Searched refs:houseInfoListSetup (Results 1 – 5 of 5) sorted by relevance
115 houseInfoListSetup.push_back(GameInitSettings::HouseInfo(memStream)); in CustomGamePlayers()129 numHouses = houseInfoListSetup.size(); in CustomGamePlayers()208 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()209 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()233 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()234 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()262 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()263 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()319 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()320 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()
94 …GameInitSettings::HouseInfoList houseInfoListSetup; ///< only used if we are loading a savegame variable
567 …GameInitSettings::HouseInfoList houseInfoListSetup; ///< this saves with which houses and … variable
391 pGame->houseInfoListSetup.push_back(houseInfo); in loadHouses()403 pGame->houseInfoListSetup.back().houseID = houseID; in loadHouses()
1509 houseInfoListSetup.push_back(GameInitSettings::HouseInfo(stream)); in loadSaveGame()1649 fs.writeUint32(houseInfoListSetup.size()); in saveGame()1650 for(const GameInitSettings::HouseInfo& houseInfo : houseInfoListSetup) { in saveGame()