/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | bullet_class.c | 920 CFREE(*hitsound); in LoadHitsound() 921 *hitsound = NULL; in LoadHitsound() 922 LoadStr(hitsound, node, name); in LoadHitsound() 926 if (*hitsound != NULL) in LoadHitsound() 930 if (strncmp(*hitsound, "hit_", strlen("hit_")) == 0) in LoadHitsound() 932 strcat(buf, *hitsound + strlen("hit_")); in LoadHitsound() 933 CFREE(*hitsound); in LoadHitsound() 934 CSTRDUP(*hitsound, buf); in LoadHitsound() 939 strcat(buf, *hitsound + strlen("knife_")); in LoadHitsound() 940 CFREE(*hitsound); in LoadHitsound() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_phys.c | 819 qboolean hitsound = false; in SV_Physics_Step() local 850 hitsound = true; in SV_Physics_Step() 916 if (hitsound) in SV_Physics_Step() 930 qboolean hitsound = false; in SV_Physics_FallFloat() local 937 hitsound = true; in SV_Physics_FallFloat() 1036 if (hitsound) in SV_Physics_FallFloat()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 527 ACTION_PARAM_STRING(hitsound, 2); in ACTION_FUNCTION() 531 misssound = hitsound; in ACTION_FUNCTION() 539 if(!hitsound.IsEmpty()) in ACTION_FUNCTION() 540 PlaySoundLocActor(hitsound, self); in ACTION_FUNCTION()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_phys.c | 774 qboolean hitsound; in SV_Physics_Step() local 779 hitsound = true; in SV_Physics_Step() 781 hitsound = false; in SV_Physics_Step() 790 if (hitsound) in SV_Physics_Step()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_phys.c | 767 qboolean hitsound; in SV_Physics_Step() local 772 hitsound = true; in SV_Physics_Step() 774 hitsound = false; in SV_Physics_Step() 782 if (hitsound) in SV_Physics_Step()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_phys.c | 776 qboolean hitsound; in SV_Physics_Step() local 781 hitsound = true; in SV_Physics_Step() 783 hitsound = false; in SV_Physics_Step() 791 if (hitsound) in SV_Physics_Step()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | sv_phys.c | 1472 qboolean hitsound = false; in SV_Physics_Step() local 1502 hitsound = true; in SV_Physics_Step() 1564 if (hitsound) in SV_Physics_Step() 1575 qboolean hitsound; in SV_Physics_Step() local 1581 hitsound = true; in SV_Physics_Step() 1583 hitsound = false; in SV_Physics_Step() 1592 if (hitsound) in SV_Physics_Step()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | sv_phys.c | 1424 qboolean hitsound = false; in SV_Physics_Step() local 1454 hitsound = true; in SV_Physics_Step() 1516 if (hitsound) in SV_Physics_Step() 1527 qboolean hitsound; in SV_Physics_Step() local 1533 hitsound = true; in SV_Physics_Step() 1535 hitsound = false; in SV_Physics_Step() 1544 if (hitsound) in SV_Physics_Step()
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/dports/games/tesseract-data/tesseract/config/ui/ |
H A D | options.cfg | 557 UIcheckbox $hitsound 0.016 559 ] $UI_optc1wB $UI_optrowh [hitsound (! $hitsound)] -1
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | sv_phys.c | 801 qbool hitsound; in SV_Physics_Step() local 807 hitsound = true; in SV_Physics_Step() 809 hitsound = false; in SV_Physics_Step() 824 if (hitsound) in SV_Physics_Step()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | sv_phys.c | 801 qbool hitsound; in SV_Physics_Step() local 807 hitsound = true; in SV_Physics_Step() 809 hitsound = false; in SV_Physics_Step() 824 if (hitsound) in SV_Physics_Step()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 248 ACTION_PARAM_SOUND(hitsound, 1); in DEFINE_ACTION_FUNCTION_PARAMS() 276 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 915 if (hitsound) in SV_Physics_Step()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 915 if (hitsound) in SV_Physics_Step()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 915 if (hitsound) in SV_Physics_Step()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 915 if (hitsound) in SV_Physics_Step()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 915 if (hitsound) in SV_Physics_Step()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 721 qboolean hitsound = false; in SV_Physics_Step() local 751 hitsound = true; in SV_Physics_Step() 814 if(hitsound) in SV_Physics_Step()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 915 if (hitsound) in SV_Physics_Step()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 721 qboolean hitsound = false; in SV_Physics_Step() local 751 hitsound = true; in SV_Physics_Step() 812 if(hitsound) in SV_Physics_Step()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_phys.c | 1163 qboolean hitsound; in SV_Physics_Step() local 1169 hitsound = true; in SV_Physics_Step() 1171 hitsound = false; in SV_Physics_Step() 1180 if (hitsound) in SV_Physics_Step()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 824 qboolean hitsound = false; in SV_Physics_Step() local 855 hitsound = true; in SV_Physics_Step() 923 if (hitsound) in SV_Physics_Step()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 917 if (hitsound) in SV_Physics_Step()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 811 qboolean hitsound = false; in SV_Physics_Step() local 842 hitsound = true; in SV_Physics_Step() 910 if (hitsound) in SV_Physics_Step()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 818 qboolean hitsound = false; in SV_Physics_Step() local 849 hitsound = true; in SV_Physics_Step() 917 if (hitsound) in SV_Physics_Step()
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