/dports/games/omega/omega/ |
H A D | mmelee.c | 55 void monster_melee(m,hitloc,bonus) in monster_melee() argument 57 char hitloc; 71 if (monster_hit(m,hitloc,bonus)) 189 int monster_hit(m,hitloc,bonus) in monster_hit() argument 191 char hitloc; 198 if (hitloc == Player.meleestr[i+1]) {
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H A D | aux2.c | 688 int player_hit(hitmod,hitloc,m) in player_hit() argument 690 char hitloc; 699 if (hitloc == 'X') hitloc = random_loc(); 706 if (hitloc == m->meleestr[i+1])
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | player.qh | 24 …this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); 43 …this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
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H A D | player.qc | 174 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker); 194 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, this, attacker); 196 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, this, attacker); 352 hitloc = ear1; 357 hitloc = ear2; 362 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker); 408 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, this, attacker); 410 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, this, attacker); 511 MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype, damage); 635 this.event_damage(this, inflictor, attacker, excess, deathtype, hitloc, force); [all …]
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H A D | g_damage.qc | 619 … targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) 894 farcent.origin = hitloc; 909 targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force); 917 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce; 996 vector hitloc; 1007 hitloc = nearest; 1056 hitloc = hitloc + nearest; 1058 hitloc = nearest; 1065 nearest = hitloc * (1 / max(1, hits));
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H A D | g_damage.qh | 94 …targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
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H A D | defs.qh | 34 .void(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, v… 231 …targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
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H A D | g_hook.qc | 341 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/ |
H A D | util.qc | 28 vector hitloc, force, endpoint, dir; 77 hitloc = ent.railgunhitloc; 85 Damage (ent, this, this, f_dmg, deathtype, hitloc, force);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/misc/ |
H A D | laser.qc | 64 vector hitloc; 90 hitloc = trace_endpos; 121 …this, ((this.dmg < 0) ? 100000 : (this.dmg * frametime)), DEATH_HURTTRIGGER.m_id, hitloc, '0 0 0');
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/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/ |
H A D | raptor_weapons.qc | 55 …this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); 194 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/ |
H A D | tracing.qc | 202 vector hitloc, force, endpoint, dir; 311 hitloc = ent.railgunhitloc; 321 Damage (ent, this, this, bdamage * f, deathtype, hitloc, ent.railgunforce * ffs); 324 //setorigin(explosion, hitloc);
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Jedi.cpp | 1787 vec3_t hitloc, hitdir, diff, fwdangles={0,0,0}, right; in Jedi_SaberBlockGo() local 1799 VectorCopy( pHitloc, hitloc ); in Jedi_SaberBlockGo() 1822 VectorCopy( incoming->currentOrigin, hitloc ); in Jedi_SaberBlockGo() 1825 VectorSubtract( hitloc, self->client->renderInfo.eyePoint, diff ); in Jedi_SaberBlockGo() 1834 zdiff = hitloc[2] - self->client->renderInfo.eyePoint[2];// + Q_irand(-6,6); in Jedi_SaberBlockGo() 2360 vec3_t hitloc, saberTipOld, saberTip, top, bottom, axisPoint, saberPoint, dir;//saberBase, in Jedi_SaberBlock() local 2485 VectorMA( saberPoint, 200, dir, hitloc ); in Jedi_SaberBlock() 2511 ShortestLineSegBewteen2LineSegs( saberPoint, hitloc, bottom, top, saberHitPoint, hitloc ); in Jedi_SaberBlock() 2520 VectorCopy( tr.endpos, hitloc ); in Jedi_SaberBlock() 2525 …G_DebugLine( saberPoint, hitloc, FRAMETIME, WPDEBUG_SaberColor( NPC->enemy->client->ps.saberColor … in Jedi_SaberBlock() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/ |
H A D | sv_monsters.qc | 967 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) 971 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker); 975 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker); 1046 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) 1088 Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, this, attacker); 1090 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, this, attacker); 1092 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, this, attacker);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/func/ |
H A D | breakable.qc | 45 …this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); 248 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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H A D | button.qc | 86 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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H A D | door_secret.qc | 69 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/physical_items/ |
H A D | sv_physical_items.qc | 82 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Jedi.c | 2456 vec3_t hitloc, hitdir, diff, fwdangles={0,0,0}, right; in Jedi_SaberBlockGo() local 2468 VectorCopy( pHitloc, hitloc ); in Jedi_SaberBlockGo() 2491 VectorCopy( incoming->r.currentOrigin, hitloc ); in Jedi_SaberBlockGo() 2499 VectorSubtract( hitloc, self->client->renderInfo.eyePoint, diff ); in Jedi_SaberBlockGo() 2508 zdiff = hitloc[2] - self->client->renderInfo.eyePoint[2];// + Q_irand(-6,6); in Jedi_SaberBlockGo() 3090 vec3_t hitloc, saberTipOld, saberTip, top, bottom, axisPoint, saberPoint, dir;//saberBase, in Jedi_SaberBlock() local 3227 VectorMA( saberPoint, 200, dir, hitloc ); in Jedi_SaberBlock() 3252 ShortestLineSegBewteen2LineSegs( saberPoint, hitloc, bottom, top, saberHitPoint, hitloc ); in Jedi_SaberBlock() 3261 VectorCopy( tr.endpos, hitloc ); in Jedi_SaberBlock() 3267 G_TestLine(saberPoint, hitloc, 0x0000ff, FRAMETIME); in Jedi_SaberBlock() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/overkill/ |
H A D | rpc.qc | 30 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_Jedi.cpp | 2950 vec3_t hitloc, hitdir, diff, fwdangles={0,0,0}, right; in Jedi_SaberBlockGo() local 2984 VectorCopy( pHitloc, hitloc ); in Jedi_SaberBlockGo() 3009 VectorCopy( incoming->currentOrigin, hitloc ); in Jedi_SaberBlockGo() 3013 VectorSubtract( hitloc, self->client->renderInfo.eyePoint, diff ); in Jedi_SaberBlockGo() 3022 zdiff = hitloc[2] - self->client->renderInfo.eyePoint[2];// + Q_irand(-6,6); in Jedi_SaberBlockGo() 3079 … attack from height %4.2f, zdiff: %4.2f, rightdot: %4.2f\n", level.time, hitloc[2]-self->absmin[2]… in Jedi_SaberBlockGo() 3841 vec3_t hitloc, saberTipOld, saberTip, top, bottom, axisPoint, saberPoint, dir;//saberBase, in Jedi_SaberBlock() local 4003 VectorMA( saberPoint, 200, dir, hitloc ); in Jedi_SaberBlock() 4029 ShortestLineSegBewteen2LineSegs( saberPoint, hitloc, bottom, top, saberHitPoint, hitloc ); in Jedi_SaberBlock() 4038 VectorCopy( tr.endpos, hitloc ); in Jedi_SaberBlock() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | multi.qc | 101 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/monster/ |
H A D | shambler.qc | 86 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/ |
H A D | sv_vehicles.qc | 204 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) 637 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) 675 …this.vehicle_shieldent.angles = vectoangles(normalize(hitloc - (this.origin + this.vehicle_shielde…
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | seeker.qc | 215 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) 502 … this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
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