Searched refs:hilite_thickness (Results 1 – 2 of 2) sorted by relevance
3474 int hilite_thickness; in DrawToggleShadow() local3491 hilite_thickness = tb->primitive.highlight_thickness; in DrawToggleShadow()3492 width = (int) (tb->core.width - (hilite_thickness << 1)); in DrawToggleShadow()3493 height = (int) (tb->core.height - (hilite_thickness << 1)); in DrawToggleShadow()3496 hilite_thickness, hilite_thickness, width, height, in DrawToggleShadow()
4381 int hilite_thickness; in DrawToggleShadow() local4398 hilite_thickness = tb->gadget.highlight_thickness; in DrawToggleShadow()4399 dx = (int)(tb->rectangle.x + hilite_thickness); in DrawToggleShadow()4400 dy = (int)(tb->rectangle.y + hilite_thickness); in DrawToggleShadow()4401 width = (int) ( tb->rectangle.width - (hilite_thickness << 1)); in DrawToggleShadow()4402 height = (int) ( tb->rectangle.height - (hilite_thickness << 1)); in DrawToggleShadow()