Searched refs:hud_communications_state (Results 1 – 10 of 10) sorted by relevance
1474 if ( hud_communications_state(Player_ship) == COMM_DESTROYED ) { in message_queue_process()1478 …_for_non_player_ships] && (provisional_message_shipnum >= 0) && hud_communications_state(&Ships[pr… in message_queue_process()2391 int player_comm_state = hud_communications_state(Player_ship); in comm_between_player_and_ship()2396 int other_comm_state = hud_communications_state(&Ships[other_shipnum], for_death_scream); in comm_between_player_and_ship()
1534 if ( hud_communications_state(Player_ship) == COMM_DESTROYED ) { in message_queue_process()2309 int player_comm_state = hud_communications_state(Player_ship); in comm_between_player_and_ship()2314 int other_comm_state = hud_communications_state(&Ships[other_shipnum]); in comm_between_player_and_ship()
130 int hud_communications_state(ship *sp);
1653 …if ( (hud_communications_state(Player_ship) != COMM_OK) || ((Game_mode & GM_MULTIPLAYER) && !multi… in hud_squadmsg_type_select()2200 if ( (hud_communications_state(Player_ship) != COMM_OK) && (command != REARM_REPAIR_ME_ITEM) ) { in hud_squadmsg_shortcut()
4613 int hud_communications_state(ship *sp) in hud_communications_state() function
141 int hud_communications_state(ship *sp, bool for_death_scream = false);
363 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(shipp) !=… in hud_squadmsg_ship_valid()1627 …if ( (hud_communications_state(Player_ship) != COMM_OK) || ((Game_mode & GM_MULTIPLAYER) && !multi… in hud_squadmsg_type_select()2180 if ( (hud_communications_state(Player_ship) != COMM_OK) && (command != REARM_REPAIR_ME_ITEM) ) { in hud_squadmsg_shortcut()
4597 int hud_communications_state(ship *sp, bool for_death_scream) in hud_communications_state() function
15110 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(&Ships[sh… in ship_get_random_player_wing_ship()16238 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(killer_sp… in ship_maybe_praise_self()16339 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(&Ships[ob… in ship_maybe_ask_for_help()16389 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(sp, true)… in ship_scream()16475 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(sp) <= CO… in ship_maybe_tell_about_low_ammo()16542 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(sp) <= CO… in ship_maybe_tell_about_rearm()
15083 …->flags[AI::Profile_Flags::Check_comms_for_non_player_ships] && hud_communications_state(&Ships[ob… in process_friendly_hit_message()