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Searched refs:highheight (Results 1 – 6 of 6) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Animation/
H A DAnimation.def37 DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0)
38 DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0)
49 DECLARE_ANIM(flipanim, "Flip", highheight, neutral, ab_flip)
50 DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, ab_flip)
89 DECLARE_ANIM(backflipanim, "BackFlip", highheight, neutral, ab_flip)
90 DECLARE_ANIM(walljumpbackanim, "WallJumpBack", highheight, neutral, ab_walljump)
91 DECLARE_ANIM(walljumpfrontanim, "WallJumpFront", highheight, neutral, ab_walljump)
92 DECLARE_ANIM(rightflipanim, "RightFlip", highheight, neutral, ab_flip)
93 DECLARE_ANIM(walljumprightanim, "WallJumpRight", highheight, neutral, ab_walljump)
94 DECLARE_ANIM(leftflipanim, "LeftFlip", highheight, neutral, ab_flip)
[all …]
H A DAnimation.hpp39 highheight enumerator
/dports/cad/electric/electric-7.00/src/usr/
H A Dusrwindow.c1639 float thickness, height, lowheight, highheight, scale, cx, cy, cz, sx, sy, sz; in us_3dsetupviewing() local
1644 lowheight = 0.0; highheight = -1.0; in us_3dsetupviewing()
1650 if (highheight < lowheight) in us_3dsetupviewing()
1652 highheight = lowheight = height; in us_3dsetupviewing()
1656 if (height > highheight) highheight = height; in us_3dsetupviewing()
1667 cz = (highheight + lowheight) / 2.0f * lambda; in us_3dsetupviewing()
1670 sz = (highheight - lowheight) * lambda; in us_3dsetupviewing()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DWeapons.cpp320 … if (Animation::animations[Person::players[0]->animTarget].height == highheight) { in doStuff()
H A DPerson.cpp3326 … (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != highheight) { in DoAnimations()
7548 Animation::animations[Person::players[0]->animTarget].height == highheight && in doAI()
7683 …Animation::animations[Person::players[0]->animTarget].height == highheight && !Game::editorenabled… in doAI()
8172 if (Animation::animations[animTarget].height != highheight) { in doAI()
8215 Animation::animations[Person::players[0]->animTarget].height != highheight && in doAI()
8398 if (Animation::animations[Person::players[0]->animTarget].height == highheight && in doAI()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameTick.cpp2829 … (Animation::animations[Person::players[i]->animTarget].height == highheight && in doPlayerCollisions()
2830 … Animation::animations[Person::players[k]->animTarget].height == highheight)) { in doPlayerCollisions()
3048 …Dialog::inDialog() && Animation::animations[Person::players[0]->animTarget].height != highheight) { in Tick()