Home
last modified time | relevance | path

Searched refs:horizonSpecial (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_batching.c79 …urf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial) in HWR_ProcessPolygon() argument
118 polygonArray[polygonArraySize].horizonSpecial = horizonSpecial; in HWR_ProcessPolygon()
146 if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) in comparePolygons()
148 if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) in comparePolygons()
195 if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) in comparePolygonsNoShaders()
197 if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) in comparePolygonsNoShaders()
H A Dhw_batching.h28 boolean horizonSpecial; member
33 …rf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);