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Searched refs:hitsprite (Results 1 – 25 of 53) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgun.cpp812 short hitobject,hitsprite,ext; in gunstatuslistcode() local
824 hitsprite=hitobject&0x0FFF; in gunstatuslistcode()
825 ext=sprptr[hitsprite]->extra; in gunstatuslistcode()
883 hitsprite=hitobject&0x0FFF; in gunstatuslistcode()
903 blastmark(hitsprite); in gunstatuslistcode()
929 hitsprite=hitobject&0x0FFF; in gunstatuslistcode()
954 hitsprite=hitobject&0x0FFF; in gunstatuslistcode()
974 blastmark(hitsprite); in gunstatuslistcode()
1004 hitsprite=hitobject&0x0FFF; in gunstatuslistcode()
1024 blastmark(hitsprite); in gunstatuslistcode()
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H A Dtekstat.cpp1761 damagesprite(int hitsprite, int points) in damagesprite() argument
1766 if( isaplayersprite(hitsprite) ) { in damagesprite()
1770 if( isaplayersprite(hitsprite) ) { in damagesprite()
1775 ext=sprptr[hitsprite]->extra; in damagesprite()
1785 genexplosion1(hitsprite); in damagesprite()
1787 jsdeletesprite(hitsprite); in damagesprite()
1791 genexplosion2(hitsprite); in damagesprite()
1793 jsdeletesprite(hitsprite); in damagesprite()
2877 … playsound(S_BUSHIT,sprptr[hitsprite]->x,sprptr[hitsprite]->y,0,ST_NOUPDATE); in statuslistcode()
4204 if( playerhit(hitsprite, &pnum) ) { in statuslistcode()
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H A Dtekwar.h659 int tekgundamage(int gun,int x,int y,int z,int hitsprite);
807 int damagesprite(int hitsprite, int points);
822 int playerhit(int hitsprite, int *pnum);
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.cpp2670 playsound_loc(S_SKELHIT1 + (rand() % 2), sprite[hitsprite].x, sprite[hitsprite].y); in chunksofmeat()
2675 playsound_loc(S_GORE1 + (rand() % 4), sprite[hitsprite].x, sprite[hitsprite].y); in chunksofmeat()
2678 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in chunksofmeat()
2825 int32_t hitsprite = -1; in shootgun() local
2858 if (hitsprite >= 0) in shootgun()
3532 icecubes(hitsprite, hitx, hity, hitz, hitsprite); in shootgun()
3559 hitsprite = hitinfo.sprite; in shootgun()
3623 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in shootgun()
3695 …sprite[hitsprite].ang = (getangle(plr->x - sprite[hitsprite].x, plr->y - sprite[hitsprite].y) & kA… in shootgun()
3724 icecubes(hitsprite, hitx, hity, hitz, hitsprite); in shootgun()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daicult.cpp342 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
364 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
410 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
432 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
478 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
500 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
544 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
565 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
590 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
612 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCu… in thinkChase()
H A Dgameutil.cpp391 gHitInfo.hitsprite = -1; in HitScan()
412 gHitInfo.hitsprite = hitData.sprite; in HitScan()
420 if (gHitInfo.hitsprite >= 0) in HitScan()
443 gHitInfo.hitsprite = -1; in VectorScan()
465 gHitInfo.hitsprite = hitData.sprite; in VectorScan()
477 if (gHitInfo.hitsprite >= 0) in VectorScan()
518 gHitInfo.hitsprite = -1; in VectorScan()
528 gHitInfo.hitsprite = hitData.sprite; in VectorScan()
605 gHitInfo.hitsprite = -1; in VectorScan()
635 gHitInfo.hitsprite = -1; in VectorScan()
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H A Daigarg.cpp435 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase()
460 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase()
