Searched refs:highpTexcoord (Results 1 – 6 of 6) sorted by relevance
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | FragmentShaderGenerator.cpp | 42 bool highpTexcoord = false; in GenerateFragmentShader() local 49 highpTexcoord = highpFog; in GenerateFragmentShader() 374 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_fs, highpTexcoord ? "highp" : "mediump"); in GenerateFragmentShader()
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H A D | VertexShaderGenerator.cpp | 135 bool highpTexcoord = false; in GenerateVertexShader() local 537 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_vs, highpTexcoord ? "highp" : "mediump"); in GenerateVertexShader()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | FragmentShaderGenerator.cpp | 42 bool highpTexcoord = false; in GenerateFragmentShader() local 49 highpTexcoord = highpFog; in GenerateFragmentShader() 374 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_fs, highpTexcoord ? "highp" : "mediump"); in GenerateFragmentShader()
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H A D | VertexShaderGenerator.cpp | 135 bool highpTexcoord = false; in GenerateVertexShader() local 537 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_vs, highpTexcoord ? "highp" : "mediump"); in GenerateVertexShader()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | FragmentShaderGenerator.cpp | 42 bool highpTexcoord = false; in GenerateFragmentShader() local 49 highpTexcoord = highpFog; in GenerateFragmentShader() 374 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_fs, highpTexcoord ? "highp" : "mediump"); in GenerateFragmentShader()
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H A D | VertexShaderGenerator.cpp | 135 bool highpTexcoord = false; in GenerateVertexShader() local 537 WRITE(p, "%s %s vec3 v_texcoord;\n", compat.varying_vs, highpTexcoord ? "highp" : "mediump"); in GenerateVertexShader()
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