Searched refs:hud_anim (Results 1 – 15 of 15) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/ |
H A D | missionbriefcommon.h | 66 hud_anim fade; 67 hud_anim highlight; 119 hud_anim fadein_anim; 120 hud_anim fadeout_anim; 121 hud_anim highlight_anim;
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H A D | missionbriefcommon.cpp | 281 hud_anim fade_anim; 672 hud_anim *ha = &bii->fade; in brief_preload_fade_anim() 692 hud_anim *ha = &bii->highlight; in brief_preload_highlight_anim() 1008 hud_anim *ha = &bi->highlight_anim; in brief_render_icon() 1032 hud_anim *ha = &bi->fadein_anim; in brief_render_icon()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missionbriefcommon.h | 68 hud_anim fade; 69 hud_anim highlight; 127 hud_anim fadein_anim; 128 hud_anim fadeout_anim; 129 hud_anim highlight_anim;
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H A D | missionbriefcommon.cpp | 244 hud_anim fade_anim; 734 hud_anim *ha = &bii->fade; in brief_preload_fade_anim() 754 hud_anim *ha = &bii->highlight; in brief_preload_highlight_anim() 1070 hud_anim *ha = &bi->highlight_anim; in brief_render_icon() 1094 hud_anim *ha = &bi->fadein_anim; in brief_render_icon()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudlock.h | 29 hud_anim Lock_gauge; 30 hud_anim Lock_anim;
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H A D | hud.h | 22 typedef struct hud_anim { struct 30 } hud_anim; argument 140 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename); 142 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha=0, int loop=1, int hold_last=0, i… 143 int hud_anim_load(hud_anim *ha);
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H A D | hudtargetbox.h | 50 hud_anim Monitor_static;
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H A D | hud.cpp | 2213 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename) in hud_anim_init() 2237 int hud_anim_load(hud_anim *ha) in hud_anim_load() 2272 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha, int loop, int hold_last, int rev… in hud_anim_render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudlock.h | 30 hud_anim Lock_gauge; 31 hud_anim Lock_anim;
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H A D | hud.h | 22 typedef struct hud_anim { struct 30 } hud_anim; argument 149 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename); 151 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha=0, int loop=1, int hold_last=0, i… 152 int hud_anim_load(hud_anim *ha);
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H A D | hudtargetbox.h | 50 hud_anim Monitor_static;
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H A D | hud.cpp | 2263 void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename) in hud_anim_init() 2287 int hud_anim_load(hud_anim *ha) in hud_anim_load() 2325 int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha, int loop, int hold_last, int rev… in hud_anim_render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionbrief.cpp | 71 hud_anim Fade_anim;
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionbrief.cpp | 74 hud_anim Fade_anim;
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 3872 hud_anim Monitor_static;
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