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Searched refs:hud_find_target_distance (Results 1 – 12 of 12) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h163 float hud_find_target_distance( object *targetee, object *targeter );
164 float hud_find_target_distance( object *targetee, const vec3d *targeter_pos );
H A Dhudtarget.cpp1951 float hud_find_target_distance( object *targetee, const vec3d *targeter_pos ) in hud_find_target_distance() function
1994 float hud_find_target_distance( object *targetee, object *targeter ) in hud_find_target_distance() function
1996 return hud_find_target_distance(targetee, &targeter->pos); in hud_find_target_distance()
3973 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadCurrentTarget()
4089 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadQuick()
4252 dist_to_target = hud_find_target_distance(targetp, Player_obj); in render()
4885 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_repair_ship()
4948 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_uninspected_object()
4983 cur_dist = hud_find_target_distance(&Objects[Player_ai->target_objnum], Player_obj); in hud_target_uninspected_object()
5015 new_dist = hud_find_target_distance(A, Player_obj); in hud_target_uninspected_object()
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H A Dhudbrackets.cpp478 distance = hud_find_target_distance(targetp, Player_obj); in renderObjectBrackets()
H A Dhud.cpp1499 Player_ai->current_target_distance = hud_find_target_distance(targetp,Player_obj); in hud_update_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp1301 float current_distance = hud_find_target_distance(&Objects[Player_ai->target_objnum], Player_obj); in select_next_target_by_distance()
1347 new_distance = hud_find_target_distance(prospective_victim_ptr,Player_obj); in select_next_target_by_distance()
2011 float hud_find_target_distance( object *targetee, object *targeter ) in hud_find_target_distance() function
4006 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadCurrentTarget()
4120 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadQuick()
4284 dist_to_target = hud_find_target_distance(targetp, Player_obj); in render()
4901 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_repair_ship()
4964 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_uninspected_object()
4999 cur_dist = hud_find_target_distance(&Objects[Player_ai->target_objnum], Player_obj); in hud_target_uninspected_object()
5031 new_dist = hud_find_target_distance(A, Player_obj); in hud_target_uninspected_object()
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H A Dhudtarget.h152 float hud_find_target_distance( object *targetee, object *targeter );
H A Dhudbrackets.cpp834 distance = hud_find_target_distance(targetp, Player_obj); in renderObjectBrackets()
H A Dhud.cpp1521 Player_ai->current_target_distance = hud_find_target_distance(targetp,Player_obj); in hud_update_frame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/
H A Dgraphics.cpp1070 float distance = hud_find_target_distance(targetp, Player_obj);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp7122 return (int)hud_find_target_distance(objp1, &objp2->pos); in sexp_bbox_distance3()
7126 return (int)hud_find_target_distance(objp2, &objp1->pos); in sexp_bbox_distance3()
7148 return (int) hud_find_target_distance(objp2, objp1); in sexp_retail_distance3()
7150 return (int) hud_find_target_distance(objp1, objp2); in sexp_retail_distance3()
7357 return (int)hud_find_target_distance(objp1, pos); in sexp_bbox_distance_point()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp6197 return (int) hud_find_target_distance(objp2, objp1); in sexp_distance3()
6199 return (int) hud_find_target_distance(objp1, objp2); in sexp_distance3()
H A Dlua.cpp13415 float distance = hud_find_target_distance(targetp, Player_obj);