494 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase()
518 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGa… in thinkChase()
H A Daizombf.cpp175 if (pSprite->type != sprite[gHitInfo.hitsprite].type) in thinkChase()
194 if (pSprite->type != sprite[gHitInfo.hitsprite].type) in thinkChase()
213 if (pSprite->type != sprite[gHitInfo.hitsprite].type) in thinkChase()
H A Daicerber.cpp455 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHe… in thinkChase()
472 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHe… in thinkChase()
H A Dgameutil.h30 short hitsprite; member
H A Daighost.cpp406 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudePh… in thinkChase()
426 …if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudePh… in thinkChase()
H A Daiunicult.cpp152 if (!fStart && pXSprite->target == gHitInfo.hitsprite) fStart = i; in genDudeAdjustSlope()
153 else if (fStart && pXSprite->target != gHitInfo.hitsprite) { fEnd = i; break; } in genDudeAdjustSlope()
679 if (pXSprite->target != gHitInfo.hitsprite && targetDist > objDist) { in thinkChase()
686 pHSprite = &sprite[gHitInfo.hitsprite]; in thinkChase()
768 if (pXSprite->target == gHitInfo.hitsprite) break; in thinkChase()
822 …if ((pXSprite->target != gHitInfo.hitsprite) && (pHWall->type != kWallGib || !masked || pXHWall ==… in thinkChase()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dbullet.cpp284 short hitsprite = -1; in MoveBullet() local
368 hitsprite = nVal & 0x3FFF; in MoveBullet()
397 hitsprite = nBulletEnemy[nBullet]; in MoveBullet()
398 x2 = sprite[hitsprite].x; in MoveBullet()
399 y2 = sprite[hitsprite].y; in MoveBullet()
400 z2 = sprite[hitsprite].z - (GetSpriteHeight(hitsprite) >> 1); in MoveBullet()
401 hitsect = sprite[hitsprite].sectnum; in MoveBullet()
416 hitsprite = hitData.sprite; in MoveBullet()
426 lasthitsprite = hitsprite; in MoveBullet()
428 if (hitsprite > -1) in MoveBullet()
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H A Dsnake.cpp139 short hitsect, hitsprite; in BuildSnake() local
152 hitsprite = hitData.sprite; in BuildSnake()
183 if (hitsprite >= 0 && sprite[hitsprite].statnum >= 90 && sprite[hitsprite].statnum <= 199) { in BuildSnake()
184 nTarget = hitsprite; in BuildSnake()
/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.c14481 short hitsprite, w; in InitMiniSumoClap() local
14581 return (hitsprite); in WeaponAutoAim()
14651 return (hitsprite); in WeaponAutoAimZvel()
14710 return (hitsprite); in AimHitscanToTarget()
14765 return (hitsprite); in WeaponAutoAimHitscan()
15124 if (hitsprite >= 0) in ContinueHitscan()
15340 short w, hitsprite; in InitLaser() local
15443 short w, hitsprite; in InitRail() local
15532 short w, hitsprite; in InitZillaRail() local
15616 short w, hitsprite; in InitRocket() local
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H A Djweapon.c427 short hitsprite = -2; in DoBloodSpray() local
1385 short w, hitsprite; in PlayerInitChemBomb() local
1469 short w, hitsprite; in InitSpriteChemBomb() local
1525 short w, hitsprite; in InitChemBomb() local
1829 short w, hitsprite; in PlayerInitCaltrops() local
1911 short w, hitsprite; in InitCaltrops() local
1964 short w, hitsprite; in InitPhosphorus() local
2024 short w, hitsprite; in InitBloodSpray() local
2450 SHORT hitsprite = -1; in DoFlag() local
2454 if (hitsprite != -1) in DoFlag()
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H A Ddraw.c1117 short hitsprite;
1120 hitsprite = NORM_SPRITE(ret);
1121 sp = &sprite[hitsprite];
1218 SPRITEp hsp = &sprite[hitsprite]; in BackView()
1453 short hitsprite; in PrintSpriteInfo() local
1459 sp = &sprite[hitsprite]; in PrintSpriteInfo()
1460 u = User[hitsprite]; in PrintSpriteInfo()
1466 if(hitsprite == -1) in PrintSpriteInfo()
1849 short hitsprite, daang; in DrawCrosshair()
