/dports/games/spellcast/spellcast/ |
H A D | xbutton.c | 98 int hitx, hity; local 101 hitx = py->button_lit % BBOX_W; 103 XDrawRectangle(py->dpy, py->win, py->whitegc, BBOX_X+hitx*BUTTON_W-1, 110 hitx = py->button_lit % BBOX_W; 216 int hitx, hity, bnum; local 219 hitx = (xpos-BBOX_X) / BUTTON_W; 222 if (hitx<0 || hity<0 || hitx>=BBOX_W || hity>=BBOX_H) 225 bnum = hitx + hity*BBOX_W; 255 int hitx, hity, bnum; local 259 hitx = (xpos-BBOX_X+BUTTON_W) / BUTTON_W - 1; [all …]
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H A D | xgest.c | 280 int hitx, hity, hit; local 286 hitx = (xpos - posx + GEST_SPACE) / GEST_SPACE - 1; 289 if (hitx>=0 && hitx<4 && hity>=0 && hity<2) 290 hit = hity*4 + hitx; 299 hitx = py->gesture_sel % 4; 301 XDrawRectangle(py->dpy, py->win, py->whitegc, posx+hitx*GEST_SPACE-1, 303 XDrawRectangle(py->dpy, py->win, py->whitegc, posx+hitx*GEST_SPACE-2, 311 hitx = py->gesture_sel % 4; 313 XDrawRectangle(py->dpy, py->win, py->blackgc, posx+hitx*GEST_SPACE-1, 315 XDrawRectangle(py->dpy, py->win, py->blackgc, posx+hitx*GEST_SPACE-2,
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H A D | xquery.c | 682 int posx, posy, hitx, hity; local 687 hitx = (xpos - posx + GEST_SPACE) / GEST_SPACE - 1; 690 if (hitx>=0 && hitx<4 && hity>=0 && hity<2) 691 hitrow = hity*4 + hitx; 700 hitx = py->query_sel % 4; 702 XDrawRectangle(py->dpy, py->win, py->whitegc, posx+hitx*GEST_SPACE-1, 704 XDrawRectangle(py->dpy, py->win, py->whitegc, posx+hitx*GEST_SPACE-2, 712 hitx = py->query_sel % 4; 714 XDrawRectangle(py->dpy, py->win, py->blackgc, posx+hitx*GEST_SPACE-1, 716 XDrawRectangle(py->dpy, py->win, py->blackgc, posx+hitx*GEST_SPACE-2,
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rooms.c | 166 hitx, hity, hitz, startclipmask); in FAFhitscan() 179 sx = *hitx; in FAFhitscan() 187 *hitx -= xvect>>9; in FAFhitscan() 191 if (Warp(hitx, hity, hitz, hitsect)) in FAFhitscan() 201 hitx, hity, hitz, startclipmask); in FAFhitscan() 225 if (Warp(hitx, hity, hitz, hitsect)) in FAFhitscan() 229 hitx, hity, hitz, clipmask); in FAFhitscan() 240 hitx, hity, hitz, clipmask); in FAFhitscan() 270 hitx, hity, hitz, clipmask); in FAFhitscan() 283 int hitx, hity, hitz; in FAFcansee() local [all …]
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H A D | weapon.h | 70 int QueueHole(short ang, short hitsect, short hitwall, int hitx, int hity, int hitz); 74 int SpawnSwordSparks(PLAYERp pp, short hitsect, short hitwall, int hitx, int hity, int hitz, short … 155 int SpawnShotgunSparks(PLAYERp pp, short hitsect, short hitwall, int hitx, int hity, int hitz, shor…
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H A D | weapon.c | 4231 hitx = sp->x; in SpawnBlood() 4241 hitx = sp->x; in SpawnBlood() 4249 hitx = sp->x; in SpawnBlood() 4256 hitx = sp->x; in SpawnBlood() 4263 hitx = sp->x; in SpawnBlood() 7804 int hitx,hity,hitz; in TraverseBreakableWalls() local 15077 int hitx, hity, hitz; in ContinueHitscan() local 17898 sp->x = hitx; in SpawnWallHole() 20824 sp->x = hitx; in QueueHole() 21086 int hitx, hity, hitz; in QueueWallBlood() local [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_trace.cpp | 255 fixed_t hitx, hity, hitz; in TraceTraverse() local 282 hitx = StartX + FixedMul (Vx, dist); in TraceTraverse() 336 ff = CurSector->floorplane.ZatPoint (hitx, hity); in TraceTraverse() 337 fc = CurSector->ceilingplane.ZatPoint (hitx, hity); in TraceTraverse() 341 bf = entersector->floorplane.ZatPoint (hitx, hity); in TraceTraverse() 349 hitz <= hsec->floorplane.ZatPoint (hitx, hity)) in TraceTraverse() 483 Results->X = hitx; in TraceTraverse() 523 hitx = StartX + FixedMul (Vx, dist); in TraceTraverse() 537 hitx = StartX + FixedMul (Vx, dist); in TraceTraverse() 554 hitx = StartX + FixedMul (Vx, dist); in TraceTraverse() [all …]
