/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jbhlp.c | 120 short hitag=0; in ContextHelp() local 160 hitag = sp->hitag; in ContextHelp() 161 if(hitag > 500 && hitag <= 600 ) hitag = 500; in ContextHelp() 163 if((hitag == 0 || hitag > 1006) && sp->lotag == 0) hitag = 999; in ContextHelp() 165 sprintf(name,"@TAG%d",hitag); in ContextHelp()
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H A D | sector.c | 1528 match = sp->hitag; in WeaponExplodeSectorInRange() 1975 sp->hitag = 0; in OperateSprite() 1987 sp->hitag = 0; in OperateSprite() 2024 if (sp->hitag) in OperateSprite() 2046 sp->hitag /= 2; in OperateSprite() 2060 sp->hitag = 0; in OperateSprite() 2069 sp->hitag = 0; in OperateSprite() 2229 if (sectp->hitag) in OperateTripTrigger() 2248 sectp->hitag = 0; in OperateTripTrigger() 2258 sectp->hitag = 0; in OperateTripTrigger() [all …]
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H A D | brooms.c | 195 switch (sp->hitag) in SetupBuildFAF() 204 if (sprite[i].hitag == sp->hitag && sprite[i].lotag == sp->lotag) in SetupBuildFAF() 275 if (vc_sp->hitag == VIEW_THRU_CEILING) in SetupBuildFAF() 397 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector() 488 if (sp->hitag == VIEW_THRU_FLOOR) in FindCeilingView() 507 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView() 522 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView() 579 if (sp->hitag == VIEW_THRU_CEILING) in FindFloorView() 598 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView() 614 if (sp->hitag == VIEW_LEVEL1) in FindFloorView() [all …]
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H A D | rooms.c | 82 sprite[spnum].hitag = 0; in COVERinsertsprite() 100 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6)) in FAF_Sector() 362 GetZadjustment(short sectnum, short hitag) in GetZadjustment() argument 374 if (sp->hitag == hitag && sp->sectnum == sectnum) in GetZadjustment() 803 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector() 833 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector() 940 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView() 952 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView() 1028 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView() 1041 if (sp->hitag == VIEW_LEVEL1) in FindFloorView() [all …]
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H A D | warp.c | 67 if (sp->hitag == WARP_CEILING_PLANE) in WarpPlaneSectorInfo() 72 if (sp->hitag == WARP_FLOOR_PLANE) in WarpPlaneSectorInfo() 141 switch (sp->hitag) in WarpToArea() 182 if (sp->hitag == to_tag) in WarpToArea() 232 if (sp->hitag == WARP_TELEPORTER) in WarpSectorInfo()
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H A D | break.c | 654 if( wallp->hitag < 0) in AutoBreakWall() 667 short match = wp->hitag; in UserBreakWall() 684 wp->hitag = wp->lotag = 0; in UserBreakWall() 705 wp->hitag = wp->lotag = 0; in UserBreakWall() 718 wp->hitag = wp->lotag = 0; in UserBreakWall() 736 wp->hitag = wp->lotag = 0; in UserBreakWall() 826 short match = wp->hitag; in HitBreakWall() 968 if(bp->hitag < 0) in AutoBreakSprite() 969 DoWallBreakMatch(bp->hitag); in AutoBreakSprite() 1118 if (wall[i].hitag == match) in DoWallBreakMatch() [all …]
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H A D | copysect.c | 56 wall[dest_wall_num].hitag = wall[src_wall_num].hitag; in CopySectorWalls() 71 wall[wall[dest_wall_num].nextwall].hitag = wall[wall[src_wall_num].nextwall].hitag; in CopySectorWalls() 189 dsectp->hitag = ssectp->hitag; in CopySectorMatch()
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H A D | jnstub.c | 1229 wall[searchwall].hitag = in Keys3D() 1235 sector[searchsector].hitag = in Keys3D() 1240 sprite[searchwall].hitag = in Keys3D() 1571 wall[searchwall].hitag = in MoreKeys() 2488 switch (sp->hitag) in ExtGetSpriteCaption() 2518 switch (sp->hitag) in ExtGetSpriteCaption() 2548 switch (sp->hitag) in ExtGetSpriteCaption() 2677 if (sp->hitag == SO_CLIP_BOX) in ExtGetSpriteCaption() 3430 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindSprite() 3490 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindNextSprite() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jbhlp.cpp | 126 short hitag=0; in ContextHelp() local 166 hitag = sp->hitag; in ContextHelp() 167 if (hitag > 500 && hitag <= 600) hitag = 500; in ContextHelp() 169 if ((hitag == 0 || hitag > 1006) && sp->lotag == 0) hitag = 999; in ContextHelp() 171 sprintf(name,"@TAG%d",hitag); in ContextHelp()
