/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | bomb.c | 353 int hitchance; in ship_bomb() local 417 hitchance = 100; in ship_bomb() 421 pr("%d%% hit chance...", hitchance); in ship_bomb() 423 if (pct_chance(hitchance)) { in ship_bomb() 472 int hitchance; in plane_bomb() local 516 hitchance = 100; in plane_bomb() 519 pr("%d%% hit chance...", hitchance); in plane_bomb() 521 if (pct_chance(hitchance)) { in plane_bomb() 560 int aaf, flak, hitchance; in land_bomb() local 616 hitchance = 100; in land_bomb() [all …]
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H A D | torp.c | 58 double hitchance; in c_torpedo() local 162 hitchance = shp_torp_hitchance(&sub, range); in c_torpedo() 164 pr("Hit chance = %.0f%%\n", hitchance * 100); in c_torpedo() 176 } else if (chance(hitchance)) { in c_torpedo()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_act2.cpp | 677 int hitchance; in ACTION_FUNCTION() local 695 hitchance = 160-dist*16; // players[0].mo can see to dodge in ACTION_FUNCTION() 697 hitchance = 160-dist*8; in ACTION_FUNCTION() 702 hitchance = 256-dist*16; // players[0].mo can see to dodge in ACTION_FUNCTION() 704 hitchance = 256-dist*8; in ACTION_FUNCTION() 709 if (pr_cabullet()<hitchance) in ACTION_FUNCTION()
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/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | mslsub.c | 158 int hitchance, hit; in msl_hit() local 164 hitchance = pln_hitchance(pp, hardtarget, type); in msl_hit() 165 hit = pct_chance(hitchance); in msl_hit() 166 mpr(pp->pln_own, "\t%d%% hit chance...%s\n", hitchance, in msl_hit()
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H A D | mission.c | 448 double vrange, hitchance; in perform_mission_ship() local 482 hitchance = shp_torp_hitchance(sp, md); in perform_mission_ship() 490 "\tWhooosh... Hit chance = %.0f%%\n", hitchance * 100); in perform_mission_ship() 492 if (!chance(hitchance)) { in perform_mission_ship() 1026 int hitchance; in air_damage() local 1062 hitchance = 100; in air_damage() 1064 hitchance = pln_hitchance(pp, hardtarget, EF_SHIP); in air_damage() 1067 hitchance); in air_damage() 1069 if (pct_chance(hitchance)) { in air_damage()
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H A D | plnsub.c | 993 int hitchance; in pln_hitchance() local 1001 hitchance = (int)(pp->pln_effic * (1.0 - 0.1 * tfact) * in pln_hitchance() 1005 if (hitchance < 20) in pln_hitchance() 1006 hitchance = 5 + ldround(300.0 / (40.0 - hitchance), 1); in pln_hitchance() 1007 if (hitchance > 100) in pln_hitchance() 1008 hitchance = 100; in pln_hitchance() 1009 return hitchance; in pln_hitchance()
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H A D | shpsub.c | 917 int hitchance, hit; in shp_missile_defense() local 949 hitchance = (int)(gun * eff * teff * 4.5) - hardtarget; in shp_missile_defense() 950 hitchance = LIMIT_TO(hitchance, 0, 100); in shp_missile_defense() 951 hit = pct_chance(hitchance); in shp_missile_defense() 959 mpr(ship.shp_own, "%d%% hit chance...%s\n", hitchance, in shp_missile_defense()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_battlescape.cpp | 228 …const float hitchance = (stdevupdown > LOOKUP_EPSILON ? CL_LookupErrorFunction(height * 0.3536f / … in CL_GetHitProbability() local 282 return 100 * (hitchance * (0.125) * n); in CL_GetHitProbability()
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act2.cpp | 4430 int16_t hitchance, damage; in T_Shoot() local 4508 hitchance = 128; in T_Shoot() 4532 hitchance = 160 - dist * 16; // player can see to dodge in T_Shoot() 4534 hitchance = 160 - dist * 8; in T_Shoot() 4540 hitchance = 256 - dist * 8; in T_Shoot() 4546 if (US_RndT() < hitchance) { in T_Shoot() 4617 int16_t hitchance, damage; in T_Hit() local 4624 hitchance = 220; // Higher - Better Chance (255 max!) in T_Hit() 4631 hitchance = 220; // Higher - Better Chance (255 max!) in T_Hit() 4637 hitchance = 200; // Higher - Better Chance (255 max!) in T_Hit() [all …]
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/dports/games/wolfpack/empire-4.4.1/doc/ |
H A D | CHANGES2.3 | 163 - increased sea mine hitchance from mines/(mines+50) to mines/(mines+40) 206 asw hitchance calculation. 250 identchance = (1 - (1 - hitchance)^2).
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | creature.cpp | 264 float hitchance = MWMechanics::getHitChance(ptr, victim, ref->mBase->mData.mCombat); in hit() local 266 if(Misc::Rng::roll0to99() >= hitchance) in hit()
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H A D | npc.cpp | 580 float hitchance = MWMechanics::getHitChance(ptr, victim, getSkill(ptr, weapskill)); in hit() local 582 if (Misc::Rng::roll0to99() >= hitchance) in hit()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 4709 int hitchance = speed < runspeed ? 256 : 160; in DEFINE_ACTION_FUNCTION_PARAMS() local 4712 hitchance -= dist * (dodge ? 16 : 8); in DEFINE_ACTION_FUNCTION_PARAMS() 4717 hitchance >>= 2; in DEFINE_ACTION_FUNCTION_PARAMS() 4721 if (pr_cabullet() < hitchance) in DEFINE_ACTION_FUNCTION_PARAMS()
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