Searched refs:horizonSpecial (Results 1 – 2 of 2) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_batching.c | 79 …urf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial) in HWR_ProcessPolygon() argument 118 polygonArray[polygonArraySize].horizonSpecial = horizonSpecial; in HWR_ProcessPolygon() 146 if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) in comparePolygons() 148 if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) in comparePolygons() 195 if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) in comparePolygonsNoShaders() 197 if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) in comparePolygonsNoShaders()
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H A D | hw_batching.h | 28 boolean horizonSpecial; member 33 …rf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
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