/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgun.cpp | 812 short hitobject,hitsprite,ext; in gunstatuslistcode() local 824 hitsprite=hitobject&0x0FFF; in gunstatuslistcode() 825 ext=sprptr[hitsprite]->extra; in gunstatuslistcode() 883 hitsprite=hitobject&0x0FFF; in gunstatuslistcode() 903 blastmark(hitsprite); in gunstatuslistcode() 929 hitsprite=hitobject&0x0FFF; in gunstatuslistcode() 954 hitsprite=hitobject&0x0FFF; in gunstatuslistcode() 974 blastmark(hitsprite); in gunstatuslistcode() 1004 hitsprite=hitobject&0x0FFF; in gunstatuslistcode() 1024 blastmark(hitsprite); in gunstatuslistcode() [all …]
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H A D | tekstat.cpp | 1761 damagesprite(int hitsprite, int points) in damagesprite() argument 1766 if( isaplayersprite(hitsprite) ) { in damagesprite() 1770 if( isaplayersprite(hitsprite) ) { in damagesprite() 1775 ext=sprptr[hitsprite]->extra; in damagesprite() 1785 genexplosion1(hitsprite); in damagesprite() 1787 jsdeletesprite(hitsprite); in damagesprite() 1791 genexplosion2(hitsprite); in damagesprite() 1793 jsdeletesprite(hitsprite); in damagesprite() 2877 … playsound(S_BUSHIT,sprptr[hitsprite]->x,sprptr[hitsprite]->y,0,ST_NOUPDATE); in statuslistcode() 4204 if( playerhit(hitsprite, &pnum) ) { in statuslistcode() [all …]
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H A D | tekwar.h | 659 int tekgundamage(int gun,int x,int y,int z,int hitsprite); 807 int damagesprite(int hitsprite, int points); 822 int playerhit(int hitsprite, int *pnum);
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 2670 playsound_loc(S_SKELHIT1 + (rand() % 2), sprite[hitsprite].x, sprite[hitsprite].y); in chunksofmeat() 2675 playsound_loc(S_GORE1 + (rand() % 4), sprite[hitsprite].x, sprite[hitsprite].y); in chunksofmeat() 2678 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in chunksofmeat() 2825 int32_t hitsprite = -1; in shootgun() local 2858 if (hitsprite >= 0) in shootgun() 3532 icecubes(hitsprite, hitx, hity, hitz, hitsprite); in shootgun() 3559 hitsprite = hitinfo.sprite; in shootgun() 3623 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in shootgun() 3695 …sprite[hitsprite].ang = (getangle(plr->x - sprite[hitsprite].x, plr->y - sprite[hitsprite].y) & kA… in shootgun() 3724 icecubes(hitsprite, hitx, hity, hitz, hitsprite); in shootgun() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aicult.cpp | 342 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 364 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 410 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 432 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 478 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 500 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 544 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 565 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 590 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase() 612 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
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H A D | gameutil.cpp | 391 gHitInfo.hitsprite = -1; in HitScan() 412 gHitInfo.hitsprite = hitData.sprite; in HitScan() 420 if (gHitInfo.hitsprite >= 0) in HitScan() 443 gHitInfo.hitsprite = -1; in VectorScan() 465 gHitInfo.hitsprite = hitData.sprite; in VectorScan() 477 if (gHitInfo.hitsprite >= 0) in VectorScan() 518 gHitInfo.hitsprite = -1; in VectorScan() 528 gHitInfo.hitsprite = hitData.sprite; in VectorScan() 605 gHitInfo.hitsprite = -1; in VectorScan() 635 gHitInfo.hitsprite = -1; in VectorScan() [all …]
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H A D | aigarg.cpp | 435 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase() 460 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase() 494 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase() 518 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase()
