/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ma/src/ |
H A D | DAE2MACameraImporter.cpp | 197 double horizontalFieldOfView = camera->getXFov (); in setPerspectiveCameraAttributes() local 198 …M::editCameraHorizontalFieldOfView ( file, mayaCameraNode->getNodePath (), horizontalFieldOfView ); in setPerspectiveCameraAttributes() 215 double horizontalFieldOfView = camera->getXFov (); in setPerspectiveCameraAttributes() local 216 …M::editCameraHorizontalFieldOfView ( file, mayaCameraNode->getNodePath (), horizontalFieldOfView ); in setPerspectiveCameraAttributes() 233 double horizontalFieldOfView = camera->getXFov (); in setPerspectiveCameraAttributes() local 234 …M::editCameraHorizontalFieldOfView ( file, mayaCameraNode->getNodePath (), horizontalFieldOfView ); in setPerspectiveCameraAttributes()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_rmain.c | 254 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI); in sw32_R_ViewChanged() 289 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in sw32_R_ViewChanged() 304 sw32_xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in sw32_R_ViewChanged() 310 sw32_xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView; in sw32_R_ViewChanged() 315 r_refdef.horizontalFieldOfView); in sw32_R_ViewChanged() 322 r_refdef.horizontalFieldOfView); in sw32_R_ViewChanged() 344 r_refdef.horizontalFieldOfView); in sw32_R_ViewChanged()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_main.c | 367 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged() 401 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged() 416 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 422 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged() 426 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged() 433 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged() 455 (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
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H A D | render.h | 122 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_misc.c | 337 r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);; in R_ViewChanged() 379 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 386 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged() 390 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged() 397 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_misc.c | 332 r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);; in R_ViewChanged() 374 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 381 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged() 385 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged() 392 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_misc.c | 337 r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);; in R_ViewChanged() 379 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 386 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged() 390 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged() 397 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_main.c | 389 r_refdef.horizontalFieldOfView = 2.0 * tan(r_refdef.fov_x / 360 * M_PI); in R_ViewChanged() 424 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged() 439 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 446 (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView; in R_ViewChanged() 451 -1.0 / (xOrigin * r_refdef.horizontalFieldOfView); in R_ViewChanged() 458 1.0 / ((1.0 - xOrigin) * r_refdef.horizontalFieldOfView); in R_ViewChanged() 480 (320.0 * 152.0)) * (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
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H A D | render.h | 133 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | r_main.c | 465 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged() 502 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged() 516 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 523 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged() 527 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged() 533 screenedge[1].normal[0] = 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged() 554 * (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
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H A D | render.h | 113 float horizontalFieldOfView; member
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | r_main.c | 504 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged() 541 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged() 555 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 562 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; in R_ViewChanged() 566 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); in R_ViewChanged() 572 screenedge[1].normal[0] = 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); in R_ViewChanged() 593 * (2.0 / r_refdef.horizontalFieldOfView); in R_ViewChanged()
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H A D | render.h | 108 float horizontalFieldOfView; member
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rmain.c | 239 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI); in R_ViewChanged() 274 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; in R_ViewChanged() 289 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; in R_ViewChanged() 295 xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView; in R_ViewChanged() 300 r_refdef.horizontalFieldOfView); in R_ViewChanged() 307 r_refdef.horizontalFieldOfView); in R_ViewChanged() 329 r_refdef.horizontalFieldOfView); in R_ViewChanged()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/QGLViewer/ |
H A D | camera.h | 185 qreal horizontalFieldOfView() const { in horizontalFieldOfView() function 470 return physicalScreenWidth() / 2.0 / tan(horizontalFieldOfView() / 2.0); in physicalDistanceToScreen()
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H A D | camera.cpp | 559 screenHalfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo() 566 halfWidth = zNear() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo() 607 qreal halfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadModelViewMatrixStereo() 1037 const qreal xview = radius / sin(horizontalFieldOfView() / 2.0); in fitSphere() 1086 (pointX - newCenter).norm() / sin(horizontalFieldOfView() / 2.0); in fitScreenRegion() 2178 const qreal hhfov = horizontalFieldOfView() / 2.0; in getFrustumPlanesCoefficients()
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/dports/math/octomap/octomap-1.9.7/octovis/src/extern/QGLViewer/ |
H A D | camera.h | 179 …qreal horizontalFieldOfView() const { return 2.0 * atan ( tan(fieldOfView()/2.0) * aspectRatio() )… in horizontalFieldOfView() function 434 …stanceToScreen() const { return physicalScreenWidth() / 2.0 / tan(horizontalFieldOfView() / 2.0); } in physicalDistanceToScreen()
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H A D | camera.cpp | 549 screenHalfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo() 556 halfWidth = zNear() * tan(horizontalFieldOfView() / 2.0); in loadProjectionMatrixStereo() 596 qreal halfWidth = focusDistance() * tan(horizontalFieldOfView() / 2.0); in loadModelViewMatrixStereo() 1028 const qreal xview = radius / sin(horizontalFieldOfView() / 2.0); in fitSphere() 1079 const qreal distX = (pointX-newCenter).norm() / sin(horizontalFieldOfView()/2.0); in fitScreenRegion() 2137 const qreal hhfov = horizontalFieldOfView() / 2.0; in getFrustumPlanesCoefficients()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/ |
H A D | render.h | 140 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMCommands.h | 335 const double horizontalFieldOfView) in editCameraHorizontalFieldOfView() argument 338 fprintf(file, " -hfv %f", horizontalFieldOfView); in editCameraHorizontalFieldOfView()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | render.h | 99 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | render.h | 130 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member
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/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/ |
H A D | testGfCamera.py | 167 self.assertAlmostEqual(cam.horizontalFieldOfView, 37.556064606) 342 self.assertAlmostEqual(cam.horizontalFieldOfView, 37.556064606)
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/dports/math/cgal/CGAL-5.3/include/CGAL/Qt/ |
H A D | camera.h | 180 qreal horizontalFieldOfView() const;
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H A D | camera_impl.h | 946 const qreal xview = radius / sin(horizontalFieldOfView() / 2.0); in fitSphere() 997 (pointX - newCenter).norm() / sin(horizontalFieldOfView() / 2.0); in fitScreenRegion() 2096 const qreal hhfov = horizontalFieldOfView() / 2.0; in getFrustumPlanesCoefficients() 2177 qreal Camera::horizontalFieldOfView() const { in horizontalFieldOfView() function
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