Searched refs:hrot_quat (Results 1 – 1 of 1) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | missiles.c | 496 struct CalQuaternion *bone_rot, *bone_rot_abs, *hrot_quat, *vrot_quat; in missiles_rotate_actor_bones() local 539 hrot_quat = CalQuaternion_New(); in missiles_rotate_actor_bones() 557 CalQuaternion_Set(hrot_quat, tmp_vect[0]*tmp, tmp_vect[1]*tmp, tmp_vect[2]*tmp, cosf(hrot/2.0)); in missiles_rotate_actor_bones() 558 CalQuaternion_Multiply(bone_rot, hrot_quat); in missiles_rotate_actor_bones() 580 CalQuaternion_Set(hrot_quat, 0.0, sinf(hrot/2.0), 0.0, cosf(hrot/2.0)); in missiles_rotate_actor_bones() 582 CalQuaternion_Multiply(bone_rot, hrot_quat); in missiles_rotate_actor_bones() 611 CalQuaternion_Delete(hrot_quat); in missiles_rotate_actor_bones()
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