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Searched refs:hitFaderTexture (Results 1 – 1 of 1) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwgui/
H A Dwindowmanagerimp.cpp446 std::string hitFaderTexture = "textures\\bm_player_hit_01.dds"; in initUI() local
449 if(!mResourceSystem->getVFS()->exists(hitFaderTexture)) in initUI()
451 hitFaderTexture = "textures\\player_hit_01.dds"; in initUI()
454 mHitFader = new ScreenFader(hitFaderTexture, hitFaderLayout, hitFaderCoord); in initUI()