/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | Lasso.cpp | 63 const FloatType hitDistance = plane.intersectWithRay(ray); in containsPoint() local 64 if (Math::isnan(hitDistance)) in containsPoint() 67 const Vec3 hitPoint = ray.pointAtDistance(hitDistance); in containsPoint()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/src/ |
H A D | vhacdRaycastMesh.cpp | 113 double *hitDistance) final // The distance the ray traveled to the hit location in raycast() argument 163 if ( hitDistance ) in raycast() 165 *hitDistance = pointDistance; in raycast()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/src/ |
H A D | vhacdRaycastMesh.cpp | 113 double *hitDistance) final // The distance the ray traveled to the hit location in raycast() argument 163 if ( hitDistance ) in raycast() 165 *hitDistance = pointDistance; in raycast()
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/dports/graphics/quesa/quesa-1.8/Source/Core/System/ |
H A D | E3Pick.c | 75 float hitDistance; member 367 theHit->hitDistance = Q3Vector3D_Length(&eyeVector); 1374 *((float*)(detailData)) = theHit->hitDistance; 1486 foundHit = (TQ3Boolean)(currentHit->hitDistance > theHit->hitDistance); 1490 foundHit = (TQ3Boolean)(currentHit->hitDistance < theHit->hitDistance);
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/inc/ |
H A D | vhacdRaycastMesh.h | 30 double *hitDistance) = 0; // The distance the ray traveled to the hit location
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/inc/ |
H A D | vhacdRaycastMesh.h | 30 double *hitDistance) = 0; // The distance the ray traveled to the hit location
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 311 btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); in stepForwardAndStrafe() local 312 if (hitDistance<0.f) in stepForwardAndStrafe() 318 if (hitDistance > m_addedMargin) in stepForwardAndStrafe()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 351 btScalar hitDistance; in stepForwardAndStrafe() local 352 hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); in stepForwardAndStrafe()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 351 btScalar hitDistance; in stepForwardAndStrafe() local 352 hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); in stepForwardAndStrafe()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 202 btScalar hitDistance = param*raylen; in rayCast() local 203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 194 btScalar hitDistance = param*raylen; in rayCast() local 195 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 193 btScalar hitDistance = param * raylen; in rayCast() local 194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 193 btScalar hitDistance = param * raylen; in rayCast() local 194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 193 btScalar hitDistance = param * raylen; in rayCast() local 194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 202 btScalar hitDistance = param*raylen; in rayCast() local 203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 193 btScalar hitDistance = param * raylen; in rayCast() local 194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 202 btScalar hitDistance = param*raylen; in rayCast() local 203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 193 btScalar hitDistance = param * raylen; in rayCast() local 194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 202 btScalar hitDistance = param*raylen; in rayCast() local 203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | vehicle_body.cpp | 469 real_t hitDistance = param * raylen; in _ray_cast() local 470 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | vehicle_body.cpp | 415 real_t hitDistance = param * raylen; in _ray_cast() local 416 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | vehicle_body.cpp | 415 real_t hitDistance = param * raylen; in _ray_cast() local 416 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | vehicle_body.cpp | 469 real_t hitDistance = param * raylen; in _ray_cast() local 470 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | worldimp.cpp | 3972 btScalar hitDistance = 1; in hasCollisionWithDoor() local 3974 return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal); in hasCollisionWithDoor()
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