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Searched refs:horizontalFieldOfView (Results 1 – 25 of 29) sorted by relevance

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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ma/src/
H A DDAE2MACameraImporter.cpp197 double horizontalFieldOfView = camera->getXFov (); in setPerspectiveCameraAttributes() local
198 …M::editCameraHorizontalFieldOfView ( file, mayaCameraNode->getNodePath (), horizontalFieldOfView ); in setPerspectiveCameraAttributes()
215 double horizontalFieldOfView = camera->getXFov (); in setPerspectiveCameraAttributes() local
216 …M::editCameraHorizontalFieldOfView ( file, mayaCameraNode->getNodePath (), horizontalFieldOfView ); in setPerspectiveCameraAttributes()
233 double horizontalFieldOfView = camera->getXFov (); in setPerspectiveCameraAttributes() local
234 …M::editCameraHorizontalFieldOfView ( file, mayaCameraNode->getNodePath (), horizontalFieldOfView ); in setPerspectiveCameraAttributes()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_rmain.c254 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI); in sw32_R_ViewChanged()
289 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in sw32_R_ViewChanged()
304 sw32_xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in sw32_R_ViewChanged()
310 sw32_xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView; in sw32_R_ViewChanged()
315 r_refdef.horizontalFieldOfView); in sw32_R_ViewChanged()
322 r_refdef.horizontalFieldOfView); in sw32_R_ViewChanged()
344 r_refdef.horizontalFieldOfView); in sw32_R_ViewChanged()
/dports/games/tenebrae/tenebrae_0/
H A Dr_main.c367 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged()
401 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged()
416 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
422 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged()
426 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged()
433 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
455 (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
H A Drender.h122 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_misc.c337 r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);; in R_ViewChanged()
379 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
386 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged()
390 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged()
397 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_misc.c332 r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);; in R_ViewChanged()
374 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
381 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged()
385 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged()
392 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_misc.c337 r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);; in R_ViewChanged()
379 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
386 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged()
390 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged()
397 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_main.c389 r_refdef.horizontalFieldOfView = 2.0 * tan(r_refdef.fov_x / 360 * M_PI); in R_ViewChanged()
424 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged()
439 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
446 (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView; in R_ViewChanged()
451 -1.0 / (xOrigin * r_refdef.horizontalFieldOfView); in R_ViewChanged()
458 1.0 / ((1.0 - xOrigin) * r_refdef.horizontalFieldOfView); in R_ViewChanged()
480 (320.0 * 152.0)) * (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
H A Drender.h133 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dr_main.c465 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged()
502 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged()
516 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
523 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged()
527 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged()
533 screenedge[1].normal[0] = 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
554 * (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
H A Drender.h113 float horizontalFieldOfView; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dr_main.c504 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged()
541 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged()
555 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
562 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged()
566 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged()
572 screenedge[1].normal[0] = 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
593 * (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
H A Drender.h108 float horizontalFieldOfView; member
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rmain.c239 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI); in R_ViewChanged()
274 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged()
289 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged()
295 xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView; in R_ViewChanged()
300 r_refdef.horizontalFieldOfView); in R_ViewChanged()
307 r_refdef.horizontalFieldOfView); in R_ViewChanged()
329 r_refdef.horizontalFieldOfView); in R_ViewChanged()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/QGLViewer/
H A Dcamera.h185 qreal horizontalFieldOfView() const { in horizontalFieldOfView() function
470 return physicalScreenWidth() / 2.0 / tan(horizontalFieldOfView() / 2.0); in physicalDistanceToScreen()
H A Dcamera.cpp559 screenHalfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo()
566 halfWidth = zNear() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo()
607 qreal halfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadModelViewMatrixStereo()
1037 const qreal xview = radius / sin(horizontalFieldOfView() / 2.0); in fitSphere()
1086 (pointX - newCenter).norm() / sin(horizontalFieldOfView() / 2.0); in fitScreenRegion()
2178 const qreal hhfov = horizontalFieldOfView() / 2.0; in getFrustumPlanesCoefficients()
/dports/math/octomap/octomap-1.9.7/octovis/src/extern/QGLViewer/
H A Dcamera.h179 …qreal horizontalFieldOfView() const { return 2.0 * atan ( tan(fieldOfView()/2.0) * aspectRatio() )… in horizontalFieldOfView() function
434 …stanceToScreen() const { return physicalScreenWidth() / 2.0 / tan(horizontalFieldOfView() / 2.0); } in physicalDistanceToScreen()
H A Dcamera.cpp549 screenHalfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo()
556 halfWidth = zNear() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo()
596 qreal halfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadModelViewMatrixStereo()
1028 const qreal xview = radius / sin(horizontalFieldOfView() / 2.0); in fitSphere()
1079 const qreal distX = (pointX-newCenter).norm() / sin(horizontalFieldOfView()/2.0); in fitScreenRegion()
2137 const qreal hhfov = horizontalFieldOfView() / 2.0; in getFrustumPlanesCoefficients()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Drender.h140 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMCommands.h335 const double horizontalFieldOfView) in editCameraHorizontalFieldOfView() argument
338 fprintf(file, " -hfv %f", horizontalFieldOfView); in editCameraHorizontalFieldOfView()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Drender.h99 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Drender.h130 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/
H A DtestGfCamera.py167 self.assertAlmostEqual(cam.horizontalFieldOfView, 37.556064606)
342 self.assertAlmostEqual(cam.horizontalFieldOfView, 37.556064606)
/dports/math/cgal/CGAL-5.3/include/CGAL/Qt/
H A Dcamera.h180 qreal horizontalFieldOfView() const;
H A Dcamera_impl.h946 const qreal xview = radius / sin(horizontalFieldOfView() / 2.0); in fitSphere()
997 (pointX - newCenter).norm() / sin(horizontalFieldOfView() / 2.0); in fitScreenRegion()
2096 const qreal hhfov = horizontalFieldOfView() / 2.0; in getFrustumPlanesCoefficients()
2177 qreal Camera::horizontalFieldOfView() const { in horizontalFieldOfView() function

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