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H A D | sector.cpp | 1422 match = sp->hitag; in WeaponExplodeSectorInRange() 1857 sp->hitag = 0; in OperateSprite() 1869 sp->hitag = 0; in OperateSprite() 1906 if (sp->hitag) in OperateSprite() 1928 sp->hitag /= 2; in OperateSprite() 1942 sp->hitag = 0; in OperateSprite() 1951 sp->hitag = 0; in OperateSprite() 2114 if (sectp->hitag) in OperateTripTrigger() 2133 sectp->hitag = 0; in OperateTripTrigger() 2143 sectp->hitag = 0; in OperateTripTrigger() [all …]
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H A D | brooms.cpp | 185 switch (sp->hitag) in SetupBuildFAF() 194 if (sprite[i].hitag == sp->hitag && sprite[i].lotag == sp->lotag) in SetupBuildFAF() 269 if (vc_sp->hitag == VIEW_THRU_CEILING) in SetupBuildFAF() 390 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector() 478 if (sp->hitag == VIEW_THRU_FLOOR) in FindCeilingView() 497 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView() 512 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView() 569 if (sp->hitag == VIEW_THRU_CEILING) in FindFloorView() 588 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView() 604 if (sp->hitag == VIEW_LEVEL1) in FindFloorView() [all …]
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H A D | rooms.cpp | 82 sprite[spnum].hitag = 0; in COVERinsertsprite() 99 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6)) in FAF_Sector() 349 GetZadjustment(short sectnum, short hitag) in GetZadjustment() argument 361 if (sp->hitag == hitag && sp->sectnum == sectnum) in GetZadjustment() 785 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector() 815 (sp->hitag >= VIEW_LEVEL1 && sp->hitag <= VIEW_LEVEL6) in GetUpperLowerSector() 929 ASSERT(sp->hitag == VIEW_THRU_FLOOR); in FindCeilingView() 941 if (sp->hitag == VIEW_LEVEL2) in FindCeilingView() 1017 ASSERT(sp->hitag == VIEW_THRU_CEILING); in FindFloorView() 1030 if (sp->hitag == VIEW_LEVEL1) in FindFloorView() [all …]
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H A D | warp.cpp | 67 if (sp->hitag == WARP_CEILING_PLANE) in WarpPlaneSectorInfo() 71 else if (sp->hitag == WARP_FLOOR_PLANE) in WarpPlaneSectorInfo() 140 switch (sp->hitag) in WarpToArea() 181 if (sp->hitag == to_tag) in WarpToArea() 233 if (sp->hitag == WARP_TELEPORTER) in WarpSectorInfo()
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H A D | break.cpp | 652 if ((int16_t)wallp->hitag < 0) in AutoBreakWall() 665 short match = wp->hitag; in UserBreakWall() 682 wp->hitag = wp->lotag = 0; in UserBreakWall() 703 wp->hitag = wp->lotag = 0; in UserBreakWall() 715 wp->hitag = wp->lotag = 0; in UserBreakWall() 732 wp->hitag = wp->lotag = 0; in UserBreakWall() 820 short match = wp->hitag; in HitBreakWall() 959 if ((int16_t)bp->hitag < 0) in AutoBreakSprite() 960 DoWallBreakMatch(bp->hitag); in AutoBreakSprite() 1105 if (wall[i].hitag == match) in DoWallBreakMatch() [all …]
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H A D | copysect.cpp | 59 wall[dest_wall_num].hitag = wall[src_wall_num].hitag; in CopySectorWalls() 77 wall[dest_nextwall].hitag = wall[src_nextwall].hitag; in CopySectorWalls() 209 dsectp->hitag = ssectp->hitag; in CopySectorMatch()
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H A D | jnstub.cpp | 1265 wall[searchwall].hitag = in Keys3D() 1271 sector[searchsector].hitag = in Keys3D() 1276 sprite[searchwall].hitag = in Keys3D() 1626 wall[searchwall].hitag = in MoreKeys() 2552 switch (sp->hitag) in ExtGetSpriteCaption() 2582 switch (sp->hitag) in ExtGetSpriteCaption() 2612 switch (sp->hitag) in ExtGetSpriteCaption() 2741 if (sp->hitag == SO_CLIP_BOX) in ExtGetSpriteCaption() 3487 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindSprite() 3546 if (sp->hitag == sprite[FindSpriteNum].hitag) in FindNextSprite() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 16 int16_t lotag, hitag; member 29 int16_t lotag, hitag; member 40 int16_t lotag, hitag; member 55 int16_t lotag, hitag, extra; member 66 int16_t lotag, hitag, extra; member 122 to->hitag = from->hitag; in convertv5sectv6() 143 to->hitag = from->hitag; in convertv5wallv6() 176 to->hitag = from->hitag; in convertv5sprv6() 205 to->hitag = from->hitag; in convertv6sectv7() 229 to->hitag = from->hitag; in convertv6wallv7() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 101 short lotag, hitag, extra; 113 short lotag, hitag, extra; 127 short lotag, hitag, extra; 323 sector[nSector].hitag = sector_6[nSector].hitag; in LoadLevel() 344 wall[nWall].hitag = wall_6[nWall].hitag; in LoadLevel() 371 sprite[nSprite].hitag = sprite_6[nSprite].hitag; in LoadLevel() 1127 short hitag = sprite[nSprite].hitag; in ExamineSprites() local 1170 short hitag = sector[nSector].hitag; in LoadObjects() local 1177 if (hitag || lotag) in LoadObjects() 1191 short hitag = wall[nWall].hitag; in LoadObjects() local [all …]
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H A D | anims.cpp | 120 sprite[nSprite].hitag = -1; in BuildAnim() 171 short nSpriteB = sprite[nSprite].hitag; in FuncAnim() 196 short hitag2 = sprite[nSpriteB].hitag; in FuncAnim() 197 sprite[nSpriteB].hitag--; in FuncAnim() 201 … runlist_DamageEnemy(nSpriteB, -1, (sprite[nSpriteB].hitag - 14) * 2); in FuncAnim() 218 sprite[nSpriteB].hitag = 1; in FuncAnim() 225 sprite[nSpriteB].hitag = 1; in FuncAnim()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | dump_used_assets.m32 | 192 ifn .hitag 0 ifl .hitag 500 194 set index .hitag 198 qsprintf 0 21 .hitag 239 qsprintf 0 24 .hitag 250 ife flag 1, ifn .hitag 0 252 set index .hitag 256 qsprintf 0 25 .hitag 282 set index sector[variable].hitag 297 ife flag 1, ifn .hitag 0 299 set index .hitag [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors4.c | 52 if (sprite[i].hitag > 2) in moveactors() 53 sprite[i].hitag = 0; in moveactors() 56 sprite[i].hitag = 2; in moveactors() 59 if (sprite[i].hitag == 0) in moveactors() 88 if (sprite[i].hitag > 1) in moveactors() 89 sprite[i].hitag = 0; in moveactors() 90 if (sprite[i].hitag == 0) in moveactors() 218 if (sprite[i].hitag > 0) in moveactors() 1576 if(sprite[j].hitag == s->hitag) in moveactors() 1693 if (sprite[i].hitag == sprite[j].hitag) in ballreturn() [all …]
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H A D | sector2.c | 171 short i, x, lotag,hitag,picnum,correctdips,numdips; in checkhitswitch() local 181 hitag = sprite[w].hitag; in checkhitswitch() 190 hitag = wall[w].hitag; in checkhitswitch() 391 sprite[j].hitag = 100; in checkhitswitch() 617 if (hitag == 10001) in checkhitswitch() 627 else if (hitag == 10000) in checkhitswitch() 641 jht = sprite[j].hitag; in checkhitswitch() 656 sprite[var6c[j]].hitag = 0; in checkhitswitch() 680 if( ((sprite[x].hitag) == lotag) ) in checkhitswitch() 726 else if(hitag != 0) in checkhitswitch() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | tags.cpp | 623 sector[s].hitag = 0; in operatesector() 649 sector[s].hitag = 0; in operatesector() 691 sector[s].hitag = 0; in operatesector() 715 sector[s].hitag = 0; in operatesector() 743 sector[s].hitag = 0; in operatesector() 1084 if (sector[s].hitag == sprite[k].hitag && sprite[k].extra < 1) in operatesector() 1098 if (sector[s].hitag == sprite[k].hitag) in operatesector() 1254 if (sector[i].hitag == sector[plr->sector].hitag) in animatetags() 1261 if (sprite[i].hitag == sector[plr->sector].hitag) in animatetags() 1272 if (sector[i].hitag == sector[plr->sector].hitag) in animatetags() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 56 StructTracker(Sector, int16_t) hitag; 92 StructTracker(Wall, int16_t) hitag; 206 StructTracker(Sprite, int16_t) hitag, flags; 248 int16_t hitag, flags; member 276 StructTracker(Sector, int16_t) lotag, hitag; 296 StructTracker(Wall, int16_t) lotag, hitag;
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekstat.cpp | 239 sprite[j].hitag=0; in jsinsertsprite() 927 if (sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag) { in sectortriggersprites() 937 if( sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag ) { in sectortriggersprites() 952 if( sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag ) { in sectortriggersprites() 968 if( sprptr[i]->hitag == sectptr[cursectnum[snum]]->hitag ) in sectortriggersprites() 1135 sprptr[j]->hitag=0; in playervirus() 1183 sprptr[j]->hitag=0; in attachvirus() 2273 sprptr[j]->hitag=0; in enemyshootgun() 2584 sprptr[i]->hitag++; in statuslistcode() 2700 sprptr[i]->hitag--; in statuslistcode() [all …]
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