Searched refs:hero_full_name (Results 1 – 5 of 5) sorted by relevance
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | character.cpp | 1117 if (!hero_full_name.empty()) { in SetCurrentCustomHero() 1140 if (!hero_full_name.empty()) { in ChangeCustomHeroCivilization() 1185 hero_full_name += " "; in IsNameValidForCustomHero() 1198 hero_full_name.find('\n') != -1 in IsNameValidForCustomHero() 1200 || hero_full_name.find('/') != -1 in IsNameValidForCustomHero() 1201 || hero_full_name.find('.') != -1 in IsNameValidForCustomHero() 1202 || hero_full_name.find('*') != -1 in IsNameValidForCustomHero() 1203 || hero_full_name.find('[') != -1 in IsNameValidForCustomHero() 1204 || hero_full_name.find(']') != -1 in IsNameValidForCustomHero() 1205 || hero_full_name.find(':') != -1 in IsNameValidForCustomHero() [all …]
|
H A D | grand_strategy.cpp | 284 …if (!hero_full_name.empty() && GrandStrategyHeroStringToIndex.find(hero_full_name) != GrandStrateg… in GetHero() 285 return this->Heroes[GrandStrategyHeroStringToIndex[hero_full_name]]; in GetHero() 452 CGrandStrategyHero *hero = GrandStrategyGame.GetHero(hero_full_name); in SetHero() 720 if (hero_full_name.empty()) { in SetMinister() 727 CGrandStrategyHero *hero = GrandStrategyGame.GetHero(hero_full_name); in SetMinister() 1429 CGrandStrategyHero *hero = GrandStrategyGame.GetHero(hero_full_name); in GetProvinceHero() 1604 void KillGrandStrategyHero(std::string hero_full_name) in KillGrandStrategyHero() argument 1606 CGrandStrategyHero *hero = GrandStrategyGame.GetHero(hero_full_name); in KillGrandStrategyHero() 1614 void GrandStrategyHeroExisted(std::string hero_full_name) in GrandStrategyHeroExisted() argument 1616 CGrandStrategyHero *hero = GrandStrategyGame.GetHero(hero_full_name); in GrandStrategyHeroExisted() [all …]
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/tolua/ |
H A D | grand_strategy.pkg | 12 extern void SetProvinceHero(std::string province_name, std::string hero_full_name, int value); 27 extern int GetProvinceHero(std::string province_name, std::string hero_full_name); 35 …g civilization_name, std::string faction_name, std::string title_name, std::string hero_full_name); 37 extern void KillGrandStrategyHero(std::string hero_full_name); 38 extern void GrandStrategyHeroExisted(std::string hero_full_name); 39 extern bool GrandStrategyHeroIsAlive(std::string hero_full_name);
|
H A D | stratagus.pkg | 156 extern void HeroAddQuest(std::string hero_full_name, std::string quest_name); 157 extern void HeroCompleteQuest(std::string hero_full_name, std::string quest_name); 158 extern void SaveCustomHero(std::string hero_full_name); 159 extern void DeleteCustomHero(std::string hero_full_name); 160 extern void SetCurrentCustomHero(std::string hero_full_name); 162 extern void ChangeCustomHeroCivilization(std::string hero_full_name, std::string civilization_name,…
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | grand_strategy.h | 117 void SetHero(std::string hero_full_name, int value); 181 void SetMinister(int title, std::string hero_full_name); 296 CGrandStrategyHero *GetHero(std::string hero_full_name); 337 extern void SetProvinceHero(std::string province_name, std::string hero_full_name, int value); 352 extern int GetProvinceHero(std::string province_name, std::string hero_full_name); 362 …g civilization_name, std::string faction_name, std::string title_name, std::string hero_full_name); 364 extern void KillGrandStrategyHero(std::string hero_full_name); 365 extern void GrandStrategyHeroExisted(std::string hero_full_name); 366 extern bool GrandStrategyHeroIsAlive(std::string hero_full_name);
|