1856 SPRITEp hp = &sprite[hitsprite]; in DrawCrosshair()
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H A Drooms.c152 SHORTp hitsect, SHORTp hitwall, SHORTp hitsprite, in FAFhitscan() argument
165 hitsect, hitwall, hitsprite, in FAFhitscan()
200 hitsect, hitwall, hitsprite, in FAFhitscan()
218 if (*hitwall < 0 && *hitsprite < 0) in FAFhitscan()
228 hitsect, hitwall, hitsprite, in FAFhitscan()
239 hitsect, hitwall, hitsprite, in FAFhitscan()
269 hitsect, hitwall, hitsprite, in FAFhitscan()
282 short hitsect, hitwall, hitsprite; in FAFcansee() local
322 &hitsect, &hitwall, &hitsprite, in FAFcansee()
329 if (hitwall < 0 && hitsprite < 0) in FAFcansee()
H A Dbunny.c976 short hitsprite = u->lo_sp - sprite; in DoBunnyQuickJump() local
978 USERp tu = User[hitsprite]; in DoBunnyQuickJump()
998 InitBloodSpray(hitsprite,TRUE,-1); in DoBunnyQuickJump()
1000 if (SpawnShrap(hitsprite, SpriteNum)) in DoBunnyQuickJump()
1002 SetSuicide(hitsprite); in DoBunnyQuickJump()
1004 DoActorDie(hitsprite, SpriteNum); in DoBunnyQuickJump()
1017 short hitsprite = u->lo_sp - sprite; in DoBunnyQuickJump() local
1019 USERp tu = User[hitsprite]; in DoBunnyQuickJump()
1085 NewStateGroup(hitsprite, sg_BunnyScrew); in DoBunnyQuickJump()
H A Dweapon.h71 int QueueWallBlood(short hitsprite,short ang);
233 BOOL MissileHitMatch(short Weapon,short WeaponNum,short hitsprite);
H A Djsector.c1412 UnlockKeyLock(short key_num, short hitsprite) in UnlockKeyLock() argument
1456 if(SpriteNum == hitsprite) in UnlockKeyLock()
1471 if(SpriteNum == hitsprite) in UnlockKeyLock()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C1601 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in shootgun()
1602 switch(sprite[hitsprite].picnum) in shootgun()
1605 if (sprite[hitsprite].lotag > 0) sprite[hitsprite].lotag -= 10; in shootgun()
1606 if (sprite[hitsprite].lotag > 0) in shootgun()
1610 sprite[hitsprite].cstat |= 2; in shootgun()
1615 sprite[hitsprite].z += ((tilesizy[sprite[hitsprite].picnum]*sprite[hitsprite].yrepeat)<<1); in shootgun()
1618 changespritestat(hitsprite,12); in shootgun()
1628 sprite[hitsprite].cstat = 0; in shootgun()
1632 changespritestat(hitsprite,9); in shootgun()
1641 if (playersprite[j] == hitsprite) in shootgun()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C1602 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS)) in shootgun()
1603 switch(sprite[hitsprite].picnum) in shootgun()
1606 if (sprite[hitsprite].lotag > 0) sprite[hitsprite].lotag -= 10; in shootgun()
1607 if (sprite[hitsprite].lotag > 0) in shootgun()
1611 sprite[hitsprite].cstat |= 2; in shootgun()
1616 sprite[hitsprite].z += ((tilesizy[sprite[hitsprite].picnum]*sprite[hitsprite].yrepeat)<<1); in shootgun()
1619 changespritestat(hitsprite,12); in shootgun()
1629 sprite[hitsprite].cstat = 0; in shootgun()
1633 changespritestat(hitsprite,9); in shootgun()
1642 if (playersprite[j] == hitsprite) in shootgun()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c1874 if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS))
1875 switch(sprite[hitsprite].picnum)
1878 if (sprite[hitsprite].lotag > 0) sprite[hitsprite].lotag -= 10;
1879 if (sprite[hitsprite].lotag > 0)
1883 sprite[hitsprite].cstat |= 2;
1888 sprite[hitsprite].z += ((tilesizy[sprite[hitsprite].picnum]*sprite[hitsprite].yrepeat)<<1);
1891 changespritestat(hitsprite,12);
1901 sprite[hitsprite].cstat = 0;
1905 changespritestat(hitsprite,9);
1914 if (playersprite[j] == hitsprite)
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame3.c410 short bakcstat, hitsect, hitwall, hitsprite, daang; in view() local
422 … hitscan(*vx,*vy,*vz,*vsectnum,nx,ny,nz,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1); in view()
443 else if (hitsprite < 0) in view()

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