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Searched refs:human_wall_ratio (Results 1 – 5 of 5) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dgeometry.cpp945 human_height = vid.human_wall_ratio * wh; in prepare_compute3()
977 BIRD = lev_to_factor(WDIM == 3 ? 0 : (vid.human_wall_ratio+1)/2 * wh * .8); in prepare_compute3()
1066 vid.human_wall_ratio = 0.8; in switch_fpp()
1087 vid.human_wall_ratio = .7; in switch_fpp()
1169 V("HW", fts(vid.human_wall_ratio)); in cgi_string()
H A Dlegacy.cpp124 readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio); in loadOldConfig()
H A Dconfig.cpp2140 add_edit(vid.human_wall_ratio); in show3D()
2368 param_f(vid.human_wall_ratio, "human_wall_ratio", "3D human-wall ratio", .7) in __anond343dad35702()
2374 fts(vid.wall_height * vid.human_wall_ratio), in __anond343dad35702()
2375 fts(cosh(vid.depth - vid.wall_height * vid.human_wall_ratio) / cosh(vid.depth))) in __anond343dad35702()
H A Dhyper.h399 ld human_wall_ratio; member
H A Dhypgraph.cpp2158 vid.human_wall_ratio = .7; in enable_flat_model()