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Searched refs:hideActor (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dactor_he.h53 virtual void hideActor();
H A Dactor.h187 virtual void hideActor();
H A Dactor.cpp1538 hideActor(); in putActor()
1899 void Actor::hideActor() { in hideActor() function in Scumm::Actor
1914 void ActorHE::hideActor() { in hideActor() function in Scumm::ActorHE
1915 Actor::hideActor(); in hideActor()
2999 hideActor(); in setActorCostume()
H A Droom.cpp97 _actors[i]->hideActor(); in startScene()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dactor_he.h59 void hideActor() override;
H A Dactor.h190 virtual void hideActor();
H A Dactor.cpp1635 hideActor(); in putActor()
1996 void Actor::hideActor() { in hideActor() function in Scumm::Actor
2011 void ActorHE::hideActor() { in hideActor() function in Scumm::ActorHE
2012 Actor::hideActor(); in hideActor()
3124 hideActor(); in setActorCostume()
H A Droom.cpp97 _actors[i]->hideActor(); in startScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/teenagent/
H A Dcallbacks.cpp39 hideActor(); in fnIntro()
352 hideActor(); in fnSecondMansionIntrusion()
365 hideActor(); in fnThirdMansionIntrusion()
380 hideActor(); in fnFourthMansionIntrusion()
394 hideActor(); in fnFifthMansionIntrusion()
410 hideActor(); in fnSixthMansionIntrusion()
647 hideActor(); in processCallback()
1115 hideActor(); in processCallback()
2262 hideActor(); in processCallback()
4127 hideActor(); in processCallback()
[all …]
H A Dteenagent.h144 void hideActor();
H A Dscene.h226 bool hideActor; variable
H A Dscene.cpp45 currentEvent(SceneEvent::kNone), hideActor(false), callback(0), callbackTimer(0), _idleTimer(0) { in Scene()
739 } else if (!hideActor) { in render()
1093 hideActor = currentEvent.color != 0; in processEventQueue()
1163 hideActor = false; in processEventQueue()
H A Dteenagent.cpp978 void TeenAgentEngine::hideActor() { in hideActor() function in TeenAgent::TeenAgentEngine
/dports/games/scummvm/scummvm-2.5.1/engines/teenagent/
H A Dcallbacks.cpp39 hideActor(); in fnIntro()
352 hideActor(); in fnSecondMansionIntrusion()
365 hideActor(); in fnThirdMansionIntrusion()
380 hideActor(); in fnFourthMansionIntrusion()
394 hideActor(); in fnFifthMansionIntrusion()
410 hideActor(); in fnSixthMansionIntrusion()
647 hideActor(); in processCallback()
1115 hideActor(); in processCallback()
2262 hideActor(); in processCallback()
4127 hideActor(); in processCallback()
[all …]
H A Dteenagent.h143 void hideActor();
H A Dscene.h226 bool hideActor; variable
H A Dscene.cpp45 currentEvent(SceneEvent::kNone), hideActor(false), callback(0), callbackTimer(0), _idleTimer(0) { in Scene()
739 } else if (!hideActor) { in render()
1093 hideActor = currentEvent.color != 0; in processEventQueue()
1163 hideActor = false; in processEventQueue()
H A Dteenagent.cpp964 void TeenAgentEngine::hideActor() { in hideActor() function in TeenAgent::TeenAgentEngine