/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 730 if (highlightcnt >= 0) in editinput() 842 if (highlightcnt >= 0) in editinput() 2458 highlightcnt = -1; in overheadeditor() 3219 if (highlightcnt == 0) in overheadeditor() 3228 if (highlightcnt != 0) in overheadeditor() 3234 highlightcnt = 0; in overheadeditor() 3301 highlightcnt = -1; in overheadeditor() 3305 if (highlightcnt < 0) in overheadeditor() 3403 if (highlightcnt > 0) in overheadeditor() 4793 highlightcnt = -1; in overheadeditor() [all …]
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H A D | ENGINE.C | 187 short pointhighlight, linehighlight, highlightcnt; variable 2194 highlightcnt = 0; in initengine() 5930 else if ((highlightcnt > 0) && (editstatus == 1)) in draw2dscreen() 5972 else if ((highlightcnt > 0) && (editstatus == 1)) in draw2dscreen()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 730 if (highlightcnt >= 0) in editinput() 842 if (highlightcnt >= 0) in editinput() 2458 highlightcnt = -1; in overheadeditor() 3219 if (highlightcnt == 0) in overheadeditor() 3228 if (highlightcnt != 0) in overheadeditor() 3234 highlightcnt = 0; in overheadeditor() 3301 highlightcnt = -1; in overheadeditor() 3305 if (highlightcnt < 0) in overheadeditor() 3403 if (highlightcnt > 0) in overheadeditor() 4793 highlightcnt = -1; in overheadeditor() [all …]
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H A D | ENGINE.C | 186 short pointhighlight, linehighlight, highlightcnt; variable 2237 highlightcnt = 0; in initengine() 5970 else if ((highlightcnt > 0) && (editstatus == 1)) in draw2dscreen() 6012 else if ((highlightcnt > 0) && (editstatus == 1)) in draw2dscreen()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 956 if (highlightcnt >= 0) in editinput() 1068 if (highlightcnt >= 0) in editinput() 2710 highlightcnt = -1; in overheadeditor() 3497 if (highlightcnt == 0) in overheadeditor() 3506 if (highlightcnt != 0) in overheadeditor() 3512 highlightcnt = 0; in overheadeditor() 3579 highlightcnt = -1; in overheadeditor() 3583 if (highlightcnt < 0) in overheadeditor() 3683 if (highlightcnt > 0) in overheadeditor() 5093 highlightcnt = -1; in overheadeditor() [all …]
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H A D | engine.c | 491 short pointhighlight, linehighlight, highlightcnt; variable 5444 highlightcnt = 0; in initengine() 10904 else if ((highlightcnt > 0) && (editstatus == 1)) in draw2dscreen() 10946 else if ((highlightcnt > 0) && (editstatus == 1)) in draw2dscreen()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 2240 for (i=0; i<highlightcnt; i++) in duplicate_selected_sprites() 2246 for (i=0; i<highlightcnt; i++) in duplicate_selected_sprites() 2310 highlightcnt = 0; in update_highlight() 2323 if (highlightcnt == 0) in update_highlight() 2324 highlightcnt = -1; in update_highlight() 3607 highlightcnt = -1; in overheadeditor() 4946 else if (highlightcnt > 0) in overheadeditor() 5217 highlightcnt = 0; in overheadeditor() 5386 if (highlightcnt < 0) in overheadeditor() 8648 highlightcnt = -1; in LoadBoard() [all …]
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H A D | 2d.cpp | 1504 if (zoome >= 256 || highlightcnt>0) in editorDraw2dScreen()
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H A D | engine.cpp | 1397 int16_t pointhighlight=-1, linehighlight=-1, sectorhighlight = -1, highlightcnt=0; variable
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 65 extern int16_t pointhighlight, linehighlight, sectorhighlight, highlightcnt;
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jnstub.c | 156 extern short highlightcnt; 3315 if (highlightcnt <= -1) in SetClipdist2D() 3321 for (i = 0; i < highlightcnt; i++) in SetClipdist2D()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jnstub.cpp | 177 extern short highlightcnt; 3373 if (highlightcnt <= -1) in SetClipdist2D() 3379 for (i = 0; i < highlightcnt; i++) in SetClipdist2D()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 593 …Gv_NewVar("highlightcnt",(intptr_t)&highlightcnt, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 1382 for (bssize_t ii=0; ii<highlightcnt && !vm.flags; ii++) in VM_Execute() 1406 for (bssize_t ii=0; ii<highlightcnt && !vm.flags; ii++) in VM_Execute() 2364 if (highlightcnt >= 0) in VM_Execute()
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H A D | astub.cpp | 4149 if (highlightcnt<=0 || (show2dsprite[searchwall>>3] & pow2char[searchwall&7])==0) in mouseaction_movesprites() 4160 for (ii=0; ii<highlightcnt; ii++) in mouseaction_movesprites() 4172 for (ii=0; ii<highlightcnt; ii++) in mouseaction_movesprites() 4451 if (highlightcnt >= 0) in Keys3d() 5065 for (i=0; i<highlightcnt; i++) in Keys3d() 5386 for (i=0; i<highlightcnt || k==0; i++) in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 593 …Gv_NewVar("highlightcnt",(intptr_t)&highlightcnt, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 1382 for (bssize_t ii=0; ii<highlightcnt && !vm.flags; ii++) in VM_Execute() 1406 for (bssize_t ii=0; ii<highlightcnt && !vm.flags; ii++) in VM_Execute() 2364 if (highlightcnt >= 0) in VM_Execute()
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H A D | mapedit.cpp | 6235 if (highlightcnt<=0 || (show2dsprite[searchwall>>3] & (1<<(searchwall&7)))==0) in mouseaction_movesprites() 6246 for (ii=0; ii<highlightcnt; ii++) in mouseaction_movesprites() 6258 for (ii=0; ii<highlightcnt; ii++) in mouseaction_movesprites() 6532 if (highlightcnt >= 0) in Keys3d() 7149 for (i=0; i<highlightcnt; i++) in Keys3d() 7470 for (i=0; i<highlightcnt || k==0; i++) in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 590 …Gv_NewVar("highlightcnt",(intptr_t)&highlightcnt, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 1377 for (bssize_t ii=0; ii<highlightcnt && !vm.flags; ii++) in VM_Execute() 1401 for (bssize_t ii=0; ii<highlightcnt && !vm.flags; ii++) in VM_Execute() 2345 if (highlightcnt >= 0) in VM_Execute()
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H A D | astub.cpp | 4210 if (highlightcnt<=0 || (show2dsprite[searchwall>>3] & (1<<(searchwall&7)))==0) in mouseaction_movesprites() 4221 for (ii=0; ii<highlightcnt; ii++) in mouseaction_movesprites() 4233 for (ii=0; ii<highlightcnt; ii++) in mouseaction_movesprites() 4506 if (highlightcnt >= 0) in Keys3d() 5120 for (i=0; i<highlightcnt; i++) in Keys3d() 5433 for (i=0; i<highlightcnt || k==0; i++) in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 514 ifg highlightcnt 0 553 else ifl highlightcnt 0
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