);
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H A D | QCityOccupy.h | 92 void armyDied(Army *a, bool heroIsCulprit); 114 bool heroIsCulprit, int gold);
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H A D | QPillageGold.h | 92 void armyDied(Army *a, bool heroIsCulprit); 113 bool heroIsCulprit, int gold);
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H A D | QCityRaze.h | 96 void armyDied(Army *a, bool heroIsCulprit); 118 bool heroIsCulprit, int gold);
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H A D | QCitySack.h | 94 void armyDied(Army *a, bool heroIsCulprit); 116 bool heroIsCulprit, int gold);
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H A D | QEnemyArmytype.h | 101 void armyDied(Army *a, bool heroIsCulprit); 108 bool heroIsCulprit, int gold);
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H A D | QEnemyArmies.h | 102 void armyDied(Army *army, bool heroIsCulprit); 109 bool heroIsCulprit, int gold);
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H A D | Quest.h | 194 virtual void armyDied(Army *army, bool heroIsCulprit)=0; 213 bool heroIsCulprit, int gold)=0;
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H A D | QuestsManager.cpp | 440 bool heroIsCulprit = false; in armyDied() local 445 heroIsCulprit = true; in armyDied() 449 q->armyDied(a, heroIsCulprit); in armyDied()
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