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Searched refs:hitag (Results 1 – 25 of 198) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/src/
H A Djbhlp.c120 short hitag=0; in ContextHelp() local
160 hitag = sp->hitag; in ContextHelp()
161 if(hitag > 500 && hitag <= 600 ) hitag = 500; in ContextHelp()
163 if((hitag == 0 || hitag > 1006) && sp->lotag == 0) hitag = 999; in ContextHelp()
165 sprintf(name,"@TAG%d",hitag); in ContextHelp()
H A Dsector.c1528 match = sp->hitag; in WeaponExplodeSectorInRange()
1975 sp->hitag = 0; in OperateSprite()
1987 sp->hitag = 0; in OperateSprite()
2024 if (sp->hitag) in OperateSprite()
2046 sp->hitag /= 2; in OperateSprite()
2060 sp->hitag = 0; in OperateSprite()
2069 sp->hitag = 0; in OperateSprite()
2229 if (sectp->hitag) in OperateTripTrigger()
2248 sectp->hitag = 0; in OperateTripTrigger()
2258 sectp->hitag = 0; in OperateTripTrigger()
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H A Dbrooms.c195 switch (sp->hitag) in SetupBuildFAF()
204 if (sprite[i].hitag == sp->hitag && sprite[i].lotag == sp->lotag) in SetupBuildFAF()
275 if (vc_sp->hitag == VIEW_THRU_CEILING) in SetupBuildFAF()
397 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector()
488 if (sp->hitag == VIEW_THRU_FLOOR) in FindCeilingView()
507 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView()
522 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView()
579 if (sp->hitag == VIEW_THRU_CEILING) in FindFloorView()
598 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView()
614 if (sp->hitag == VIEW_LEVEL1) in FindFloorView()
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H A Drooms.c82 sprite[spnum].hitag = 0; in COVERinsertsprite()
100 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6)) in FAF_Sector()
362 GetZadjustment(short sectnum, short hitag) in GetZadjustment() argument
374 if (sp->hitag == hitag && sp->sectnum == sectnum) in GetZadjustment()
803 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector()
833 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector()
940 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView()
952 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView()
1028 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView()
1041 if (sp->hitag == VIEW_LEVEL1) in FindFloorView()
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H A Dwarp.c67 if (sp->hitag == WARP_CEILING_PLANE) in WarpPlaneSectorInfo()
72 if (sp->hitag == WARP_FLOOR_PLANE) in WarpPlaneSectorInfo()
141 switch (sp->hitag) in WarpToArea()
182 if (sp->hitag == to_tag) in WarpToArea()
232 if (sp->hitag == WARP_TELEPORTER) in WarpSectorInfo()
H A Dbreak.c654 if( wallp->hitag < 0) in AutoBreakWall()
667 short match = wp->hitag; in UserBreakWall()
684 wp->hitag = wp->lotag = 0; in UserBreakWall()
705 wp->hitag = wp->lotag = 0; in UserBreakWall()
718 wp->hitag = wp->lotag = 0; in UserBreakWall()
736 wp->hitag = wp->lotag = 0; in UserBreakWall()
826 short match = wp->hitag; in HitBreakWall()
968 if(bp->hitag < 0) in AutoBreakSprite()
969 DoWallBreakMatch(bp->hitag); in AutoBreakSprite()
1118 if (wall[i].hitag == match) in DoWallBreakMatch()
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H A Dcopysect.c56 wall[dest_wall_num].hitag = wall[src_wall_num].hitag; in CopySectorWalls()
71 wall[wall[dest_wall_num].nextwall].hitag = wall[wall[src_wall_num].nextwall].hitag; in CopySectorWalls()
189 dsectp->hitag = ssectp->hitag; in CopySectorMatch()
H A Djnstub.c1229 wall[searchwall].hitag = in Keys3D()
1235 sector[searchsector].hitag = in Keys3D()
1240 sprite[searchwall].hitag = in Keys3D()
1571 wall[searchwall].hitag = in MoreKeys()
2488 switch (sp->hitag) in ExtGetSpriteCaption()
2518 switch (sp->hitag) in ExtGetSpriteCaption()
2548 switch (sp->hitag) in ExtGetSpriteCaption()
2677 if (sp->hitag == SO_CLIP_BOX) in ExtGetSpriteCaption()
3430 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindSprite()
3490 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindNextSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djbhlp.cpp126 short hitag=0; in ContextHelp() local
166 hitag = sp->hitag; in ContextHelp()
167 if (hitag > 500 && hitag <= 600) hitag = 500; in ContextHelp()
