Searched refs:highest_tech_level (Results 1 – 13 of 13) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | engglobs.h | 51 extern int tech_level, highest_tech_level, unnat_deaths;
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H A D | engglobs.cpp | 57 int tech_level, highest_tech_level, unnat_deaths; variable
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H A D | loadsave.cpp | 258 gzprintf(ofile, "%d\n", highest_tech_level); /* 2 */ in save_city_2() 471 sscanf(s, "%d", &highest_tech_level); in load_city_2() 473 highest_tech_level = 0; in load_city_2()
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H A D | old_ldsvguts.cpp | 369 sscanf(s, "%d", &highest_tech_level); in load_city_old() 371 highest_tech_level = 0; in load_city_old() 439 int tk = (3 * highest_tech_level) / 4; in load_city_old()
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H A D | simulate.cpp | 237 if (highest_tech_level < tech_level) in end_of_month_update() 238 highest_tech_level = tech_level; in end_of_month_update()
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H A D | init_game.cpp | 83 highest_tech_level = 0; in clear_game() 96 highest_tech_level = 0; in clear_game()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | shrglobs.c | 68 int tech_level, highest_tech_level, unnat_deaths; variable
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H A D | engglobs.h | 60 extern int tech_level, highest_tech_level, unnat_deaths;
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H A D | cliglobs.h | 64 extern int tech_level, highest_tech_level, unnat_deaths;
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H A D | ldsvguts.c | 280 fprintf (ofile, "%d\n", highest_tech_level); /* 2 */ in save_city_raw() 585 sscanf (s, "%d", &highest_tech_level); in load_city() 587 highest_tech_level = 0; in load_city()
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H A D | simulate.c | 299 if (highest_tech_level < tech_level) in end_of_month_update() 300 highest_tech_level = tech_level; in end_of_month_update()
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H A D | main.c | 760 (float) highest_tech_level * 100.0 / MAX_TECH_LEVEL); in compile_results()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | Dialog.cpp | 395 (float) highest_tech_level * 100.0 / MAX_TECH_LEVEL); in gameStats() 534 (float) highest_tech_level * 100.0 / MAX_TECH_LEVEL); in saveGameStats()
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