Searched refs:highheight (Results 1 – 6 of 6) sorted by relevance
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Animation/ |
H A D | Animation.def | 37 DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0) 38 DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0) 49 DECLARE_ANIM(flipanim, "Flip", highheight, neutral, ab_flip) 50 DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, ab_flip) 89 DECLARE_ANIM(backflipanim, "BackFlip", highheight, neutral, ab_flip) 90 DECLARE_ANIM(walljumpbackanim, "WallJumpBack", highheight, neutral, ab_walljump) 91 DECLARE_ANIM(walljumpfrontanim, "WallJumpFront", highheight, neutral, ab_walljump) 92 DECLARE_ANIM(rightflipanim, "RightFlip", highheight, neutral, ab_flip) 93 DECLARE_ANIM(walljumprightanim, "WallJumpRight", highheight, neutral, ab_walljump) 94 DECLARE_ANIM(leftflipanim, "LeftFlip", highheight, neutral, ab_flip) [all …]
|
H A D | Animation.hpp | 39 highheight enumerator
|
/dports/cad/electric/electric-7.00/src/usr/ |
H A D | usrwindow.c | 1639 float thickness, height, lowheight, highheight, scale, cx, cy, cz, sx, sy, sz; in us_3dsetupviewing() local 1644 lowheight = 0.0; highheight = -1.0; in us_3dsetupviewing() 1650 if (highheight < lowheight) in us_3dsetupviewing() 1652 highheight = lowheight = height; in us_3dsetupviewing() 1656 if (height > highheight) highheight = height; in us_3dsetupviewing() 1667 cz = (highheight + lowheight) / 2.0f * lambda; in us_3dsetupviewing() 1670 sz = (highheight - lowheight) * lambda; in us_3dsetupviewing()
|
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Weapons.cpp | 320 … if (Animation::animations[Person::players[0]->animTarget].height == highheight) { in doStuff()
|
H A D | Person.cpp | 3326 … (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != highheight) { in DoAnimations() 7548 Animation::animations[Person::players[0]->animTarget].height == highheight && in doAI() 7683 …Animation::animations[Person::players[0]->animTarget].height == highheight && !Game::editorenabled… in doAI() 8172 if (Animation::animations[animTarget].height != highheight) { in doAI() 8215 Animation::animations[Person::players[0]->animTarget].height != highheight && in doAI() 8398 if (Animation::animations[Person::players[0]->animTarget].height == highheight && in doAI()
|
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | GameTick.cpp | 2829 … (Animation::animations[Person::players[i]->animTarget].height == highheight && in doPlayerCollisions() 2830 … Animation::animations[Person::players[k]->animTarget].height == highheight)) { in doPlayerCollisions() 3048 …Dialog::inDialog() && Animation::animations[Person::players[0]->animTarget].height != highheight) { in Tick()
|