Searched refs:hittedLRT (Results 1 – 1 of 1) sorted by relevance
1160 bool hittedLRT = false; in renderPreview() local1163 hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT, in renderPreview()1167 hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT, in renderPreview()1170 if( hittedLRT ) in renderPreview()