Searched refs:hud_get_best_primary_bank (Results 1 – 6 of 6) sorted by relevance
132 int hud_get_best_primary_bank(float *range);
3713 int hud_get_best_primary_bank(float *range) in hud_get_best_primary_bank() function3975 bank_to_fire = hud_get_best_primary_bank(&prange); in renderLeadCurrentTarget()4094 bank_to_fire = hud_get_best_primary_bank(&prange); //Backslash note: this! in renderLeadQuick()4261 bank_to_fire = hud_get_best_primary_bank(&prange); in render()
143 int hud_get_best_primary_bank(float *range);
3668 int hud_get_best_primary_bank(float *range) in hud_get_best_primary_bank() function3942 bank_to_fire = hud_get_best_primary_bank(&prange); in renderLeadCurrentTarget()4063 bank_to_fire = hud_get_best_primary_bank(&prange); //Backslash note: this! in renderLeadQuick()4229 bank_to_fire = hud_get_best_primary_bank(&prange); in render()
1629 hud_get_best_primary_bank(&prange); in player_farthest_weapon_range()
1812 hud_get_best_primary_bank(&prange); in player_farthest_weapon_range()