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Searched refs:hostile_vertex (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp2947 vertex hostile_vertex; in renderTriangle() local
2957 g3_rotate_vertex(&hostile_vertex, hostile_pos); in renderTriangle()
2958 g3_project_vertex(&hostile_vertex); in renderTriangle()
2960 if (hostile_vertex.codes == 0) { // on screen in renderTriangle()
2963 if (!(hostile_vertex.flags & PF_OVERFLOW)) { // make sure point projected in renderTriangle()
2966 projected_x = fl2i(hostile_vertex.screen.xyw.x); in renderTriangle()
2967 projected_y = fl2i(hostile_vertex.screen.xyw.y); in renderTriangle()
2989 unsize( &hostile_vertex.world.xyz.x, &hostile_vertex.world.xyz.y ); in renderTriangle()
2991 ang = atan2_safe(hostile_vertex.world.xyz.y,hostile_vertex.world.xyz.x); in renderTriangle()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp3002 vertex hostile_vertex; in renderTriangle() local
3012 g3_rotate_vertex(&hostile_vertex, hostile_pos); in renderTriangle()
3013 g3_project_vertex(&hostile_vertex); in renderTriangle()
3015 if (hostile_vertex.codes == 0) { // on screen in renderTriangle()
3018 if (!(hostile_vertex.flags & PF_OVERFLOW)) { // make sure point projected in renderTriangle()
3021 projected_x = fl2i(hostile_vertex.screen.xyw.x); in renderTriangle()
3022 projected_y = fl2i(hostile_vertex.screen.xyw.y); in renderTriangle()
3044 unsize( &hostile_vertex.world.xyz.x, &hostile_vertex.world.xyz.y ); in renderTriangle()
3046 ang = atan2_safe(hostile_vertex.world.xyz.y,hostile_vertex.world.xyz.x); in renderTriangle()