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H A D | aizombf.cpp | 175 if (pSprite->type != sprite[gHitInfo.hitsprite].type) in thinkChase() 194 if (pSprite->type != sprite[gHitInfo.hitsprite].type) in thinkChase() 213 if (pSprite->type != sprite[gHitInfo.hitsprite].type) in thinkChase()
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H A D | aicerber.cpp | 455 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHe… in thinkChase() 472 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHe… in thinkChase()
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H A D | gameutil.h | 30 short hitsprite; member
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H A D | aighost.cpp | 406 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudePh… in thinkChase() 426 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudePh… in thinkChase()
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H A D | aiunicult.cpp | 152 if (!fStart && pXSprite->target == gHitInfo.hitsprite) fStart = i; in genDudeAdjustSlope() 153 else if (fStart && pXSprite->target != gHitInfo.hitsprite) { fEnd = i; break; } in genDudeAdjustSlope() 679 if (pXSprite->target != gHitInfo.hitsprite && targetDist > objDist) { in thinkChase() 686 pHSprite = &sprite[gHitInfo.hitsprite]; in thinkChase() 768 if (pXSprite->target == gHitInfo.hitsprite) break; in thinkChase() 822 …if ((pXSprite->target != gHitInfo.hitsprite) && (pHWall->type != kWallGib || !masked || pXHWall ==… in thinkChase()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | bullet.cpp | 284 short hitsprite = -1; in MoveBullet() local 368 hitsprite = nVal & 0x3FFF; in MoveBullet() 397 hitsprite = nBulletEnemy[nBullet]; in MoveBullet() 398 x2 = sprite[hitsprite].x; in MoveBullet() 399 y2 = sprite[hitsprite].y; in MoveBullet() 400 z2 = sprite[hitsprite].z - (GetSpriteHeight(hitsprite) >> 1); in MoveBullet() 401 hitsect = sprite[hitsprite].sectnum; in MoveBullet() 416 hitsprite = hitData.sprite; in MoveBullet() 426 lasthitsprite = hitsprite; in MoveBullet() 428 if (hitsprite > -1) in MoveBullet() [all …]
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H A D | snake.cpp | 139 short hitsect, hitsprite; in BuildSnake() local 152 hitsprite = hitData.sprite; in BuildSnake() 183 if (hitsprite >= 0 && sprite[hitsprite].statnum >= 90 && sprite[hitsprite].statnum <= 199) { in BuildSnake() 184 nTarget = hitsprite; in BuildSnake()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.c | 14481 short hitsprite, w; in InitMiniSumoClap() local 14581 return (hitsprite); in WeaponAutoAim() 14651 return (hitsprite); in WeaponAutoAimZvel() 14710 return (hitsprite); in AimHitscanToTarget() 14765 return (hitsprite); in WeaponAutoAimHitscan() 15124 if (hitsprite >= 0) in ContinueHitscan() 15340 short w, hitsprite; in InitLaser() local 15443 short w, hitsprite; in InitRail() local 15532 short w, hitsprite; in InitZillaRail() local 15616 short w, hitsprite; in InitRocket() local [all …]
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H A D | jweapon.c | 427 short hitsprite = -2; in DoBloodSpray() local 1385 short w, hitsprite; in PlayerInitChemBomb() local 1469 short w, hitsprite; in InitSpriteChemBomb() local 1525 short w, hitsprite; in InitChemBomb() local 1829 short w, hitsprite; in PlayerInitCaltrops() local 1911 short w, hitsprite; in InitCaltrops() local 1964 short w, hitsprite; in InitPhosphorus() local 2024 short w, hitsprite; in InitBloodSpray() local 2450 SHORT hitsprite = -1; in DoFlag() local 2454 if (hitsprite != -1) in DoFlag() [all …]
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H A D | draw.c | 1117 short hitsprite; 1120 hitsprite = NORM_SPRITE(ret); 1121 sp = &sprite[hitsprite]; 1218 SPRITEp hsp = &sprite[hitsprite]; in BackView() 1453 short hitsprite; in PrintSpriteInfo() local 1459 sp = &sprite[hitsprite]; in PrintSpriteInfo() 1460 u = User[hitsprite]; in PrintSpriteInfo() 1466 if(hitsprite == -1) in PrintSpriteInfo() 1849 short hitsprite, daang; in DrawCrosshair() 1856 SPRITEp hp = &sprite[hitsprite]; in DrawCrosshair() [all …]
