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Searched refs:hud_calculate_lead_pos (Results 1 – 5 of 5) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h155 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info…
H A Dhudtarget.cpp3676 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… in hud_calculate_lead_pos() function
4026 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget()
4045 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget()
4127 hud_calculate_lead_pos(&lead_target_pos, target_world_pos, targetp, wip, dist_to_target, rel_pos); in renderLeadQuick()
4305 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render()
4342 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h169 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info…
H A Dhudtarget.cpp3631 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… in hud_calculate_lead_pos() function
3994 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget()
4014 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in renderLeadCurrentTarget()
4096 hud_calculate_lead_pos(&lead_target_pos, target_world_pos, targetp, wip, dist_to_target, rel_pos); in renderLeadQuick()
4262 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render()
4299 hud_calculate_lead_pos(&lead_target_pos, &target_pos, targetp, wip, dist_to_target); in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp11274 hud_calculate_lead_pos(&plr_to_target_vec, &target_position, obj, winfo_p, dist_to_target); in in_autoaim_fov()