Searched refs:hud_calculate_lead_pos (Results 1 – 5 of 5) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 155 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info…
|
H A D | hudtarget.cpp | 3676 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… in hud_calculate_lead_pos() function 4026 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget() 4045 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget() 4127 hud_calculate_lead_pos(&lead_target_pos, target_world_pos, targetp, wip, dist_to_target, rel_pos); in renderLeadQuick() 4305 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render() 4342 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 169 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info…
|
H A D | hudtarget.cpp | 3631 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… in hud_calculate_lead_pos() function 3994 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget() 4014 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget() 4096 hud_calculate_lead_pos(&lead_target_pos, target_world_pos, targetp, wip, dist_to_target, rel_pos); in renderLeadQuick() 4262 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render() 4299 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 11274 hud_calculate_lead_pos(&plr_to_target_vec, &target_position, obj, winfo_p, dist_to_target); in in_autoaim_fov()
|