Searched refs:hud_restore_subsystem_target (Results 1 – 6 of 6) sorted by relevance
1232 hud_restore_subsystem_target(shipp); in hud_target_common()1687 hud_restore_subsystem_target(&Ships[newest_obj->instance]); in hud_target_newest_ship()2255 hud_restore_subsystem_target(&Ships[nearest_obj->instance]); in hud_target_closest()2379 hud_restore_subsystem_target(&Ships[Objects[tt_objnum].instance]); in hud_target_targets_target()2599 hud_restore_subsystem_target(&Ships[target_obj->instance]); in hud_target_in_reticle_old()4363 void hud_restore_subsystem_target(ship* shipp) in hud_restore_subsystem_target() function4451 hud_restore_subsystem_target(&Ships[Objects[Player_ai->target_objnum].instance]); in hud_target_change_check()4666 hud_restore_subsystem_target(&Ships[nearest_object->instance]); in hud_target_next_list()4896 hud_restore_subsystem_target(&Ships[nearest_obj->instance]); in hud_target_closest_repair_ship()4959 hud_restore_subsystem_target(&Ships[nearest_obj->instance]); in hud_target_closest_uninspected_object()[all …]
131 void hud_restore_subsystem_target(ship* shipp);
908 hud_restore_subsystem_target(&Ships[Objects[objnum].instance]); in hud_escort_target_next()
1233 hud_restore_subsystem_target(shipp); in hud_target_common()1676 hud_restore_subsystem_target(&Ships[newest_obj->instance]); in hud_target_newest_ship()2310 hud_restore_subsystem_target(&Ships[nearest_obj->instance]); in hud_target_closest()2434 hud_restore_subsystem_target(&Ships[Objects[tt_objnum].instance]); in hud_target_targets_target()2656 hud_restore_subsystem_target(&Ships[target_obj->instance]); in hud_target_in_reticle_old()4385 void hud_restore_subsystem_target(ship* shipp) in hud_restore_subsystem_target() function4473 hud_restore_subsystem_target(&Ships[Objects[Player_ai->target_objnum].instance]); in hud_target_change_check()4682 hud_restore_subsystem_target(&Ships[nearest_object->instance]); in hud_target_next_list()4912 hud_restore_subsystem_target(&Ships[nearest_obj->instance]); in hud_target_closest_repair_ship()4975 hud_restore_subsystem_target(&Ships[nearest_obj->instance]); in hud_target_closest_uninspected_object()[all …]
119 void hud_restore_subsystem_target(ship* shipp);
1015 hud_restore_subsystem_target(&Ships[Objects[objnum].instance]); in hud_escort_target_next()