Home
last modified time | relevance | path

Searched refs:highpTexcoord (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DFragmentShaderGenerator.cpp42 bool highpTexcoord = false; in GenerateFragmentShader() local
49 highpTexcoord = highpFog; in GenerateFragmentShader()
374 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_fs, highpTexcoord ? "highp" : "mediump"); in GenerateFragmentShader()
H A DVertexShaderGenerator.cpp135 bool highpTexcoord = false; in GenerateVertexShader() local
537 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_vs, highpTexcoord ? "highp" : "mediump"); in GenerateVertexShader()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DFragmentShaderGenerator.cpp42 bool highpTexcoord = false; in GenerateFragmentShader() local
49 highpTexcoord = highpFog; in GenerateFragmentShader()
374 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_fs, highpTexcoord ? "highp" : "mediump"); in GenerateFragmentShader()
H A DVertexShaderGenerator.cpp135 bool highpTexcoord = false; in GenerateVertexShader() local
537 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_vs, highpTexcoord ? "highp" : "mediump"); in GenerateVertexShader()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DFragmentShaderGenerator.cpp42 bool highpTexcoord = false; in GenerateFragmentShader() local
49 highpTexcoord = highpFog; in GenerateFragmentShader()
374 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_fs, highpTexcoord ? "highp" : "mediump"); in GenerateFragmentShader()
H A DVertexShaderGenerator.cpp135 bool highpTexcoord = false; in GenerateVertexShader() local
537 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_vs, highpTexcoord ? "highp" : "mediump"); in GenerateVertexShader()