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H A D | b_func.cpp | 47 fixed_t hitx, hity; in Reachable() local 57 hitx = it.Trace().x + FixedMul (player->mo->velx, frac); in Reachable() 72 fixed_t ceilingheight = s->ceilingplane.ZatPoint (hitx, hity); in Reachable() 73 fixed_t floorheight = s->floorplane.ZatPoint (hitx, hity); in Reachable()
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/dports/biology/emboss/EMBOSS-6.6.0/nucleus/ |
H A D | embsig.c | 4090 hitx->Acc, hitx->Spr, hitx->Dom, pos); in embHitlistClassify() 4184 hitx->Typeobj, in embHitlistClassify() 4185 hitx->Typesbj, in embHitlistClassify() 4186 hitx->Group); in embHitlistClassify() 4217 hitx, thresh)) in embHitlistClassify() 4302 hitx->Typeobj, in embHitlistClassify() 4303 hitx->Typesbj, in embHitlistClassify() 4304 hitx->Group); in embHitlistClassify() 4313 hitx->Typeobj, in embHitlistClassify() 4314 hitx->Typesbj, in embHitlistClassify() [all …]
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/dports/science/py-dipy/dipy-1.4.1/dipy/tracking/tests/ |
H A D | test_distances.py | 308 hitx = pf.cut_plane(bundlex, refx) 309 assert_array_almost_equal(hitx[0], expected_hit0) 310 assert_array_almost_equal(hitx[1], expected_hit1) 313 hitx = pf.cut_plane(bundlex, refx) 314 assert_array_almost_equal(hitx[0], expected_hit0) 315 assert_array_almost_equal(hitx[1], expected_hit1) 317 hitx = pf.cut_plane(bundlex, refx) 318 assert_array_almost_equal(hitx[0], expected_hit0) 319 assert_array_almost_equal(hitx[1], expected_hit1)
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/dports/games/luola/luola-1.3.2/src/ |
H A D | physics.c | 124 int hitx,hity; in animate_object() local 149 ix,iy,&hitx,&hity); in animate_object() 165 putpixel(lev_level.terrain,hitx,hity,col_black); in animate_object() 166 lev_level.solid[hitx][hity] = TER_FREE; in animate_object() 167 add_decor(make_snowflake(hitx + sv.x,hity + sv.y, sv)); in animate_object() 169 putpixel(lev_level.terrain,hitx,hity,lev_watercol); in animate_object() 170 lev_level.solid[hitx][hity] = TER_WATER; in animate_object() 183 newx = hitx; in animate_object() 185 ix = hitx; in animate_object()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player1.c | 305 long sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal; in shoot() local 381 &hitsect,&hitwall,&hitspr,&hitx,&hity,&hitz,CLIPMASK1); in shoot() 419 if( FindDistance2D(sx-hitx,sy-hity) < 1024 ) in shoot() 450 sprite[k].x = hitx; in shoot() 465 if( ( klabs(sx-hitx)+klabs(sy-hity) ) < 1024 ) in shoot() 513 checkhitwall(j,hitwall,hitx,hity,hitz,atwith); in shoot() 521 sprite[j].x = hitx; in shoot() 631 tracers(hitx,hity,hitz,sx,sy,sz,8-(ud.multimode>>1)); in shoot() 756 checkhitwall(k,hitwall,hitx,hity,hitz,SHOTSPARK1); in shoot() 772 checkhitwall(k,hitwall,hitx,hity,hitz,SHOTSPARK1); in shoot() [all …]
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/dports/biology/seaview/seaview/ |
H A D | xfmatpt.cxx | 487 matpt->hitx = seqlong1/2; in init_mat_data() 529 sprintf(p, "%5d ", matpt->hitx); in compute_region_text() 670 matpt->hitx = FL_max(matpt->hitx - 5, 1); in handle() 674 matpt->hitx = FL_min(matpt->hitx + 5, matpt->seqlong1); in handle() 924 matpt->hitx = FL_max(matpt->hitx - 1, 1); in move_box_step() 927 matpt->hitx = FL_min(matpt->hitx + 1, matpt->seqlong1); in move_box_step() 930 matpt->hitx = FL_max(matpt->hitx - 1, 1); in move_box_step() 934 matpt->hitx = FL_min(matpt->hitx + 1, matpt->seqlong1); in move_box_step() 1080 if(matpt->hitx > matpt->hity) { in align_callback() 1087 matpt->hity = matpt->hitx; in align_callback() [all …]