169 if ((hitag == 0 || hitag > 1006) && sp->lotag == 0) hitag = 999; in ContextHelp()
171 sprintf(name,"@TAG%d",hitag); in ContextHelp()
H A Dsector.cpp1422 match = sp->hitag; in WeaponExplodeSectorInRange()
1857 sp->hitag = 0; in OperateSprite()
1869 sp->hitag = 0; in OperateSprite()
1906 if (sp->hitag) in OperateSprite()
1928 sp->hitag /= 2; in OperateSprite()
1942 sp->hitag = 0; in OperateSprite()
1951 sp->hitag = 0; in OperateSprite()
2114 if (sectp->hitag) in OperateTripTrigger()
2133 sectp->hitag = 0; in OperateTripTrigger()
2143 sectp->hitag = 0; in OperateTripTrigger()
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H A Dbrooms.cpp185 switch (sp->hitag) in SetupBuildFAF()
194 if (sprite[i].hitag == sp->hitag && sprite[i].lotag == sp->lotag) in SetupBuildFAF()
269 if (vc_sp->hitag == VIEW_THRU_CEILING) in SetupBuildFAF()
390 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector()
478 if (sp->hitag == VIEW_THRU_FLOOR) in FindCeilingView()
497 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView()
512 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView()
569 if (sp->hitag == VIEW_THRU_CEILING) in FindFloorView()
588 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView()
604 if (sp->hitag == VIEW_LEVEL1) in FindFloorView()
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H A Drooms.cpp82 sprite[spnum].hitag = 0; in COVERinsertsprite()
99 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6)) in FAF_Sector()
349 GetZadjustment(short sectnum, short hitag) in GetZadjustment() argument
361 if (sp->hitag == hitag && sp->sectnum == sectnum) in GetZadjustment()
785 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector()
815 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector()
929 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView()
941 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView()
1017 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView()
1030 if (sp->hitag == VIEW_LEVEL1) in FindFloorView()
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H A Dwarp.cpp67 if (sp->hitag == WARP_CEILING_PLANE) in WarpPlaneSectorInfo()
71 else if (sp->hitag == WARP_FLOOR_PLANE) in WarpPlaneSectorInfo()
140 switch (sp->hitag) in WarpToArea()
181 if (sp->hitag == to_tag) in WarpToArea()
233 if (sp->hitag == WARP_TELEPORTER) in WarpSectorInfo()
H A Dbreak.cpp652 if ((int16_t)wallp->hitag < 0) in AutoBreakWall()
665 short match = wp->hitag; in UserBreakWall()
682 wp->hitag = wp->lotag = 0; in UserBreakWall()
703 wp->hitag = wp->lotag = 0; in UserBreakWall()
715 wp->hitag = wp->lotag = 0; in UserBreakWall()
732 wp->hitag = wp->lotag = 0; in UserBreakWall()
820 short match = wp->hitag; in HitBreakWall()
959 if ((int16_t)bp->hitag < 0) in AutoBreakSprite()
960 DoWallBreakMatch(bp->hitag); in AutoBreakSprite()
1105 if (wall[i].hitag == match) in DoWallBreakMatch()
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H A Dcopysect.cpp59 wall[dest_wall_num].hitag = wall[src_wall_num].hitag; in CopySectorWalls()
77 wall[dest_nextwall].hitag = wall[src_nextwall].hitag; in CopySectorWalls()
209 dsectp->hitag = ssectp->hitag; in CopySectorMatch()
H A Djnstub.cpp1265 wall[searchwall].hitag = in Keys3D()
1271 sector[searchsector].hitag = in Keys3D()
1276 sprite[searchwall].hitag = in Keys3D()
1626 wall[searchwall].hitag = in MoreKeys()
2552 switch (sp->hitag) in ExtGetSpriteCaption()
2582 switch (sp->hitag) in ExtGetSpriteCaption()
2612 switch (sp->hitag) in ExtGetSpriteCaption()
2741 if (sp->hitag == SO_CLIP_BOX) in ExtGetSpriteCaption()
3487 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindSprite()
3546 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindNextSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h16 int16_t lotag, hitag; member
29 int16_t lotag, hitag; member
40 int16_t lotag, hitag; member
55 int16_t lotag, hitag, extra; member
66 int16_t lotag, hitag, extra; member
122 to->hitag = from->hitag; in convertv5sectv6()
143 to->hitag = from->hitag; in convertv5wallv6()
176 to->hitag = from->hitag; in convertv5sprv6()
205 to->hitag = from->hitag; in convertv6sectv7()
