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Searched refs:hitInvader (Results 1 – 1 of 1) sorted by relevance

/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dstate.cc373 Invader* hitInvader = NULL; in updateObjects() local
383 hitInvader = *it2; in updateObjects()
388 if (hitInvader != NULL) in updateObjects()
390 int damage = hitInvader->die(); in updateObjects()
391 if (hitInvader->dead()) in updateObjects()
408 Invader* hitInvader = NULL; in updateObjects() local
422 hitInvader = *invit; in updateObjects()
437 hitInvader = &*nodeit; in updateObjects()
441 if (hitInvader != NULL) in updateObjects()
444 if (hitInvader->dead()) in updateObjects()
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