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H A D | matpt.h | 21 int hitx, hity; member
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 1542 int32_t hitx, hity, hitz; in plruse() local 1571 hitx = hitinfo.pos.x; in plruse() 2684 sprite[j].x = hitx; in chunksofmeat() 2828 int32_t hitx = -1; in shootgun() local 2854 hitx = hitinfo.pos.x; in shootgun() 3562 hitx = hitinfo.pos.x; in shootgun() 3568 neartag(hitx, hity, hitz, hitsect, daang, in shootgun() 3576 sprite[j].x = hitx; in shootgun() 3604 sprite[j].x = hitx; in shootgun() 3780 hitx = hitinfo.pos.x; in shootgun() [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | ui.cpp | 28 static float hitx, hity; member 105 else if(tcurrent && hitx>=x1 && hity>=y1 && hitx<x2 && hity<y2) in tab() 124 if(hitx>=x && hity>=y && hitx<x+guibound[1] && hity<y+guibound[1]) \ in uibuttons() 224 if(shouldmergehits) return ishorizontal() ? hitx>=x && hitx<x+w : hity>=y && hity<y+h; in ishit() 227 return hitx>=x && hity>=y && hitx<x+w && hity<y+h; in ishit() 301 …else vnew = reverse ? int(vnew*(x+xsize-guibound[0]/2-hitx)/(xsize-w)) : int(vnew*(hitx-x-guibound… in slider() 368 …e->hit(int(floor(hitx-(curx+guibound[0]/2))), int(floor(hity-cury)), (mousebuttons&GUI_DRAGGED)!=0… in field_() 760 hitx = (cursorx - origin.x)/scale.x; in end() 762 …if((mousebuttons & GUI_PRESSED) && (fabs(hitx-firstx) > 2 || fabs(hity - firsty) > 2)) mousebutton… in end() 780 float gui::basescale, gui::maxscale = 1, gui::hitx, gui::hity; member in gui [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | gameutil.cpp | 413 gHitInfo.hitx = hitData.pos.x; in HitScan() 466 gHitInfo.hitx = hitData.pos.x; in VectorScan() 519 x1 = gHitInfo.hitx; in VectorScan() 529 gHitInfo.hitx = hitData.pos.x; in VectorScan() 579 nHOffset = approxDist(gHitInfo.hitx - pWall->x, gHitInfo.hity - pWall->y); in VectorScan() 606 x1 = gHitInfo.hitx; in VectorScan() 616 gHitInfo.hitx = hitData.pos.x; in VectorScan() 636 x1 = gHitInfo.hitx + sprite[nLink].x - sprite[nSprite].x; in VectorScan() 645 gHitInfo.hitx = hitData.pos.x; in VectorScan() 659 x1 = gHitInfo.hitx + sprite[nLink].x - sprite[nSprite].x; in VectorScan() [all …]
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/dports/games/abuse_sdl/abuse-0.8/data/lisp/ |
H A D | weapons.lsp | 300 (defun guner_damage (amount from hitx hity push_xvel push_yvel) ; transfer damage to lower half 303 (add_object EXPLODE3 (+ hitx (random 5)) (+ hity (random 5)) 0) 304 (add_object EXPLODE2 (+ hitx (random 5)) (+ hity (random 5)) 2) 305 (add_object EXPLODE3 (- hitx (random 5)) (- hity (random 5)) 1) 306 (add_object EXPLODE3 (- hitx (random 5)) (- hity (random 5)) 2) 308 (damage_fun amount from hitx hity 0 0) ; don't allow pushing 313 (add_object EXPLODE1 (- hitx (random 10)) (- hity (random 25)) 0) 314 (add_object EXPLODE1 (+ hitx (random 10)) (+ hity (random 25)) 1) 315 (add_object EXPLODE1 (- hitx (random 10)) (- hity (random 10)) 2) 316 (add_object EXPLODE1 (+ hitx (random 10)) (+ hity (random 10)) 3) ))))
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/dports/games/abuse_sdl/abuse-0.8/data/addon/leon/lisp/ |
