Searched refs:hostile_vertex (Results 1 – 2 of 2) sorted by relevance
2947 vertex hostile_vertex; in renderTriangle() local2957 g3_rotate_vertex(&hostile_vertex, hostile_pos); in renderTriangle()2958 g3_project_vertex(&hostile_vertex); in renderTriangle()2960 if (hostile_vertex.codes == 0) { // on screen in renderTriangle()2963 if (!(hostile_vertex.flags & PF_OVERFLOW)) { // make sure point projected in renderTriangle()2966 projected_x = fl2i(hostile_vertex.screen.xyw.x); in renderTriangle()2967 projected_y = fl2i(hostile_vertex.screen.xyw.y); in renderTriangle()2989 unsize( &hostile_vertex.world.xyz.x, &hostile_vertex.world.xyz.y ); in renderTriangle()2991 ang = atan2_safe(hostile_vertex.world.xyz.y,hostile_vertex.world.xyz.x); in renderTriangle()
3002 vertex hostile_vertex; in renderTriangle() local3012 g3_rotate_vertex(&hostile_vertex, hostile_pos); in renderTriangle()3013 g3_project_vertex(&hostile_vertex); in renderTriangle()3015 if (hostile_vertex.codes == 0) { // on screen in renderTriangle()3018 if (!(hostile_vertex.flags & PF_OVERFLOW)) { // make sure point projected in renderTriangle()3021 projected_x = fl2i(hostile_vertex.screen.xyw.x); in renderTriangle()3022 projected_y = fl2i(hostile_vertex.screen.xyw.y); in renderTriangle()3044 unsize( &hostile_vertex.world.xyz.x, &hostile_vertex.world.xyz.y ); in renderTriangle()3046 ang = atan2_safe(hostile_vertex.world.xyz.y,hostile_vertex.world.xyz.x); in renderTriangle()