/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/ |
H A D | obj.cxx | 76 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in SGLoadBTG() local 84 nodes[i] = hlOr.transform(nodes[i]); in SGLoadBTG() 87 SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]); in SGLoadBTG() 108 transform->setMatrix(osg::Matrix::rotate(toOsg(hlOr))* in SGLoadBTG()
|
H A D | SGNodeTriangles.hxx | 160 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in getBorderContours() 165 SGVec3d sgVStart = hlOr.backTransform( border[i].start) + gbs_center; in getBorderContours() 166 SGVec3d sgVEnd = hlOr.backTransform( border[i].end) + gbs_center; in getBorderContours() 460 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); 475 SGVec3d vec0 = hlOr.backTransform( toVec3d(toSG(*v0))) + gbs_center; 476 SGVec3d vec1 = hlOr.backTransform( toVec3d(toSG(*v1))) + gbs_center; 477 SGVec3d vec2 = hlOr.backTransform( toVec3d(toSG(*v2))) + gbs_center;
|
H A D | SGOceanTile.cxx | 301 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in SGOceanTile() local 308 grid.calcMesh(cartCenter, hlOr, clon, clat, height, width, tex_width); in SGOceanTile() 339 transform->setMatrix(osg::Matrix::rotate(toOsg(hlOr))* in SGOceanTile()
|
H A D | SGTileDetailsCallback.hxx | 296 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in loadTerrain() local 307 nodes[i] = hlOr.transform(nodes[i]); in loadTerrain() 311 SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]); in loadTerrain()
|
/dports/devel/simgear/simgear-2020.3.11/simgear/sound/ |
H A D | sample_group.cxx | 287 SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos); in update_pos_and_orientation() local 288 SGQuatd ec2body = hlOr*_orientation; in update_pos_and_orientation() 292 velocity = toVec3f( hlOr.backTransform(_velocity*SG_FEET_TO_METER) ); in update_pos_and_orientation()
|
H A D | soundmgr_aeonwave.cxx | 297 SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos ); in update() local 300 velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER); in update()
|
H A D | soundmgr_openal.cxx | 396 SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos ); in update() local 399 velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER); in update()
|
/dports/games/flightgear/flightgear-2020.3.11/src/Time/ |
H A D | light.cxx | 395 SGQuatd hlOr = SGQuatd::fromLonLat( globals->get_view_position() ); in updateBodyPos() local 396 SGVec3d world_up = hlOr.backTransform( -SGVec3d::e3() ); in updateBodyPos() 410 SGVec3d local_vec = hlOr.transform(nbody); in updateBodyPos()
|
/dports/games/flightgear/flightgear-2020.3.11/src/AIModel/ |
H A D | AIMultiplayer.cxx | 533 SGQuatf hlOr = conj(qEc2Hl)*ecOrient; in update() local 535 hlOr.getEulerDeg(hDeg, pDeg, rDeg); in update() 546 << ecPos << ", " << hlOr); in update()
|
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/ |
H A D | sky.cxx | 157 SGQuatd hlOr = SGQuatd::fromLonLat(st.pos_geod); in reposition() local 158 view_up = toVec3f(hlOr.backTransform(-SGVec3d::e3())); in reposition()
|
/dports/games/flightgear/flightgear-2020.3.11/src/Network/HLA/ |
H A D | hla.cxx | 444 … SGQuatd hlOr = SGQuatd::fromYawPitchRoll(_ifce.get_Psi(), _ifce.get_Theta(), _ifce.get_Phi()); in updateAttributeValues() local 446 objectInstance._location->setCartOrientation(qEc2Hl*hlOr); in updateAttributeValues() 457 objectInstance._location->setLinearBodyVelocity(hlOr.transform(SGVec3d(n, e, d))); in updateAttributeValues()
|
/dports/games/flightgear/flightgear-2020.3.11/src/Viewer/ |
H A D | view.cxx | 798 SGQuatd hlOr = SGQuatd::fromLonLat(_position); in recalcLookFrom() local 810 SGQuatd ec2body = hlOr*hlToBody; in recalcLookFrom()
|
/dports/games/flightgear/flightgear-2020.3.11/src/MultiPlayer/ |
H A D | multiplaymgr.cxx | 1974 SGQuatf hlOr = SGQuatf::fromYawPitchRoll(heading, pitch, roll); in Send() local 1976 motionInfo.orientation = qEc2Hl*hlOr; in Send()
|