Searched refs:hitFaderTexture (Results 1 – 1 of 1) sorted by relevance
446 std::string hitFaderTexture = "textures\\bm_player_hit_01.dds"; in initUI() local449 if(!mResourceSystem->getVFS()->exists(hitFaderTexture)) in initUI()451 hitFaderTexture = "textures\\player_hit_01.dds"; in initUI()454 mHitFader = new ScreenFader(hitFaderTexture, hitFaderLayout, hitFaderCoord); in initUI()