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H A D | rooms.c | 152 SHORTp hitsect, SHORTp hitwall, SHORTp hitsprite, in FAFhitscan() argument 165 hitsect, hitwall, hitsprite, in FAFhitscan() 200 hitsect, hitwall, hitsprite, in FAFhitscan() 218 if (*hitwall < 0 && *hitsprite < 0) in FAFhitscan() 228 hitsect, hitwall, hitsprite, in FAFhitscan() 239 hitsect, hitwall, hitsprite, in FAFhitscan() 269 hitsect, hitwall, hitsprite, in FAFhitscan() 282 short hitsect, hitwall, hitsprite; in FAFcansee() local 322 &hitsect, &hitwall, &hitsprite, in FAFcansee() 329 if (hitwall < 0 && hitsprite < 0) in FAFcansee()
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H A D | bunny.c | 976 short hitsprite = u->lo_sp - sprite; in DoBunnyQuickJump() local 978 USERp tu = User[hitsprite]; in DoBunnyQuickJump() 998 InitBloodSpray(hitsprite,TRUE,-1); in DoBunnyQuickJump() 1000 if (SpawnShrap(hitsprite, SpriteNum)) in DoBunnyQuickJump() 1002 SetSuicide(hitsprite); in DoBunnyQuickJump() 1004 DoActorDie(hitsprite, SpriteNum); in DoBunnyQuickJump() 1017 short hitsprite = u->lo_sp - sprite; in DoBunnyQuickJump() local 1019 USERp tu = User[hitsprite]; in DoBunnyQuickJump() 1085 NewStateGroup(hitsprite, sg_BunnyScrew); in DoBunnyQuickJump()
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H A D | weapon.h | 71 int QueueWallBlood(short hitsprite,short ang); 233 BOOL MissileHitMatch(short Weapon,short WeaponNum,short hitsprite);
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H A D | jsector.c | 1412 UnlockKeyLock(short key_num, short hitsprite) in UnlockKeyLock() argument 1456 if(SpriteNum == hitsprite) in UnlockKeyLock() 1471 if(SpriteNum == hitsprite) in UnlockKeyLock()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 1601 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in shootgun() 1602 switch(sprite[hitsprite].picnum) in shootgun() 1605 if (sprite[hitsprite].lotag > 0) sprite[hitsprite].lotag -= 10; in shootgun() 1606 if (sprite[hitsprite].lotag > 0) in shootgun() 1610 sprite[hitsprite].cstat |= 2; in shootgun() 1615 sprite[hitsprite].z += ((tilesizy[sprite[hitsprite].picnum]*sprite[hitsprite].yrepeat)<<1); in shootgun() 1618 changespritestat(hitsprite,12); in shootgun() 1628 sprite[hitsprite].cstat = 0; in shootgun() 1632 changespritestat(hitsprite,9); in shootgun() 1641 if (playersprite[j] == hitsprite) in shootgun() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 1602 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in shootgun() 1603 switch(sprite[hitsprite].picnum) in shootgun() 1606 if (sprite[hitsprite].lotag > 0) sprite[hitsprite].lotag -= 10; in shootgun() 1607 if (sprite[hitsprite].lotag > 0) in shootgun() 1611 sprite[hitsprite].cstat |= 2; in shootgun() 1616 sprite[hitsprite].z += ((tilesizy[sprite[hitsprite].picnum]*sprite[hitsprite].yrepeat)<<1); in shootgun() 1619 changespritestat(hitsprite,12); in shootgun() 1629 sprite[hitsprite].cstat = 0; in shootgun() 1633 changespritestat(hitsprite,9); in shootgun() 1642 if (playersprite[j] == hitsprite) in shootgun() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 1874 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) 1875 switch(sprite[hitsprite].picnum) 1878 if (sprite[hitsprite].lotag > 0) sprite[hitsprite].lotag -= 10; 1879 if (sprite[hitsprite].lotag > 0) 1883 sprite[hitsprite].cstat |= 2; 1888 sprite[hitsprite].z += ((tilesizy[sprite[hitsprite].picnum]*sprite[hitsprite].yrepeat)<<1); 1891 changespritestat(hitsprite,12); 1901 sprite[hitsprite].cstat = 0; 1905 changespritestat(hitsprite,9); 1914 if (playersprite[j] == hitsprite) [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game3.c | 410 short bakcstat, hitsect, hitwall, hitsprite, daang; in view() local 422 … hitscan(*vx,*vy,*vz,*vsectnum,nx,ny,nz,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1); in view() 443 else if (hitsprite < 0) in view()
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