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Searched refs:horizoff (Results 1 – 19 of 19) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer4.c681 p->ohorizoff = p->horizoff; in processinput()
693 p->horizoff += mulscale16(j-k,160); in processinput()
695 p->horizoff += mulscale16(j-k,160); in processinput()
698 if (p->horizoff > 0) p->horizoff -= ((p->horizoff>>3)+1); in processinput()
699 else if (p->horizoff < 0) p->horizoff += (((-p->horizoff)>>3)+1); in processinput()
1030 p->horizoff = 0; in processinput()
2251 if( p->horizoff > -5 && p->horizoff < 5) p->horizoff = 0; in processinput()
2552 i = ((p->horiz+p->horizoff-100)*20); in processinput()
2557 i = -512-((p->horiz+p->horizoff-100)*20); in processinput()
2976 i = ((p->horiz+p->horizoff-100)*20); in processinput()
[all …]
H A Dplayer1.c281 … a = (klabs(scale(SZ-s->z,10,sdist)-(ps[s->yvel].horiz+ps[s->yvel].horizoff-100)) < 100); in aim()
364 zvel = (100-ps[p].horiz-ps[p].horizoff)<<5; in shoot()
554 zvel = (100-ps[p].horiz-ps[p].horizoff)<<5; in shoot()
564 if(j == -1) zvel = (100-ps[p].horiz-ps[p].horizoff)<<5; in shoot()
824 zvel = (100-ps[p].horiz-ps[p].horizoff)*98; in shoot()
912 zvel = (100-ps[p].horiz-ps[p].horizoff)*98; in shoot()
1032 else zvel = (100-ps[p].horiz-ps[p].horizoff)*81; in shoot()
H A Dplayer2.c184 …(tip_y[ps[snum].tipincs]>>1)+looking_arc+240-((ps[snum].horiz-ps[snum].horizoff)>>4),TIP+((26-ps[s…
207 …s_y[ps[snum].access_incs]>>2),looking_arc+266-((ps[snum].horiz-ps[snum].horizoff)>>4),HANDHOLDINGL…
209 …s_y[ps[snum].access_incs]>>2),looking_arc+266-((ps[snum].horiz-ps[snum].horizoff)>>4),HANDHOLDINGA…
H A DDUKE3D.H382 short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire; member
H A Dgame3.c917 …choriz = p->ohoriz+p->ohorizoff+mulscale16((long)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smo… in displayrooms()
924 choriz = p->horiz+p->horizoff; in displayrooms()
H A Dgame4.c810 … sp->z = (6<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4); in spawn()
811 … else sp->z = (3<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4); in spawn()
H A Dgame8.c710 myhorizoff = p->horizoff; omyhorizoff = p->ohorizoff; in fakedomovethingscorrect()
H A Dpremap.c205 p->horizoff = 0; in resetplayerstats()
2293 myhorizoff = omyhorizoff = ps[myconnectindex].horizoff; in enterlevel()
H A Dgamedef2.c1672 ps[g_p].horizoff = 0; in parse()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Dgettimedate.con78 getplayer[THISACTOR].horizoff temp
H A Danimatesprites.con101 subvarvar HORIZ player[THISACTOR].horizoff
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c1855 if (pp->horizoff < 100) in PlayerAutoLook()
1856 pp->horizoff += (((100 - pp->horizoff) >> 3) + 1); in PlayerAutoLook()
1862 if (pp->horizoff > 0) in PlayerAutoLook()
1863 pp->horizoff -= ((pp->horizoff >> 3) + 1); in PlayerAutoLook()
1864 if (pp->horizoff < 0) in PlayerAutoLook()
1865 pp->horizoff += (((-pp->horizoff) >> 3) + 1); in PlayerAutoLook()
1892 pp->horizoff = 0; in DoPlayerHorizon()
1963 if (pp->horizbase + pp->horizoff < PLAYER_HORIZ_MIN) in DoPlayerHorizon()
1973 pp->horiz = pp->horizbase + pp->horizoff; in DoPlayerHorizon()
1981 pp->horiz = pp->horizbase + pp->horizoff; in DoPlayerHorizon()
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H A Djplayer.c600 (100-p->horiz-p->horizoff)*32,&dasect,&dawall,&daspr,&x4,&y4,&z4,CLIPMASK1); in computergetinput()
H A Dgame.h1126 int horizbase,horiz,horizoff,hvel,tilt,tilt_dest; member
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Dsplitscr.con287 getplayer[arg_player_id].horizoff phorizoff
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp8069 int horizoff = fix16_to_int(pPlayer->q16horizoff); in P_ProcessInput() local
8070 if (horizoff > 0) in P_ProcessInput()
8071 horizoff -= ((horizoff >> 3) + 1); in P_ProcessInput()
8072 else if (horizoff < 0) in P_ProcessInput()
8073 horizoff += (((-horizoff) >> 3) + 1); in P_ProcessInput()
8074 pPlayer->q16horizoff = F16(horizoff); in P_ProcessInput()
9518 if (horizoff > 0) in P_DHProcessInput()
9519 horizoff -= ((horizoff >> 3) + 1); in P_DHProcessInput()
9520 else if (horizoff < 0) in P_DHProcessInput()
9521 horizoff += (((-horizoff) >> 3) + 1); in P_DHProcessInput()
[all …]
H A Dscreens.cpp645 char ang[16], horiz[16], horizoff[16]; in G_PrintCoords() local
648 fix16_to_str(ps->q16horizoff, horizoff, 2); in G_PrintCoords()
649 Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff); in G_PrintCoords()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua562 horizoff = PL".horizoff",
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dscreens.cpp651 char ang[16], horiz[16], horizoff[16]; in G_PrintCoords() local
654 fix16_to_str(ps->q16horizoff, horizoff, 2); in G_PrintCoords()
655 Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff); in G_PrintCoords()