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Searched refs:hostiletime (Results 1 – 3 of 3) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp124 float hostiletime = 0; variable
H A DGameTick.cpp125 extern float hostiletime;
543 hostiletime = 0; in LoadLevel()
2997 hostiletime += multiplier; in Tick()
2999 hostiletime = 0; in Tick()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.cpp64 extern float hostiletime;
1203 …if (!((victim->aitype == playercontrolled || hostiletime > 1 || staggerdelay <= 0) && victim->anim… in Reverse()