229 to->hitag = from->hitag; in convertv6wallv7()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp101 short lotag, hitag, extra;
113 short lotag, hitag, extra;
127 short lotag, hitag, extra;
323 sector[nSector].hitag = sector_6[nSector].hitag; in LoadLevel()
344 wall[nWall].hitag = wall_6[nWall].hitag; in LoadLevel()
371 sprite[nSprite].hitag = sprite_6[nSprite].hitag; in LoadLevel()
1127 short hitag = sprite[nSprite].hitag; in ExamineSprites() local
1170 short hitag = sector[nSector].hitag; in LoadObjects() local
1177 if (hitag || lotag) in LoadObjects()
1191 short hitag = wall[nWall].hitag; in LoadObjects() local
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H A Danims.cpp120 sprite[nSprite].hitag = -1; in BuildAnim()
171 short nSpriteB = sprite[nSprite].hitag; in FuncAnim()
196 short hitag2 = sprite[nSpriteB].hitag; in FuncAnim()
197 sprite[nSpriteB].hitag--; in FuncAnim()
201 … runlist_DamageEnemy(nSpriteB, -1, (sprite[nSpriteB].hitag - 14) * 2); in FuncAnim()
218 sprite[nSpriteB].hitag = 1; in FuncAnim()
225 sprite[nSpriteB].hitag = 1; in FuncAnim()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Ddump_used_assets.m32192 ifn .hitag 0 ifl .hitag 500
194 set index .hitag
198 qsprintf 0 21 .hitag
239 qsprintf 0 24 .hitag
250 ife flag 1, ifn .hitag 0
252 set index .hitag
256 qsprintf 0 25 .hitag
282 set index sector[variable].hitag
297 ife flag 1, ifn .hitag 0
299 set index .hitag
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors4.c52 if (sprite[i].hitag > 2) in moveactors()
53 sprite[i].hitag = 0; in moveactors()
56 sprite[i].hitag = 2; in moveactors()
59 if (sprite[i].hitag == 0) in moveactors()
88 if (sprite[i].hitag > 1) in moveactors()
89 sprite[i].hitag = 0; in moveactors()
90 if (sprite[i].hitag == 0) in moveactors()
218 if (sprite[i].hitag > 0) in moveactors()
1576 if(sprite[j].hitag == s->hitag) in moveactors()
1693 if (sprite[i].hitag == sprite[j].hitag) in ballreturn()
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H A Dsector2.c171 short i, x, lotag,hitag,picnum,correctdips,numdips; in checkhitswitch() local
181 hitag = sprite[w].hitag; in checkhitswitch()
190 hitag = wall[w].hitag; in checkhitswitch()
391 sprite[j].hitag = 100; in checkhitswitch()
617 if (hitag == 10001) in checkhitswitch()
627 else if (hitag == 10000) in checkhitswitch()
641 jht = sprite[j].hitag; in checkhitswitch()
656 sprite[var6c[j]].hitag = 0; in checkhitswitch()
680 if( ((sprite[x].hitag) == lotag) ) in checkhitswitch()
726 else if(hitag != 0) in checkhitswitch()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dtags.cpp623 sector[s].hitag = 0; in operatesector()
649 sector[s].hitag = 0; in operatesector()
691 sector[s].hitag = 0; in operatesector()
715 sector[s].hitag = 0; in operatesector()
743 sector[s].hitag = 0; in operatesector()
1084 if (sector[s].hitag == sprite[k].hitag && sprite[k].extra < 1) in operatesector()
1098 if (sector[s].hitag == sprite[k].hitag) in operatesector()
1254 if (sector[i].hitag == sector[plr->sector].hitag) in animatetags()
1261 if (sprite[i].hitag == sector[plr->sector].hitag) in animatetags()
1272 if (sector[i].hitag == sector[plr->sector].hitag) in animatetags()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h56 StructTracker(Sector, int16_t) hitag;
92 StructTracker(Wall, int16_t) hitag;
206 StructTracker(Sprite, int16_t) hitag, flags;
248 int16_t hitag, flags; member
276 StructTracker(Sector, int16_t) lotag, hitag;
296 StructTracker(Wall, int16_t) lotag, hitag;
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekstat.cpp239 sprite[j].hitag=0; in jsinsertsprite()
927 if (sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag) { in sectortriggersprites()
937 if( sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag ) { in sectortriggersprites()
952 if( sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag ) { in sectortriggersprites()
968 if( sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag ) in sectortriggersprites()
1135 sprptr[j]->hitag=0; in playervirus()
1183 sprptr[j]->hitag=0; in attachvirus()
2273 sprptr[j]->hitag=0; in enemyshootgun()
2584 sprptr[i]->hitag++; in statuslistcode()
2700 sprptr[i]->hitag--; in statuslistcode()
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