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Searched refs:highest_tech_level (Results 1 – 13 of 13) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dengglobs.h51 extern int tech_level, highest_tech_level, unnat_deaths;
H A Dengglobs.cpp57 int tech_level, highest_tech_level, unnat_deaths; variable
H A Dloadsave.cpp258 gzprintf(ofile, "%d\n", highest_tech_level); /* 2 */ in save_city_2()
471 sscanf(s, "%d", &highest_tech_level); in load_city_2()
473 highest_tech_level = 0; in load_city_2()
H A Dold_ldsvguts.cpp369 sscanf(s, "%d", &highest_tech_level); in load_city_old()
371 highest_tech_level = 0; in load_city_old()
439 int tk = (3 * highest_tech_level) / 4; in load_city_old()
H A Dsimulate.cpp237 if (highest_tech_level < tech_level) in end_of_month_update()
238 highest_tech_level = tech_level; in end_of_month_update()
H A Dinit_game.cpp83 highest_tech_level = 0; in clear_game()
96 highest_tech_level = 0; in clear_game()
/dports/games/lincity/lincity-1.13.1/
H A Dshrglobs.c68 int tech_level, highest_tech_level, unnat_deaths; variable
H A Dengglobs.h60 extern int tech_level, highest_tech_level, unnat_deaths;
H A Dcliglobs.h64 extern int tech_level, highest_tech_level, unnat_deaths;
H A Dldsvguts.c280 fprintf (ofile, "%d\n", highest_tech_level); /* 2 */ in save_city_raw()
585 sscanf (s, "%d", &highest_tech_level); in load_city()
587 highest_tech_level = 0; in load_city()
H A Dsimulate.c299 if (highest_tech_level < tech_level) in end_of_month_update()
300 highest_tech_level = tech_level; in end_of_month_update()
H A Dmain.c760 (float) highest_tech_level * 100.0 / MAX_TECH_LEVEL); in compile_results()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DDialog.cpp395 (float) highest_tech_level * 100.0 / MAX_TECH_LEVEL); in gameStats()
534 (float) highest_tech_level * 100.0 / MAX_TECH_LEVEL); in saveGameStats()