Home
last modified time | relevance | path

Searched refs:hlOr (Results 1 – 13 of 13) sorted by relevance

/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/
H A Dobj.cxx76 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in SGLoadBTG() local
84 nodes[i] = hlOr.transform(nodes[i]); in SGLoadBTG()
87 SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]); in SGLoadBTG()
108 transform->setMatrix(osg::Matrix::rotate(toOsg(hlOr))* in SGLoadBTG()
H A DSGNodeTriangles.hxx160 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in getBorderContours()
165 SGVec3d sgVStart = hlOr.backTransform( border[i].start) + gbs_center; in getBorderContours()
166 SGVec3d sgVEnd = hlOr.backTransform( border[i].end) + gbs_center; in getBorderContours()
460 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180);
475 SGVec3d vec0 = hlOr.backTransform( toVec3d(toSG(*v0))) + gbs_center;
476 SGVec3d vec1 = hlOr.backTransform( toVec3d(toSG(*v1))) + gbs_center;
477 SGVec3d vec2 = hlOr.backTransform( toVec3d(toSG(*v2))) + gbs_center;
H A DSGOceanTile.cxx301 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in SGOceanTile() local
308 grid.calcMesh(cartCenter, hlOr, clon, clat, height, width, tex_width); in SGOceanTile()
339 transform->setMatrix(osg::Matrix::rotate(toOsg(hlOr))* in SGOceanTile()
H A DSGTileDetailsCallback.hxx296 SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180); in loadTerrain() local
307 nodes[i] = hlOr.transform(nodes[i]); in loadTerrain()
311 SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]); in loadTerrain()
/dports/devel/simgear/simgear-2020.3.11/simgear/sound/
H A Dsample_group.cxx287 SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos); in update_pos_and_orientation() local
288 SGQuatd ec2body = hlOr*_orientation; in update_pos_and_orientation()
292 velocity = toVec3f( hlOr.backTransform(_velocity*SG_FEET_TO_METER) ); in update_pos_and_orientation()
H A Dsoundmgr_aeonwave.cxx297 SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos ); in update() local
300 velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER); in update()
H A Dsoundmgr_openal.cxx396 SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos ); in update() local
399 velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER); in update()
/dports/games/flightgear/flightgear-2020.3.11/src/Time/
H A Dlight.cxx395 SGQuatd hlOr = SGQuatd::fromLonLat( globals->get_view_position() ); in updateBodyPos() local
396 SGVec3d world_up = hlOr.backTransform( -SGVec3d::e3() ); in updateBodyPos()
410 SGVec3d local_vec = hlOr.transform(nbody); in updateBodyPos()
/dports/games/flightgear/flightgear-2020.3.11/src/AIModel/
H A DAIMultiplayer.cxx533 SGQuatf hlOr = conj(qEc2Hl)*ecOrient; in update() local
535 hlOr.getEulerDeg(hDeg, pDeg, rDeg); in update()
546 << ecPos << ", " << hlOr); in update()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/
H A Dsky.cxx157 SGQuatd hlOr = SGQuatd::fromLonLat(st.pos_geod); in reposition() local
158 view_up = toVec3f(hlOr.backTransform(-SGVec3d::e3())); in reposition()
/dports/games/flightgear/flightgear-2020.3.11/src/Network/HLA/
H A Dhla.cxx444 … SGQuatd hlOr = SGQuatd::fromYawPitchRoll(_ifce.get_Psi(), _ifce.get_Theta(), _ifce.get_Phi()); in updateAttributeValues() local
446 objectInstance._location->setCartOrientation(qEc2Hl*hlOr); in updateAttributeValues()
457 objectInstance._location->setLinearBodyVelocity(hlOr.transform(SGVec3d(n, e, d))); in updateAttributeValues()
/dports/games/flightgear/flightgear-2020.3.11/src/Viewer/
H A Dview.cxx798 SGQuatd hlOr = SGQuatd::fromLonLat(_position); in recalcLookFrom() local
810 SGQuatd ec2body = hlOr*hlToBody; in recalcLookFrom()
/dports/games/flightgear/flightgear-2020.3.11/src/MultiPlayer/
H A Dmultiplaymgr.cxx1974 SGQuatf hlOr = SGQuatf::fromYawPitchRoll(heading, pitch, roll); in Send() local
1976 motionInfo.orientation = qEc2Hl*hlOr; in Send()