Searched refs:horizontal_positioning_mode (Results 1 – 4 of 4) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | weapons.h | 90 short vertical_positioning_mode, horizontal_positioning_mode; member
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H A D | weapons.cpp | 1427 data->horizontal_positioning_mode= _position_center; in get_weapon_display_information() 4051 display->vertical_positioning_mode= display->horizontal_positioning_mode= _position_center; in get_shell_casing_display_data()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | render.cpp | 1002 …ed_rectangle.x1, view->screen_height, view->screen_width, display_data.horizontal_positioning_mode, in render_viewer_sprite_layer()
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H A D | RenderRasterize_Shader.cpp | 1114 …ct.x0, &rect.x1, view->screen_height, view->screen_width, display_data.horizontal_positioning_mode, in render_viewer_sprite_layer()
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