/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | objects.c | 61 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 65 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 66 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 70 wt, cost, sdam, ldam, hitbon, WP_GENERIC, wt, color ) 71 #define BOW(name,app,kn,bi,prob,wt,cost,hitbon,metal,sub,color) \ argument 75 wt, cost, 0, 0, hitbon, WP_GENERIC, wt, color ) 76 #define BULLET(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,ammotyp,typ,metal,sub,color) \ argument 80 wt, cost, sdam, ldam, hitbon, ammotyp, wt, color ) 81 #define GUN(name,app,kn,bi,prob,wt,cost,range,rof,hitbon,ammotyp,metal,sub,color) \ argument 85 wt, cost, range, rof, hitbon, ammotyp, wt, color ) [all …]
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | objects.c | 63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 67 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 73 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 74 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 78 wt, cost, 2, 2, hitbon, 0, wt, color ) 573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 575 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 577 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | objects.c | 63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 67 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 73 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 74 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 78 wt, cost, 2, 2, hitbon, 0, wt, color ) 573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 575 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 577 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | objects.c | 63 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 67 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 68 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 73 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 74 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 78 wt, cost, 2, 2, hitbon, 0, wt, color ) 573 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 575 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 577 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | objects.c | 88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 92 cost, sdam, ldam, hitbon, 0, wt, color) 94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument 98 cost, sdam, ldam, hitbon, 0, wt, color) 99 #define BOW(name,desc,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 103 cost, 2, 2, hitbon, 0, wt, color) 599 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument 601 BITS(kn, 0, 1, 0, mgc, 1, 0, 0, bi, 0, hitbon, sub, mat), \ 602 0, TOOL_CLASS, prob, 0, wt, cost, sdam, ldam, hitbon, 0, wt, clr)
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 92 cost, sdam, ldam, hitbon, 0, wt, color) 94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument 98 cost, sdam, ldam, hitbon, 0, wt, color) 99 #define BOW(name,desc,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 103 cost, 2, 2, hitbon, 0, wt, color) 642 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument 644 BITS(kn, 0, 1, 0, mgc, 1, 0, 0, bi, 0, hitbon, sub, mat), \ 645 0, TOOL_CLASS, prob, 0, wt, cost, sdam, ldam, hitbon, 0, wt, clr)
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | objects.c | 88 cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 92 cost, sdam, ldam, hitbon, 0, wt, color) 94 cost,sdam,ldam,hitbon,metal,sub,color) \ argument 98 cost, sdam, ldam, hitbon, 0, wt, color) 99 #define BOW(name,desc,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 103 cost, 2, 2, hitbon, 0, wt, color) 642 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr)\ argument 644 BITS(kn, 0, 1, 0, mgc, 1, 0, 0, bi, 0, hitbon, sub, mat), \ 645 0, TOOL_CLASS, prob, 0, wt, cost, sdam, ldam, hitbon, 0, wt, clr)
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | objects.c | 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 63 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 69 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 70 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 74 wt, cost, 2, 2, hitbon, 0, wt, color ) 575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 577 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 579 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | objects.c | 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 63 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 69 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 70 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 74 wt, cost, 2, 2, hitbon, 0, wt, color ) 575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 577 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 579 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | objects.c | 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 63 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 69 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 70 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 74 wt, cost, 2, 2, hitbon, 0, wt, color ) 575 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 577 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 579 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | objects.c | 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 63 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 69 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 70 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 74 wt, cost, 2, 2, hitbon, 0, wt, color ) 602 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 604 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 606 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | objects.c | 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ argument 63 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ argument 69 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 70 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ argument 74 wt, cost, 2, 2, hitbon, 0, wt, color ) 608 #define WEPTOOL(name,desc,kn,mgc,bi,prob,wt,cost,sdam,ldam,hitbon,sub,mat,clr) \ argument 610 BITS(kn,0,1,0,mgc,1,0,0,bi,0,hitbon,sub,mat), \ 612 wt, cost, sdam, ldam, hitbon, 0, wt, clr )
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