Searched refs:hostiletime (Results 1 – 3 of 3) sorted by relevance
124 float hostiletime = 0; variable
125 extern float hostiletime;543 hostiletime = 0; in LoadLevel()2997 hostiletime += multiplier; in Tick()2999 hostiletime = 0; in Tick()
64 extern float hostiletime;1203 …if (!((victim->aitype == playercontrolled || hostiletime > 1 || staggerdelay <= 0) && victim->anim… in Reverse()