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Searched refs:how_chaotic (Results 1 – 11 of 11) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dactor.h290 virtual int how_chaotic(bool check_spells_god = false) const = 0;
H A Dmonster.h379 int how_chaotic(bool check_spells_god = false) const override;
H A Dplayer.h756 int how_chaotic(bool check_spells_god) const override;
H A Dmon-ench.cc1713 if (how_chaotic()) in apply_enchantment()
H A Dmon-death.cc1364 else if (mons.how_chaotic()) in _fire_kill_conducts()
H A Dmon-place.cc2912 if (mon.how_chaotic()) in god_hates_monster()
H A Dmonster.cc3666 int monster::how_chaotic(bool check_spells_god) const in how_chaotic() function in monster
H A Dgod-abil.cc680 eligibility[RECITE_CHAOTIC] = mon->how_chaotic(true); in zin_check_recite_to_single_monster()
H A Dbeam.cc2030 if (victim->how_chaotic() in silver_damages_victim()
H A Dplayer.cc6075 int player::how_chaotic(bool /*check_spells_god*/) const in how_chaotic() function in player
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/util/monster/
H A Dmonster-main.cc1222 res2(LIGHTCYAN, silver, mon.how_chaotic() ? -1 : 0); in main()