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Searched refs:heroIsCulprit (Results 1 – 16 of 16) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DQCityOccupy.cpp140 void QuestCityOccupy::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument
143 (void) heroIsCulprit; in armyDied()
148 bool heroIsCulprit, int gold) in cityAction() argument
170 if (heroIsCulprit) //quest hero did in cityAction()
176 if (heroIsCulprit) // quest hero in cityAction()
184 if (heroIsCulprit) // quest hero did in cityAction()
192 if (heroIsCulprit) // quest hero did in cityAction()
H A DQCityRaze.cpp142 void QuestCityRaze::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument
145 (void) heroIsCulprit; in armyDied()
150 bool heroIsCulprit, int gold) in cityAction() argument
172 if (heroIsCulprit) //quest hero did in cityAction()
178 if (heroIsCulprit) // quest hero in cityAction()
186 if (heroIsCulprit) // quest hero did in cityAction()
192 if (heroIsCulprit) // quest hero did in cityAction()
H A DQCitySack.cpp141 void QuestCitySack::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument
144 (void) heroIsCulprit; in armyDied()
149 bool heroIsCulprit, int gold) in cityAction() argument
171 if (heroIsCulprit) //quest hero did in cityAction()
177 if (heroIsCulprit) // quest hero in cityAction()
185 if (heroIsCulprit) // quest hero did in cityAction()
193 if (heroIsCulprit) // quest hero did in cityAction()
H A DQPillageGold.cpp95 void QuestPillageGold::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument
98 (void) heroIsCulprit; in armyDied()
102 bool heroIsCulprit, int gold) in cityAction() argument
116 if (heroIsCulprit) in cityAction()
H A DQEnemyArmies.cpp151 void QuestEnemyArmies::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument
162 if (heroIsCulprit == true && a->getOwner() == d_victim_player) in armyDied()
174 bool heroIsCulprit, int gold) in cityAction() argument
178 (void) heroIsCulprit; in cityAction()
H A DQEnemyArmytype.cpp148 void QuestEnemyArmytype::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument
165 if (heroIsCulprit) in armyDied()
174 bool heroIsCulprit, int gold) in cityAction() argument
178 (void) heroIsCulprit; in cityAction()
H A DQKillHero.cpp162 void QuestKillHero::armyDied(Army *a, bool heroIsCulprit) in armyDied() argument
178 if (heroIsCulprit == false) in armyDied()
197 bool heroIsCulprit, int gold) in cityAction() argument
201 (void) heroIsCulprit; in cityAction()
H A DQKillHero.h100 void armyDied(Army *a, bool heroIsCulprit);
107 bool heroIsCulprit, int gold);
H A DQCityOccupy.h92 void armyDied(Army *a, bool heroIsCulprit);
114 bool heroIsCulprit, int gold);
H A DQPillageGold.h92 void armyDied(Army *a, bool heroIsCulprit);
113 bool heroIsCulprit, int gold);
H A DQCityRaze.h96 void armyDied(Army *a, bool heroIsCulprit);
118 bool heroIsCulprit, int gold);
H A DQCitySack.h94 void armyDied(Army *a, bool heroIsCulprit);
116 bool heroIsCulprit, int gold);
H A DQEnemyArmytype.h101 void armyDied(Army *a, bool heroIsCulprit);
108 bool heroIsCulprit, int gold);
H A DQEnemyArmies.h102 void armyDied(Army *army, bool heroIsCulprit);
109 bool heroIsCulprit, int gold);
H A DQuest.h194 virtual void armyDied(Army *army, bool heroIsCulprit)=0;
213 bool heroIsCulprit, int gold)=0;
H A DQuestsManager.cpp440 bool heroIsCulprit = false; in armyDied() local
445 heroIsCulprit = true; in armyDied()
449 q->armyDied(a, heroIsCulprit); in armyDied()