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Searched refs:hud_num (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dhu_stuff.h91 extern int hud_num;
H A Dhu_stuff.c55 int hud_num; variable
920 hud_num = (hud_num + 1) % huds_count; // cycle hud_active in HU_NextHud()
1155 if ((huds_count > 0) && (force || hud_num != ohud_num)) in HU_MoveHud()
1159 hud_current = &huds[hud_num % huds_count]; in HU_MoveHud()
1168 ohud_num = hud_num; in HU_MoveHud()
2220 hud_num > 0 && // hud optioned on in HU_Drawer()
H A Dm_misc.c860 {"hud_num", {&hud_num}, {2},0,100,