/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player4.c | 681 p->ohorizoff = p->horizoff; in processinput() 693 p->horizoff += mulscale16(j-k,160); in processinput() 695 p->horizoff += mulscale16(j-k,160); in processinput() 698 if (p->horizoff > 0) p->horizoff -= ((p->horizoff>>3)+1); in processinput() 699 else if (p->horizoff < 0) p->horizoff += (((-p->horizoff)>>3)+1); in processinput() 1030 p->horizoff = 0; in processinput() 2251 if( p->horizoff > -5 && p->horizoff < 5) p->horizoff = 0; in processinput() 2552 i = ((p->horiz+p->horizoff-100)*20); in processinput() 2557 i = -512-((p->horiz+p->horizoff-100)*20); in processinput() 2976 i = ((p->horiz+p->horizoff-100)*20); in processinput() [all …]
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H A D | player1.c | 281 … a = (klabs(scale(SZ-s->z,10,sdist)-(ps[s->yvel].horiz+ps[s->yvel].horizoff-100)) < 100); in aim() 364 zvel = (100-ps[p].horiz-ps[p].horizoff)<<5; in shoot() 554 zvel = (100-ps[p].horiz-ps[p].horizoff)<<5; in shoot() 564 if(j == -1) zvel = (100-ps[p].horiz-ps[p].horizoff)<<5; in shoot() 824 zvel = (100-ps[p].horiz-ps[p].horizoff)*98; in shoot() 912 zvel = (100-ps[p].horiz-ps[p].horizoff)*98; in shoot() 1032 else zvel = (100-ps[p].horiz-ps[p].horizoff)*81; in shoot()
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H A D | player2.c | 184 …(tip_y[ps[snum].tipincs]>>1)+looking_arc+240-((ps[snum].horiz-ps[snum].horizoff)>>4),TIP+((26-ps[s… 207 …s_y[ps[snum].access_incs]>>2),looking_arc+266-((ps[snum].horiz-ps[snum].horizoff)>>4),HANDHOLDINGL… 209 …s_y[ps[snum].access_incs]>>2),looking_arc+266-((ps[snum].horiz-ps[snum].horizoff)>>4),HANDHOLDINGA…
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H A D | DUKE3D.H | 382 short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire; member
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H A D | game3.c | 917 …choriz = p->ohoriz+p->ohorizoff+mulscale16((long)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smo… in displayrooms() 924 choriz = p->horiz+p->horizoff; in displayrooms()
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H A D | game4.c | 810 … sp->z = (6<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4); in spawn() 811 … else sp->z = (3<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4); in spawn()
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H A D | game8.c | 710 myhorizoff = p->horizoff; omyhorizoff = p->ohorizoff; in fakedomovethingscorrect()
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H A D | premap.c | 205 p->horizoff = 0; in resetplayerstats() 2293 myhorizoff = omyhorizoff = ps[myconnectindex].horizoff; in enterlevel()
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H A D | gamedef2.c | 1672 ps[g_p].horizoff = 0; in parse()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | gettimedate.con | 78 getplayer[THISACTOR].horizoff temp
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H A D | animatesprites.con | 101 subvarvar HORIZ player[THISACTOR].horizoff
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | player.c | 1855 if (pp->horizoff < 100) in PlayerAutoLook() 1856 pp->horizoff += (((100 - pp->horizoff) >> 3) + 1); in PlayerAutoLook() 1862 if (pp->horizoff > 0) in PlayerAutoLook() 1863 pp->horizoff -= ((pp->horizoff >> 3) + 1); in PlayerAutoLook() 1864 if (pp->horizoff < 0) in PlayerAutoLook() 1865 pp->horizoff += (((-pp->horizoff) >> 3) + 1); in PlayerAutoLook() 1892 pp->horizoff = 0; in DoPlayerHorizon() 1963 if (pp->horizbase + pp->horizoff < PLAYER_HORIZ_MIN) in DoPlayerHorizon() 1973 pp->horiz = pp->horizbase + pp->horizoff; in DoPlayerHorizon() 1981 pp->horiz = pp->horizbase + pp->horizoff; in DoPlayerHorizon() [all …]
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H A D | jplayer.c | 600 (100-p->horiz-p->horizoff)*32,&dasect,&dawall,&daspr,&x4,&y4,&z4,CLIPMASK1); in computergetinput()
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H A D | game.h | 1126 int horizbase,horiz,horizoff,hvel,tilt,tilt_dest; member
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | splitscr.con | 287 getplayer[arg_player_id].horizoff phorizoff
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.cpp | 8069 int horizoff = fix16_to_int(pPlayer->q16horizoff); in P_ProcessInput() local 8070 if (horizoff > 0) in P_ProcessInput() 8071 horizoff -= ((horizoff >> 3) + 1); in P_ProcessInput() 8072 else if (horizoff < 0) in P_ProcessInput() 8073 horizoff += (((-horizoff) >> 3) + 1); in P_ProcessInput() 8074 pPlayer->q16horizoff = F16(horizoff); in P_ProcessInput() 9518 if (horizoff > 0) in P_DHProcessInput() 9519 horizoff -= ((horizoff >> 3) + 1); in P_DHProcessInput() 9520 else if (horizoff < 0) in P_DHProcessInput() 9521 horizoff += (((-horizoff) >> 3) + 1); in P_DHProcessInput() [all …]
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H A D | screens.cpp | 645 char ang[16], horiz[16], horizoff[16]; in G_PrintCoords() local 648 fix16_to_str(ps->q16horizoff, horizoff, 2); in G_PrintCoords() 649 Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff); in G_PrintCoords()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 562 horizoff = PL".horizoff",
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | screens.cpp | 651 char ang[16], horiz[16], horizoff[16]; in G_PrintCoords() local 654 fix16_to_str(ps->q16horizoff, horizoff, 2); in G_PrintCoords() 655 Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff); in G_PrintCoords()
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