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Searched refs:hud_anim (Results 1 – 15 of 15) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/
H A Dmissionbriefcommon.h66 hud_anim fade;
67 hud_anim highlight;
119 hud_anim fadein_anim;
120 hud_anim fadeout_anim;
121 hud_anim highlight_anim;
H A Dmissionbriefcommon.cpp281 hud_anim fade_anim;
672 hud_anim *ha = &bii->fade; in brief_preload_fade_anim()
692 hud_anim *ha = &bii->highlight; in brief_preload_highlight_anim()
1008 hud_anim *ha = &bi->highlight_anim; in brief_render_icon()
1032 hud_anim *ha = &bi->fadein_anim; in brief_render_icon()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionbriefcommon.h68 hud_anim fade;
69 hud_anim highlight;
127 hud_anim fadein_anim;
128 hud_anim fadeout_anim;
129 hud_anim highlight_anim;
H A Dmissionbriefcommon.cpp244 hud_anim fade_anim;
734 hud_anim *ha = &bii->fade; in brief_preload_fade_anim()
754 hud_anim *ha = &bii->highlight; in brief_preload_highlight_anim()
1070 hud_anim *ha = &bi->highlight_anim; in brief_render_icon()
1094 hud_anim *ha = &bi->fadein_anim; in brief_render_icon()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudlock.h29 hud_anim Lock_gauge;
30 hud_anim Lock_anim;
H A Dhud.h22 typedef struct hud_anim { struct
30 } hud_anim; argument
140 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename);
142 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha=0, int loop=1, int hold_last=0, i…
143 int hud_anim_load(hud_anim *ha);
H A Dhudtargetbox.h50 hud_anim Monitor_static;
H A Dhud.cpp2213 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename) in hud_anim_init()
2237 int hud_anim_load(hud_anim *ha) in hud_anim_load()
2272 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha, int loop, int hold_last, int rev… in hud_anim_render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.h30 hud_anim Lock_gauge;
31 hud_anim Lock_anim;
H A Dhud.h22 typedef struct hud_anim { struct
30 } hud_anim; argument
149 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename);
151 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha=0, int loop=1, int hold_last=0, i…
152 int hud_anim_load(hud_anim *ha);
H A Dhudtargetbox.h50 hud_anim Monitor_static;
H A Dhud.cpp2263 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename) in hud_anim_init()
2287 int hud_anim_load(hud_anim *ha) in hud_anim_load()
2325 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha, int loop, int hold_last, int rev… in hud_anim_render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionbrief.cpp71 hud_anim Fade_anim;
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionbrief.cpp74 hud_anim Fade_anim;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch3872 hud_anim Monitor_static;