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Searched refs:houseInfoListSetup (Results 1 – 5 of 5) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DCustomGamePlayers.cpp115 houseInfoListSetup.push_back(GameInitSettings::HouseInfo(memStream)); in CustomGamePlayers()
129 numHouses = houseInfoListSetup.size(); in CustomGamePlayers()
208 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()
209 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()
233 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()
234 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()
262 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()
263 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()
319 if(i < (int) houseInfoListSetup.size()) { in CustomGamePlayers()
320 GameInitSettings::HouseInfo gisHouseInfo = houseInfoListSetup.at(i); in CustomGamePlayers()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/Menu/
H A DCustomGamePlayers.h94 …GameInitSettings::HouseInfoList houseInfoListSetup; ///< only used if we are loading a savegame variable
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h567 …GameInitSettings::HouseInfoList houseInfoListSetup; ///< this saves with which houses and … variable
/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/
H A DINIMapLoader.cpp391 pGame->houseInfoListSetup.push_back(houseInfo); in loadHouses()
403 pGame->houseInfoListSetup.back().houseID = houseID; in loadHouses()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp1509 houseInfoListSetup.push_back(GameInitSettings::HouseInfo(stream)); in loadSaveGame()
1649 fs.writeUint32(houseInfoListSetup.size()); in saveGame()
1650 for(const GameInitSettings::HouseInfo& houseInfo : houseInfoListSetup) { in saveGame()