Searched refs:hud_find_target_distance (Results 1 – 12 of 12) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 163 float hud_find_target_distance( object *targetee, object *targeter ); 164 float hud_find_target_distance( object *targetee, const vec3d *targeter_pos );
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H A D | hudtarget.cpp | 1951 float hud_find_target_distance( object *targetee, const vec3d *targeter_pos ) in hud_find_target_distance() function 1994 float hud_find_target_distance( object *targetee, object *targeter ) in hud_find_target_distance() function 1996 return hud_find_target_distance(targetee, &targeter->pos); in hud_find_target_distance() 3973 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadCurrentTarget() 4089 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadQuick() 4252 dist_to_target = hud_find_target_distance(targetp, Player_obj); in render() 4885 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_repair_ship() 4948 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_uninspected_object() 4983 cur_dist = hud_find_target_distance(&Objects[Player_ai->target_objnum], Player_obj); in hud_target_uninspected_object() 5015 new_dist = hud_find_target_distance(A, Player_obj); in hud_target_uninspected_object() [all …]
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H A D | hudbrackets.cpp | 478 distance = hud_find_target_distance(targetp, Player_obj); in renderObjectBrackets()
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H A D | hud.cpp | 1499 Player_ai->current_target_distance = hud_find_target_distance(targetp,Player_obj); in hud_update_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 1301 float current_distance = hud_find_target_distance(&Objects[Player_ai->target_objnum], Player_obj); in select_next_target_by_distance() 1347 new_distance = hud_find_target_distance(prospective_victim_ptr,Player_obj); in select_next_target_by_distance() 2011 float hud_find_target_distance( object *targetee, object *targeter ) in hud_find_target_distance() function 4006 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadCurrentTarget() 4120 dist_to_target = hud_find_target_distance(targetp, Player_obj); in renderLeadQuick() 4284 dist_to_target = hud_find_target_distance(targetp, Player_obj); in render() 4901 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_repair_ship() 4964 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_uninspected_object() 4999 cur_dist = hud_find_target_distance(&Objects[Player_ai->target_objnum], Player_obj); in hud_target_uninspected_object() 5031 new_dist = hud_find_target_distance(A, Player_obj); in hud_target_uninspected_object() [all …]
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H A D | hudtarget.h | 152 float hud_find_target_distance( object *targetee, object *targeter );
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H A D | hudbrackets.cpp | 834 distance = hud_find_target_distance(targetp, Player_obj); in renderObjectBrackets()
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H A D | hud.cpp | 1521 Player_ai->current_target_distance = hud_find_target_distance(targetp,Player_obj); in hud_update_frame()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/ |
H A D | graphics.cpp | 1070 float distance = hud_find_target_distance(targetp, Player_obj);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 7122 return (int)hud_find_target_distance(objp1, &objp2->pos); in sexp_bbox_distance3() 7126 return (int)hud_find_target_distance(objp2, &objp1->pos); in sexp_bbox_distance3() 7148 return (int) hud_find_target_distance(objp2, objp1); in sexp_retail_distance3() 7150 return (int) hud_find_target_distance(objp1, objp2); in sexp_retail_distance3() 7357 return (int)hud_find_target_distance(objp1, pos); in sexp_bbox_distance_point()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 6197 return (int) hud_find_target_distance(objp2, objp1); in sexp_distance3() 6199 return (int) hud_find_target_distance(objp1, objp2); in sexp_distance3()
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H A D | lua.cpp | 13415 float distance = hud_find_target_distance(targetp, Player_obj);
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