Searched refs:human_player (Results 1 – 15 of 15) sorted by relevance
/dports/games/hypatia_engine/hypatia_engine-0.3.1/hypatia/ |
H A D | game.py | 175 self.viewport.center_on(self.scene.human_player.walkabout, 189 self.scene.human_player.walkabout.blit( 242 human_player, npcs=None): argument 257 self.human_player = human_player 284 human_player = player.HumanPlayer(walkabout=human_walkabout, 287 return human_player 314 human_player=human_player, 351 human_player = self.create_human_player(player_start_position) 396 human_player=human_player, 450 viewport.center_on(self.human_player.walkabout, [all …]
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H A D | controllers.py | 69 (self.game.scene.human_player 83 (self.game.scene.human_player 116 self.game.scene.human_player.move(self.game, direction)
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 97 human_player = 0; in Game() 383 return human_player == PLAYER_DEMO; in isDemo() 974 *((int *)ptr) = human_player; in saveGame() 2772 players[human_player] = new Player(true, human_player); in setupPlayers() 3377 n_men = human_player == PLAYER_DEMO ? 0 : players[human_player]->getNMenForThisIsland(); in setGameStateID() 3515 if( human_player != PLAYER_DEMO ) in returnToChooseIsland() 4059 sector->update(human_player); in updateGame() 4067 if( human_player != PLAYER_DEMO && !playerAlive(human_player) ) { in updateGame() 4241 human_player = rand() % 4; in runTests() 4831 sector->cheat(human_player); in runTests() [all …]
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H A D | game.h | 138 int human_player; variable
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H A D | gamestate.cpp | 2265 int human_player = -1; in requestAlliance() local 2277 human_player = j; in requestAlliance() 2297 human_player = j; in requestAlliance() 2313 …king_human]->askHuman() && game_g->players[playing_asking_human]->requestAlliance(human_player) ) { in requestAlliance()
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/dports/games/freedoko/FreeDoko_0.7.19/src/party/ |
H A D | players.h | 75 Human* human_player(); 76 Human const* human_player() const;
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H A D | players.cpp | 229 PartyPlayers::human_player() in human_player() function in PartyPlayers 243 PartyPlayers::human_player() const in human_player() function in PartyPlayers
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/dports/games/gnome-chess/gnome-chess-41.1/src/ |
H A D | gnome-chess.vala | 63 private ChessPlayer? human_player = null; 317 human_player = null; 334 human_player = game.black; 337 human_player.local_human = true; 342 human_player = game.white; 353 human_player = null; 789 if (human_player != null && 802 if (human_player == null || human_player.color == Color.WHITE) 811 if (human_player == null || human_player.color == Color.BLACK) 1091 if (human_player != null) [all …]
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/ |
H A D | game_logic.gd | 192 var human_player = 'cpu_0' 208 human_player = 'cpu_' + str(self.bag.campaign.get_map_player(template_name)) 212 self.settings[human_player] = false 252 human_player = self.bag.saving.get_active_player_key() 266 if settings[human_player]:
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/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/ |
H A D | FreeOrionAI.py | 331 human_player = fo.empirePlayerID(1) 333 fo.sendChatMessage(human_player,
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/ |
H A D | kart_model.hpp | 358 attachModel(bool animatedModels, bool human_player);
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H A D | kart_model.cpp | 394 scene::ISceneNode* KartModel::attachModel(bool animated_models, bool human_player) in attachModel() argument 508 if (human_player && CVS->isGLSL() && CVS->isDeferredEnabled()) in attachModel() 539 lod_node->add(human_player ? 10000: 100, node, true); in attachModel()
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/dports/games/freedoko/FreeDoko_0.7.19/src/misc/ |
H A D | preferences.cpp | 1808 auto const& human = *::party->players().human_player(); in position()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/scenarios/ |
H A D | 01_Tutorial_part_1.cfg | 26 save_id=human_player
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H A D | 02_Tutorial_part_2.cfg | 23 save_id=human_player
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