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Searched refs:hitAA (Results 1 – 1 of 1) sorted by relevance

/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/raytracing/
H A Drender_3d_raytrace.cpp515 HITINFO hitAA; in renderAntiAliasPackets() local
516 hitAA.m_tHit = std::numeric_limits<float>::infinity(); in renderAntiAliasPackets()
517 hitAA.m_acc_node_info = 0; in renderAntiAliasPackets()
584 hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex0y0 ); in renderAntiAliasPackets()
587 hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex1y0 ); in renderAntiAliasPackets()
590 hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex0y1 ); in renderAntiAliasPackets()
594 hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex1y1 ); in renderAntiAliasPackets()
599 hitted |= m_accelerator->Intersect( rayAA, hitAA, node_AA_x0y0 ); in renderAntiAliasPackets()
604 aOutHitColor[i] = shadeHit( aBgColorY[y], rayAA, hitAA, false, 0, in renderAntiAliasPackets()
613 if( m_accelerator->Intersect( rayAA, hitAA ) ) in renderAntiAliasPackets()
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