H A D | lnant.lsp | 258 (defun ant_Ndamage (amount from hitx hity push_xvel push_yvel) ; Some piece of really ugly looking… 270 (damage_fun amount from hitx hity push_xvel push_yvel) 327 (defun great_damage (amount from hitx hity push_xvel push_yvel) 332 (damage_fun amount from hitx hity push_xvel push_yvel) 403 (defun tough_damage (amount from hitx hity push_xvel push_yvel) 407 (damage_fun amount from hitx hity push_xvel push_yvel)
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | snake.cpp | 140 int hitx, hity, hitz; in BuildSnake() local 148 hitx = hitData.pos.x; in BuildSnake() 154 uint32_t xDiff = klabs(hitx - x); in BuildSnake() 169 BackUpBullet(&hitx, &hity, nAngle); in BuildSnake() 171 sprite[nSprite].x = hitx; in BuildSnake()
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/dports/games/fargoal/fargoal/src/ |
H A D | game.c | 458 static int hitx[10], hity[10]; variable 474 hitx[i] = mx * tw + tw / 2; in add_hit() 496 DR_add (hitx[i] / tw - 1, (hity[i] - TOP) / th - 1, hitx[i] / tw + 1, (hity[i] - TOP) / th + 1); in _fly_hits() 513 …textprintf_centre (page, font, hitx[i], hity[i], hitv[i] < 0 ? makecol (255, 0, 0) : makecol (0, 2… in _draw_hits()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | 3dgui.cpp | 58 static float hitx, hity; member 139 bool hit = tcurrent && windowhit==this && hitx>=x1 && hity>=y1 && hitx<x2 && hity<y2; in tab() 295 …if(shouldmergehits) return windowhit==this && (ishorizontal() ? hitx>=x && hitx<x+w : hity>=y && h… in ishit() 298 return windowhit==this && hitx>=x && hity>=y && hitx<x+w && hity<y+h; in ishit() 500 else vnew = int((vnew*(hitx-x-FONTH/2))/(xsize-w)); in slider() 1075 hitx = (cursorx - origin.x)/scale.x; in end() 1086 hitx = vec(-p.y, p.x, 0).dot(hitpos)/scale.x; in end() 1090 …if((mousebuttons & G3D_PRESSED) && (fabs(hitx-firstx) > 2 || fabs(hity - firsty) > 2)) mousebutton… in end() 1091 if(dist>=0 && hitx>=-xsize/2 && hitx<=xsize/2 && hity<=0) in end() 1156 float gui::basescale, gui::maxscale = 1, gui::hitx, gui::hity, gui::alpha; member in gui [all …]
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | collide.cpp | 166 int32_t sx1,sy1,sx2,sy2,tx1,ty1,tx2,ty2,hitx=0,hity=0,t_centerx; in check_collisions() local 225 hitx=((x1+x2)/2+(xp1+xp2)/2)/2; in check_collisions() 236 rec->do_damage((int)subject->current_figure()->hit_damage,subject,hitx,hity,0,0); in check_collisions()
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H A D | objects.h | 84 …void do_damage(int amount, game_object *from, int32_t hitx, int32_t hity, int32_t push_xvel, int32… 85 …void damage_fun(int amount, game_object *from, int32_t hitx, int32_t hity, int32_t push_xvel, int3…
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | ui.cpp | 93 static float hitx, hity; member 214 …if(tcurrent && !passthrough && fieldmode != FIELDKEY && hitx>=x1 && hity>=y1 && hitx<x2 && hity<y2) in tab() 248 … if(!passthrough && fieldmode != FIELDKEY && hitx>=x1 && hity>=y1 && hitx<x2 && hity<y2) \ in uibuttons() 435 return hitx >= x && hity >= y && hitx < x+w && hity < y+h; in ishit() 614 …else vnew = int((vnew*(reverse ? x+xsize-guislidersize/2-hitx : hitx-x-guislidersize/2))/(xsize-gu… in slider() 697 …e->hit(int(floor(hitx-(curx+wpad/2))), int(floor(hity-(cury+hpad/2))), (mouseaction[0]&GUI_DRAGGED… in field_() 1225 hitx = (cursorx - uiorigin.x)/uiscale.x; in end() 1227 …if((mouseaction[0]&GUI_PRESSED) && (fabs(hitx-firstx) > 2 || fabs(hity - firsty) > 2)) mouseaction… in end() 1256 …int w = width+FONTW*2, h = FONTH/2+height, x1 = hitx, y1 = hity-height-FONTH/2, x2 = x1+w, y2 = y1… in end() 1283 float gui::basescale, gui::maxscale = 1, gui::hitx, gui::hity; member in gui [all …]
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