Searched refs:hitInvader (Results 1 – 1 of 1) sorted by relevance
373 Invader* hitInvader = NULL; in updateObjects() local383 hitInvader = *it2; in updateObjects()388 if (hitInvader != NULL) in updateObjects()390 int damage = hitInvader->die(); in updateObjects()391 if (hitInvader->dead()) in updateObjects()408 Invader* hitInvader = NULL; in updateObjects() local422 hitInvader = *invit; in updateObjects()437 hitInvader = &*nodeit; in updateObjects()441 if (hitInvader != NULL) in updateObjects()444 if (hitInvader->dead()) in updateObjects()[all …]