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Searched refs:hitDistance (Results 1 – 24 of 24) sorted by relevance

/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DLasso.cpp63 const FloatType hitDistance = plane.intersectWithRay(ray); in containsPoint() local
64 if (Math::isnan(hitDistance)) in containsPoint()
67 const Vec3 hitPoint = ray.pointAtDistance(hitDistance); in containsPoint()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/src/
H A DvhacdRaycastMesh.cpp113 double *hitDistance) final // The distance the ray traveled to the hit location in raycast() argument
163 if ( hitDistance ) in raycast()
165 *hitDistance = pointDistance; in raycast()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/src/
H A DvhacdRaycastMesh.cpp113 double *hitDistance) final // The distance the ray traveled to the hit location in raycast() argument
163 if ( hitDistance ) in raycast()
165 *hitDistance = pointDistance; in raycast()
/dports/graphics/quesa/quesa-1.8/Source/Core/System/
H A DE3Pick.c75 float hitDistance; member
367 theHit->hitDistance = Q3Vector3D_Length(&eyeVector);
1374 *((float*)(detailData)) = theHit->hitDistance;
1486 foundHit = (TQ3Boolean)(currentHit->hitDistance > theHit->hitDistance);
1490 foundHit = (TQ3Boolean)(currentHit->hitDistance < theHit->hitDistance);
/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/inc/
H A DvhacdRaycastMesh.h30 double *hitDistance) = 0; // The distance the ray traveled to the hit location
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/inc/
H A DvhacdRaycastMesh.h30 double *hitDistance) = 0; // The distance the ray traveled to the hit location
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp311 btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); in stepForwardAndStrafe() local
312 if (hitDistance<0.f) in stepForwardAndStrafe()
318 if (hitDistance > m_addedMargin) in stepForwardAndStrafe()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp351 btScalar hitDistance; in stepForwardAndStrafe() local
352 hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); in stepForwardAndStrafe()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp351 btScalar hitDistance; in stepForwardAndStrafe() local
352 hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); in stepForwardAndStrafe()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp202 btScalar hitDistance = param*raylen; in rayCast() local
203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp194 btScalar hitDistance = param*raylen; in rayCast() local
195 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp193 btScalar hitDistance = param * raylen; in rayCast() local
194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp193 btScalar hitDistance = param * raylen; in rayCast() local
194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp193 btScalar hitDistance = param * raylen; in rayCast() local
194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp202 btScalar hitDistance = param*raylen; in rayCast() local
203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp193 btScalar hitDistance = param * raylen; in rayCast() local
194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp202 btScalar hitDistance = param*raylen; in rayCast() local
203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp193 btScalar hitDistance = param * raylen; in rayCast() local
194 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp202 btScalar hitDistance = param*raylen; in rayCast() local
203 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius; in rayCast()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dvehicle_body.cpp469 real_t hitDistance = param * raylen; in _ray_cast() local
470 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dvehicle_body.cpp415 real_t hitDistance = param * raylen; in _ray_cast() local
416 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dvehicle_body.cpp415 real_t hitDistance = param * raylen; in _ray_cast() local
416 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dvehicle_body.cpp469 real_t hitDistance = param * raylen; in _ray_cast() local
470 wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius; in _ray_cast()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.cpp3972 btScalar hitDistance = 1; in hasCollisionWithDoor() local
3974 return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal); in hasCollisionWithDoor()