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Searched refs:horizontal_positioning_mode (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dweapons.h90 short vertical_positioning_mode, horizontal_positioning_mode; member
H A Dweapons.cpp1427 data->horizontal_positioning_mode= _position_center; in get_weapon_display_information()
4051 display->vertical_positioning_mode= display->horizontal_positioning_mode= _position_center; in get_shell_casing_display_data()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Drender.cpp1002 …ed_rectangle.x1, view->screen_height, view->screen_width, display_data.horizontal_positioning_mode, in render_viewer_sprite_layer()
H A DRenderRasterize_Shader.cpp1114 …ct.x0, &rect.x1, view->screen_height, view->screen_width, display_data.horizontal_positioning_mode, in render_viewer_sprite_layer()